The danger of a campaign progressing too slowly, maybe?
Okay, I've posted the combat rounds, so everyone can have a look.
Just a couple of points:
When anyone rolls a 20 on their to hit roll (not including any bonuses), roll again and post both rolls - this determines whether you have had a critical hit or a nomal hit. I rolled again as neccesary where there was a 'natural' 20.
E.g. you have a to hit roll of 1d20+3 and you get a 23(20+3). Ignoring the bonus '+3', you have a 20, this could be a critical hit, so you roll again to see if it is. I, as DM, will then calculate whether it is a normal hit or a Critical hit (where more damage is done based on the weapon you are using).
As demonstrated by my character almost being knocked unconcious, you haven't really got a list of contingencies - e.g. what to do when some situation happens like your character gets down to a 1/3 of his HP. You may want to provide a small list of actions which I'll stick in with your actions if I need to. That would probably replace the action you've specified for that round but may save your character's life.
Possible options:
- The unconcious dwarves could be healed and asked questions if you want
- You could look further into what happened to Sterwick, perhaps explore the details you do know about his life or ask him more questions
- Explore Sterenear and see what adventure there is to be found.
There are plenty of options, those ae just a few possible ones, if anyone thinks of some alternative, I'm happy to support that, I just want a general agreement from everyone to do a specific thing.