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  #76 (permalink)  
Old 06-11-2005, 12:13 PM
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Since its a mage party.... wizard or sorcerer, right? do sorcerers have to belong to a black/white or red thingy too?


any questions, you can mail too
  #77 (permalink)  
Old 06-11-2005, 12:16 PM
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@ Oskatat, you're going to want to end up ECL 8. I have the rule book for the campaign. You can pick from dwarves, gnomes, humans, elves (elves have three sub-races. One of them is a "wild" elf, more barbaric and has a favored class of ranger and is more suited to that sort of thing. A second is a lot like the "normal" elf, and a third is more the uptight, noble and prejudiced elf with a bonus to Dex and Int, minus to Con and Cha), half-elves, and kender (halflings). The kender and gnomes are slightly different than standard gnomes and halflings. You have the "civilized" and "savage" human's, each one has slightly different scores. You have draconian's, which DZ's character represents the mid-rank draconian. There is a modified version of the minotaur, it starts with no level adjustment, but that doesn't suit your type of character to play.

To warn you, both character's are magic-user's, one a wizard and the other a sorcerer draconian. It's up to you if you want to end up with a party of mages or not, I can adjust to fit that and you can read up through the game so far to see their style of play.

If you do want to create a magic user again. There is a race, called the "Irda". They have inborn magical talent, ability to shapechange and have a level adjustment of +2 and only one HD FYI. They're favored class is wizard.

You could also become a centaur if you wanted. They've got an ECL of 6 to start from, so I don't know if that would be something you'd want to consider.

If you see a race of interest and want more info, let me know I'll provide, but I should be leaving for the next 24 hours or more in about an hour or so.

Edit: Sorcerer's don't no. They aren't required to join or be considered renegades like wizards are.

There's also interesting good, and evil knightly order's. No paladin's, yet two of the three good knightly orders (prestige classes), all three of which stack (you need to access 1, then 1 to get to 2, then two to get to the top level), two of them require clerical magic and you get spell progression with those prestige classes. Making them different than paladin's but somewhat alike in cause.
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"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"

Last edited by Magrus; 06-11-2005 at 12:20 PM.
  #78 (permalink)  
Old 06-11-2005, 12:54 PM
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.....

Last edited by Oskatat; 06-14-2005 at 09:38 AM. Reason: obsolete post, character created
  #79 (permalink)  
Old 06-11-2005, 01:01 PM
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Awesome.

Are you familiar with the standard point buy system? Slot in 8 for each attribute, I give you 30 points, 1:1 point trade up until 14, 2:1 up until 16, and 3:1 up until 18? I figure you can choose your stat's as you want, unless you'd rather I do so. Either way works, but I assume you'd prefer to allot them to your personal preferences. You'll need to add in your 2 bonus attributes based on level.

If you feel like going through and choosing skill ranks and feats, you can do that for yourself as well. If not, I'll attempt to guess what it is you want based on what you gave me and fill the sheet in for you.

If you have the DMG, I've tried going by the chart they did for worth of treasure based on an 8th level character. If you go by that, you can pick your own equipment if you'd like. If not, again, I can fill it in.

Let me know on whether I'll need to complete this for you when I get the free time, I'm expecting my friend to be on her way to take me out for the weekend within the hour.
__________________
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
  #80 (permalink)  
Old 06-11-2005, 01:03 PM
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....

Last edited by Oskatat; 06-14-2005 at 09:37 AM. Reason: obsolete post
  #81 (permalink)  
Old 06-11-2005, 01:05 PM
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lemme work on it, ok?

If you give me a few days, I'll have it monday I hope. I'll send a PM to keep the forum from being clogged

Last edited by Oskatat; 06-11-2005 at 01:10 PM.
  #82 (permalink)  
Old 06-11-2005, 01:18 PM
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Alright, sounds good. If you come up with something you can't get done, that's fine, I'll adjust/do it for you. I just figured you have the know-how those two didn't and could adjust things to your liking rather than my guessing again.

Don't be afraid to get creative with the equipment and what-not. Just in case you don't feel like digging for gold value of the equipment you should be limited to, aim for 27,000 for your level. If you go a bit over, don't worry about it but that way, you're free to create some personalize magic item's if you wish to.

