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  #181 (permalink)  
Old 10-12-2005, 09:28 AM
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favoured enemy is undead

Extra feat is exotic weapon proficiency (is that OK??? Is it good or would you go with something else???)
  #182 (permalink)  
Old 10-12-2005, 09:36 AM
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You can do that, but you also have to select a specific exotic weapon it applies to. The choices are here. Personally I would choose one of the feats below, as you'll get better advantages.

Other ones you might want to look at are Power Attack (which leads to Cleave, very useful), Dodge (that increases your armour and leads to other good feats). As a Ranger you're limited to light armour, so if you want to improve your armour you could go for the Medium Armour Profiency (though it may limit some Ranger skills).

That's the main feats for a 1st level character.
  #183 (permalink)  
Old 10-12-2005, 09:38 AM
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How about a bastard sword? That looks good.
  #184 (permalink)  
Old 10-12-2005, 09:41 AM
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You can go for one of those proficiencies, but it may turn out useless in the long run chu. There's no guarantee that there will be any good bastard swords in the campaign. But if you still want that, that's fine. It's your character.

Soon, that should be most of the character development done.
  #185 (permalink)  
Old 10-12-2005, 09:47 AM
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Well Illt take mounted combat then. I can ride a light horse with a half-elf right?
  #186 (permalink)  
Old 10-12-2005, 10:00 AM
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MC is fine.
Though you may have to wait a while on getting a horse- they're expensive.
Anyway, it's a good idea to prepare with the feat.

I think you get 5d4x10 gold, so I'll work that out for you- (2 + 2 + 3 + 3 + 4)x 10 = 140gp.

If you check the links on my character details (page 4) it will show you the equipment you buy. Bear in mind you can only use light armour.
  #187 (permalink)  
Old 10-12-2005, 10:12 AM
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Caltrops=2 gp
Kukri=8 gp
Leather armor=10 gp
Grappling hook= 1
1 week rations= 3.5
Rope; silk = 10
Waterskin= 1
Travellers outfit= 1 gp
Light horse= 75
Saddle pack= 5


140 gp total
-116.5 gp spent
____
23.5 gp left
  #188 (permalink)  
Old 10-12-2005, 10:21 AM
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One slight problem...Heavy warhorses, light warhorses and warponies can be ridden easily into combat. Light horses, ponies, and heavy horses are hard to control in combat.

Sorry I missed that...
You get a few bad penalties for using a normal light horse in combat.
  #189 (permalink)  
Old 10-12-2005, 10:25 AM
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I can deal with that. (If you dont think itd be stupid)
  #190 (permalink)  
Old 10-12-2005, 10:37 AM
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I think I finally found something concrete...
Quote:
Light horses, ponies, and heavy horses, however, are frightened by combat. If you don’t dismount, you must make a DC 20 Ride check each round as a move action to control such a horse. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full round action and you can’t do anything else until your next turn.
I think that's going to cripple your character at Level 1.
  #191 (permalink)  
Old 10-12-2005, 10:46 AM
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I'll start putting a character sheet together for you chu (which Kipi can copy over at his convienience). The character does still require a name and alignment though.

Chance Greablade
Male Half-Elf, Ranger
Lawful Good

STR 15 (+2)
CON 15 (+2)
DEX 15 (+2)
WIS 15 (+2)
CHA 10 (+0)
INT 15 (+2)

Initiative - 2 (+2 DEX)
Base Attack Bonus - 1
Attack - +3 Melee (BAB + Str bonus), +3 Ranged (BAB + Dex bonus)

Fortitude +4 (+2 Base +2 CON)
Reflex +4 (+2 Base +2 DEX)
Will +2 (+2 WIS)

AC- 15 (+3 Studded Leather armour +2 DEX)
Flat-Footed - 13 (+3 Studded Leather Armour)
Touch - 12 (+2 DEX bonus)

BAB- +1

Equipment Caltrops=2 gp, Kukri=8 gp, Studded Leather armor=25 gp, Grappling hook= 1, 1 week rations= 3.5, Rope; silk = 10, Waterskin= 1, Travellers outfit= 1 gp, Healer's Kit=50

140 gp total
-96.5 gp spent
____
43.5 gp left

Skills
Jump (STR) = 2 + 2 = 4
Use Rope (DEX) = 2 + 2 = 4
Hide (DEX) = 3 + 2 = 5
Move Silently (DEX) = 3 + 2 = 5
Ride (DEX) = 2 + 2 = 4
Heal (WIS) = 5 + 2 = 7
Climb (STR) = 2 + 2 = 4
Listen (WIS) = 3 + 2 = 5
Search (INT) = 2 + 2 = 4
Spot (WIS) = 2 + 2 = 4
Survival (WIS) = 2 + 2 = 4
Knowledge (nature) (INT) = 4 + 2 = 6

Feats- Mounted Combat, Proficient with all simple and martial weapons, with light armor and shields (except tower shields). Track, Favoured Enemy 1 (Undead), Wild Empathy

Last edited by Ravager; 10-14-2005 at 01:28 PM.
  #192 (permalink)  
Old 10-12-2005, 11:06 AM
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Ok so I would have a 20% chance of succeeding an action. Thats not good. Can I give my horse and saddle back? I would have 103.5 gp left. If not can I sell it at half the cost?
  #193 (permalink)  
Old 10-12-2005, 11:13 AM
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When it says a DC 20 check, it means you'd roll the 20-sided dice and if you get a high enough result it'd suceed and you could stay on the horse. At present seeing as you have 4 points in the Ride skill, that would be added to the die roll making it more likely to suceed. I don't what the target is though (e.g. it could be 15) but it may depend on the fright of the horse. Your Ride skill will go up as you put more points into it on new levels making you better.

But at present I agree you probably shouldn't bother with that horse. You can swap as much equipment as you want and get the full money back until the campaign itself starts.
  #194 (permalink)  
Old 10-12-2005, 11:17 AM
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Ok just swap it for the money then so I end up with 103.5 gold!
  #195 (permalink)  
Old 10-12-2005, 11:20 AM
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Do you want to buy anything else with that gold? Better armour like Studded Leather armour maybe? A tent?
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