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06-20-2005, 10:15 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,172
| | | I got it. give me a sec. | 
06-20-2005, 10:17 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
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Last edited by Siberys; 06-20-2005 at 10:34 AM..
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06-20-2005, 10:22 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,172
| | | Finished. | 
06-20-2005, 10:23 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | Ok, then while he's doing that, I can teach you skills.
Skills, you get extra for being a Human. Here's how it breaks down.
Wizard- 2+Int bonusx4 for 1st level.
Human- +4 at 1st level. +1 per level after that.
Total- 2+3x4=20+4 for being human.
We picked you 6 skills. Divided that pool by six, and alloted that number to each, 4. Which, is the max skill points you can have at 1st.
That looks like
Alchemy- 4
Concentration- 4
Knowledge Arcana- 4
Knowledge Religion- 4
Spellcraft- 4
Then we increase that every level you have. You get 2+3+1=6 (Standard Class +Int Bonus+1 human bonus.) So,
Wait...syb, did the skills get done right?? 
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-20-2005, 10:24 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,172
| | | Hehehe
You only picked 5
Add on knoweldge the planes | 
06-20-2005, 10:27 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | | Alright, stupid me.
Well, then you add 1 to each of your six skills each level (4 levels so +4 to each skill).
So we go from 4 to 8 in each. Then, each skill has an attribute tied to it. Most of yours are Intelligence. Concentration is the only one that isn't, thats Constitution. So, we add the bonus in to each skill for that as shown here:
Alchemy- 8+3=11
Concentration- 8+2=10
Knowledge Arcana- 8+3=11
Knowledge Religion- 8+3=11
Knowledge The Planes- 8+3=11
Spellcraft- 8+3+2(synergy)=13
Then, Spellcraft gets a bonus when you have a high enough Knowledge Arcana skill, that explains the +2 (synergy) there.
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-20-2005, 10:27 AM
|  | Exalted Member | | Join Date: Feb 2005 Location: The Great Below
Posts: 2,827
| | | didn't get Fireball or Acid arrow, it went to haste.
__________________
I decend from grace in arms of undertow... Quote: |
Originally Posted by Magrus I think you and I would end up in the hospital trying to drink together...  Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital. | | 
06-20-2005, 10:29 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | | Gotta fix the links.
Those numbers for your skills are your "bonus". When you need to do a "skill check" you roll 1d20, add that number, and that's the result.
So if you did a concentration check while casting a spell if you get hit, you'd roll, and lets say you got a 5. You'd add 5+11=16. That's your skill check result.
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-20-2005, 10:29 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,172
| | | Alright, off-topic (for the one at hand)
we currently have none of these knowledges
Architecture
Dungeoneering
History
Nobility/Royalty
Dungeoneering is VERY important and I suggest that you skip alchemy and get that instead. Dungeoneering inculdes Abberations, the UNDERDARK with the garout assassins and other useful knowledge. | 
06-20-2005, 10:31 AM
|  | Exalted Member | | Join Date: Feb 2005 Location: The Great Below
Posts: 2,827
| | | What is that?
__________________
I decend from grace in arms of undertow... Quote: |
Originally Posted by Magrus I think you and I would end up in the hospital trying to drink together...  Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital. | | 
06-20-2005, 10:31 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | | We could switch that out if that's ok with DZ.
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-20-2005, 10:32 AM
|  | Exalted Member | | Join Date: Feb 2005 Location: The Great Below
Posts: 2,827
| | | Well, what is it?
__________________
I decend from grace in arms of undertow... Quote: |
Originally Posted by Magrus I think you and I would end up in the hospital trying to drink together...  Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital. | | 
06-20-2005, 10:33 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,172
| | | The spells are fixed now.
Dungeoneering is the knowledge of dungeons, cavers, and the monsters that live there such as Mind flayers, driders, Chaos beasts, and the like | 
06-20-2005, 10:34 AM
|  | Exalted Member | | Join Date: Feb 2005 Location: The Great Below
Posts: 2,827
| | | Allright, I'll have that instead.
__________________
I decend from grace in arms of undertow... Quote: |
Originally Posted by Magrus I think you and I would end up in the hospital trying to drink together...  Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital. | | 
06-20-2005, 10:34 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | Saving throws:
Anytime you are presented with a "dangerous situation" chances are you'll have a saving throw. A trap you walk into, a spell cast at you, extreme damage, a fall, poison, etc. Your Saves is the bonus you get to your 1d20 roll, just like skills. If you get higher than the "DC" you save. If you get lower, bad things happen.
Saves-
Fortitude- 1+2(Con)=3
Reflex- 1+2(dex)=3
Willpower- 4 +0(Wis)=4
He broked down the bonus and the attribute for you already. Same as skills, except you don't get to choose how to put your points. They go up by class and are fixed. You have one good one, Willpower being a wizard. The rest arent so good. That will show more later in the game though as right now, the bonuses from your attributes on the other two make things pretty even. 
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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