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06-18-2005, 01:54 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | | Ha, I either get a string of the same rolls, or bounce between horrid and criticals. Same roll.
1d20+1
19+1 = 20
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-18-2005, 01:56 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,102
| | | You have her in place. Now it is her turn.
She attempts to break free from the grapple.
Roll again. | 
06-18-2005, 01:57 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | | 1d20+1
12+1 = 13
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-18-2005, 01:59 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,102
| | | GEEZ.
You have her still in your grasp. You can attempt a couple of things here.
You can attack/grapple attack to damage her. That works out you using either an attack roll or a grapple roll to damage her at a -4 penalty. Or you can pin her down, rendering her immobile for one round. | 
06-18-2005, 02:01 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | | If I pin her do I win automatically?
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-18-2005, 02:02 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,102
| | | No, to win, you have to knock her unconscious. If you pin it renders her immobile, thus being able to auto hit afterwards. However, if you fail the pin, she has a chance to IMMEDIATLY pin you. | 
06-18-2005, 02:03 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | Well, if lucks a lady, hopefully it isn't this one. I'll try and pin.
1d20+1
17+1 = 18
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-18-2005, 02:05 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,102
| | | Pinned down to the ground. Roll damage (1d3 damage with your strength.) | 
06-18-2005, 02:08 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | | Wouldn't that be 1d3+1?
I got:
1d4+0
4+0 = 4
However you want to figure that out with the d3+1 I dunno. Would that just average out to what I rolled?
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-18-2005, 02:10 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,102
| | | How a D3 usually works is you roll a six sider and then divide it by two.
1-2=1
3-4=2
5-6=3
Anyway, you damage her and she is renderd immobile for her turn. Try again? | 
06-18-2005, 02:13 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | Well that makes sense.  The site you gave for die rolling I don't like as much, but found it has a thing where you can make your own die roll, I do like that. I'll use that one from now on.
Yeah, try again.
Attack:
Roll(1d20)+1:
18,+1
Total:19
If damage:
Roll(1d3)+1:
1,+1
Total:2
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-18-2005, 02:21 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,102
| | | I assume that attack roll was a pin attempt again?
If so, you pinned her and she is getting rather frustrated now. It is your turn once again. | 
06-18-2005, 02:24 AM
|  | Exalted Member | | Join Date: Oct 2004 Location: NY
Posts: 16,956
| | | Yeah, I'm going to keep trying to maintain the pin and damaging her that way if i can.
Roll(1d20)+1:
3,+1
Total:4
crap!
__________________ "You can do whatever you want to me." "Oh, so I can crate you and hide you in the warehouse at the end of Raiders?" "So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone" | 
06-18-2005, 02:28 AM
| | Exalted Member | | Join Date: Jun 2005 Location: Holland
Posts: 683
| | | Oskatat stands outside master quiks residence. e hesitates a moment, then raises his hand and knocks.
__________________
If something can go wrong, it will go wrong
Always prepare for the worst
Never let experience guide you: every day is different
Antagonist
| 
06-18-2005, 02:30 AM
|  | Moderator | | Join Date: Apr 2005 Location: Somewhere a man such as I exist.
Posts: 5,102
| | | Magrus-
You fail miserably on this one. Roll again to see if you are pinned now.
Oskatat-
Quik answers the door and greets you.
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