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  #16 (permalink)  
Old 06-16-2005, 07:13 PM
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Well, I'd go one or the other, not both prestige classes. If I can make the Soulknife class fit with the monk thing, I might do that.

Good point with the knife thing. I just like the role-play aspect of an oriental version of a soulknife/monk type deal. The soulknife can throw their mind blades, and wield them in battle, I figure the only differences there is the shape you know?

Not only that, but there's the traditional monk/martial artist with the oriental long sword. That could work too. I wouldn't have any monk attack bonus as I would with the kama. Still, I've got the unarmored AC bonus and speed, some monk abilities and the psychic sword in hand. I think that, I like quite a bit. Sound decent to you?
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  #17 (permalink)  
Old 06-16-2005, 07:30 PM
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I am curious as to what you think a soulknife is. It IS a -core- class now you know. 20 levels, no requirements. But a multiclass monk with soulknife for THAT specific purpose as to use the kama will do fine in the campaign, but ONLY that if you decide on this. Otherwise, you will not be able to multiclass into soulknife. Then again, let me think on this for a while. It seems you like:

Fire
Energy weapons
Monks
Kamas

So, I might make you a prestige class up dealing with this. As I said though, let me think on this for a bit today. I'll post about this later on.
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  #18 (permalink)  
Old 06-16-2005, 07:33 PM
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I was about to edit that. I made the soulknife mixed into a character yesterday as a form of bonus abilities so I had it in mind as a prestige type class. My mistake.

I just like the thought of an unarmored monk/soulknife. One who can run fast, hit hard and be light on his feat with his mindblade, and toss knives around. Shuriken's would fit the character better, but aren't necessary at all. I could just do those two classes.

I THINK, there may be a class somewhere in my books I have that would fit that bill nicely as a prestige class, I'm not sure though. I can look if need be but those two would work well alone for quite a good number of levels.

No, nothing really what I was thinking of. Closest thing would be the Weapon Master prestige class, which would be cool but I'd be better off just sticking to the monk/soulknife mix than adding that to it.

I did find in the Oriental adventures they altered the monk class a bit, I'll attach a snapshot of what it says.

I'll start a human character as a Soulknife, if the mixing of that type monk as pictured in the attachment and the Soulknife-oriental varient is possible, I'd like to do that.

I had another question, the Background City/Feat thing. We have to choose a city, did we get a free background feat, or were those options we could use with our 1st level feats? It was listed for both in the "tell me about yourself" so I was curious.
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Last edited by Magrus; 02-19-2006 at 09:56 AM.
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  #19 (permalink)  
Old 06-16-2005, 08:27 PM
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Okay, I have a peeve about "Weapon Masters." They are insane. As for the oriental monk thing, that's fine with me. The city feats are indeed optional and that's why I said that wait to choose your feat for first level. You don't have to take them, but if you do...

A) It must be in your origin city.
B) You can only take it at first level.
C) You cannot take more than one.
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  #20 (permalink)  
Old 06-16-2005, 08:29 PM
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Heh, fine with me, I'd prefer pumping those two classes anyways, better abilities IMO.

I'll make my character up and toss it on this thread when I'm done then for you to look over. Shouldn't take that long, just need to pick skills, feats and equipment now.
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  #21 (permalink)  
Old 06-16-2005, 08:31 PM
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I take it this means your in?
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  #22 (permalink)  
Old 06-16-2005, 08:32 PM
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Yeah, I can always make time for this. I don't sleep much...
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  #23 (permalink)  
Old 06-16-2005, 08:38 PM
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Ok, if this doesn't shape up to have a few more players, then I will possibly create an NPC to travel with you. All it takes is one more player for me to skip on that and I DO need another player. Any volounteers?

To the moderators/administrator-

Would you care if I brought the people from MY forum over HERE to play the game? I have the -exact- same campaign set up on my forum and I could get a couple more people to play over here instead. Would that be a bad thing?


EDIT: seeings how this has been open for three days now and there is only one response, I will start much sooner than before. I will try and get people from my forum over here to play (If approved by the Mods) and if not, then I will create an NPC for you to travel with and we will start as soon as we get both characters made and a day afterwards.
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Last edited by Siberys; 06-16-2005 at 08:58 PM.
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  #24 (permalink)  
Old 06-16-2005, 09:07 PM
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Magrus
Lawful Neutral
Human Soulknife/Monk/ Senshi of the Mind
Level 2/4/1
Experience: 22660

Note: Effective Monk Level-5

H.P. 56

Str 15 (+1 lvl-4;+2 GoOP)
Dex 14
Con 16 (+2 AoH)
Int 12
Wis 14
Cha 10

BAB +4
Attack +6 (+7 with mindblade); +6 ranged, +7 R. w/mindblade; +4/+4 FoB
Damage- 1d6 +2+2, 19-20 x2; 1d8 +2 unarmed; 1d10 +2 Katana (+8 attack)
AC 10+2 (dex) +2 (wis)+1 (BoA)+ 1 (monk bonus) +1 (R.o.P.)=17
Fort 4+2+1=+7
Ref 9+2+1=+12
Will 9+2+1=+12


Skills: Autohypnosis 5+2=8, Balance 2+2=4, Climb 4+2=6, Concentration 9+3=12, Escape Artist 4+2=6, Hide 3+2=5, Jump 8+2=10, Listen 1+2=3, Move Silently 3+2=5, Sense Motive 3+2=5, Spot 4+2=6, Tumble 8+2=10, Knowledge: Psionics 5+1+5=11

Feats: Rapid Metabolism (Standard healing rate+x2 Con Bonus healing, no need to rest in order to heal at this rate; with succesful use of Heal skill regain x2 standard HP+x2 Con Bonus), Battle Oriented: Weapon Proficiency (Katana 1d10, 19-20 x2, 6lbs {essentially a bastard sword with a different look}), Weapon Focus: Katana, Whirling Steel Strike (Flurry of Blows/ katana), Combat Reflexes (+2 AOO, makes AOO even while flat-footed), Psionic Weapon (+2d6 damage)

Class Abilities: Simple Weapon Proficiency, Light armor and shields (except tower), Mind Blade (move action, 1d6 19-20 x2 slashing, Hardness 10, HP 10), Weapon Focus: Mindblade, Wild Talent (2 P.P.), Throw Mind Blade (30 ft), Monk Weapons, AC Bonus, Improved Unarmed Strike, Flurry of Blows, Stunning Fist (Fort Save DC:10+1/C. Level + Wis Mod, 1/day/ Monk level, +1/day/4 Soulknife Levels), Evasion, Still Mind, Monk Speed +10ft, Slow Fall +20ft, Ki Strike (Magic), Weapon Specialization- Mind Blade,

Equipment: Studded Leather Armor {+3 (5, -1 mod)}, , Cloak of Resistance+1, Bracer's of Armor +1 (seeing -1 to flanking bonus, Quickness +5 ft to speed.), Gauntlets of Ogre Power, Brooch of Shielding (101), Amulet of Health +2, Katana-MWK, 1 Katana (MWK), Robe of Spell Resistance 13, Ring of Protection +1,
Camp Related: Backpack, Bedroll, Winter Blanket, Flint and Steel, Grappling Hook, Bulls-Eye Lantern, 10 pints of oil, 2 Belt Pouchs, 2 Flasks, Clay Mug, Bucket, Silk Rope (50 ft.), Waterskin, Pot, Monk's Outfit, Sack, Small Steel Mirror, 1 Potion of Endure Elements, 5 Potions of C.L.W. , 10 days rations, Healer Kit, 1 Anti-toxin, 3 Potions of C.M.W. , Mask of Knowledge: Psionics +5, 2 Potions of Bulls Strength , 2Magic Weapon Magic Weapon, 2 Shield of Faith Potions (+2), 1 Potion of Invisibility , 1 Cat's Grace potion, 1 Weapon Capsule, 2 Quick Silver, 2 Haste , 3 Quick Spark, 1 Quick Frost, 1 Triple Weapon Capsule, 1 potion of Heroism, 3 Imbue Weapon (+3 Enchantments or 75,000 gp worth, 7 min), 2 Resist Energy Potions

Light Horse, Riding Saddle, Saddlebags, Bit and Bridle, Feed-2 days worth,

Gold: 236 (+100) Silver: 5 Coppers: 92
Height: 6'
Weight: 143 lbs with Equipment: 286.5 lbs

Background: Zielven

The equipment took a LOT longer than I thought calculating all of the little stuff, cost and weight. The weapons and armor were easy though.

Let me know if there's a problem or something I've missed.

That's fine too.
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"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"

Last edited by Magrus; 06-22-2005 at 06:15 PM.
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  #25 (permalink)  
Old 06-16-2005, 09:10 PM
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Just tell me where you got the Rapid metabolism feat and why you don't have a second feat? You are human afterall and that gives you automatically 2 feats.


EDIT: Nevermind about the rapid metabolism
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Last edited by Siberys; 06-16-2005 at 09:12 PM.
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  #26 (permalink)  
Old 06-16-2005, 09:14 PM
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here

And I forgot, the

Outsider: battle oriented- you gain a weapon proficiency and weapon focus as a bonus feat. Furthermore, you can take
weapon specialization at fourth level or higher as if you had obtained four levels in fighter (whether or not you areone)


I'll edit that into my post.
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  #27 (permalink)  
Old 06-16-2005, 09:17 PM
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Cool, that means you have just a taint of outsider blood in you. It will give you some physical features of an outsider, but let you keep your human heritage.
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  #28 (permalink)  
Old 06-16-2005, 09:20 PM
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Sounds cool.

Now, after I've leveled a few times, I'll have my sword wielding psychic monk person.

I have a feeling my only problems will come into healing, which is why I picked that feat, and AC. Oh, doh, I forgot the AC, Attack, Saves and what not. Too much on my mind lately.
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  #29 (permalink)  
Old 06-16-2005, 09:22 PM
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Take your time with it. I still have to finalize the campaign so you've got time to edit that character.
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  #30 (permalink)  
Old 06-16-2005, 09:28 PM
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Alrighty, in the event no one else shows up, I found an interesting method of making "tougher characters" for small party campaigns. I put it up in my info thread for my game, just a description. Sort of like dual classing, mixed into one class. Just a thought, might be more trouble than it's worth but it could be worth testing out.
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