Oh, don't worry about it, if you post it in here, it won't end up getting deleted by mistake from my inbox when I clean it out and I can dig for it if I need it later.
__________________
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
  #83 (permalink)  
Old 06-11-2005, 01:59 PM
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Rogue3/Sorcerer6
Human, Male, CN
Name: Jakal
Last Name: (like hes important enough to have one)

Hp: 51
Str 10
Dex 16 (+3)
Con 14 (+2)
Int 12 (+1)
Wis 10
Cha 18 (+4)

Init: 3 + 4 = +7
AC 10 + 3 + 2 + 1 = 16 (touch 15, flat footed 13)
BAB +5 melee 5 + 0 = +5 range 5 + 3 = 8
F 3 + 2 + 2 = 7
R 5 + 3 + 2 = 10
W 6 + 0 + 2 = 8

Weapons

MW Short sword 1d6 19-20/ x2 P Sm +6
MW Light Crossbow 1d8 19-20/x2 P M +10
MW bolts x 20
MW Dagger 1d4 19-20/x2 P T +6

Armor: none (maybe one day something without spell failure)

Spellpoints: 50

Known Spells
L0 x 7
detect magic, read magic, open/close, prestidigitation, message, light, mending
L1 x 4
magic missile, mage armor, magic weapon, charm person
L2 x 2
Blur, Darkvision
L3 x 1
Fly

Skills: rogue is L1
rogue skill points: 8 + 1 int + 1 human = 10x4 = 40 + 10 = 50
sorcerer skill points: 2 +1 +1 = 4 x 6 = 24
total 74

Appraise 6+1+3=10, Bluff 6+4=10, Disable Device 6+3=9, Hide 7+3=10, Move Silently 6+3=9, Open Lock 6+3=9, Search 6+1=7, Sense Motive 6+0=6, Spot 7+0=7(9 alertness), Listen 7+0=7(9 alertness)

Concentration 6+2, Knowledge (Arcana) 6+1, Spellcraft 6+1

Feats:
L1: Improved initiative
H: Silent Spell
L3: Extend Spell
L5(bonus): Still Spell
L6: Arterial strike (complete warrior)
L9: heighten spell
Rogue feats:
Trapfinding, Evasion, sneak attack 2d6, trap sense +1

familiar raven, language common
HP: 23 AC: 10 + 2 + 2 + 3 = 17
Str: 1
Dex: 15
Con: 10
Int: 8
Wis: 14
Cha: 6 At: claws +4 (1d2 - 5)
Improved evasion, share spells, emphatic link, deliver touch spells, speak with master, grant alertness, speaks one language, grant +3 appraise

speaking common and draconic

MW shortsword, MW light crossbow, 20 MW bolts
Wand of magic missile (3rd lvl caster, full charges), wand of knock (20 charges), cloack of resistance (+2), Bracers of Armor (+2), amulet of natural armor (+1), dust of tracelessness x 2, bag of holding, necklace of fireballs (type IV).
cure mod. wounds x 5, potion of blur x 2, potion of darkvision x 4, potion of tongues x 2
Scrolls:
featherfall x 2, shield x 2, locate object x 2, mage armor x 2

Normal equipment:
backpack (duh)
bandoleer (holds max 8 items: 1 dagger, 2 potions of c. mod. wounds, 1 dust of tracelessness, scroll of featherfall, deck of cards (very important), flask = 7/8),
basic fire, sleeping and eating stuff (dagger is knife) and wetstone, thieves tools, set of travelers clothes (now wearing), set of 'city' clothes (stored in bag of holding, small flask with 'spirits' (to keep the spirits high, if its allowed, stored in bandoleer).
*FR campain setting book

Last edited by Oskatat; 06-19-2005 at 03:52 PM. Reason: familiar done
  #84 (permalink)  
Old 06-11-2005, 03:07 PM
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Can you go ahead and describe the psyonic classes, I'd be interested in those.
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  #85 (permalink)  
Old 06-11-2005, 06:57 PM
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I'll join if you tell me how this works in detailed way. And does it take much time? I'm familiar both with Dragonlance and D&D. I've read many of the Weiss/Hickmann books, allthough this was many, many years ago. I'm not that familiar with 3ed D&D rules though.

Private mail sent.
  #86 (permalink)  
Old 06-12-2005, 05:59 AM
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Hey, is there some kind of god of magic in dragonlance? If I'm in deep trouble, at least I know who to beg for help (even if (s)he doesnt listen - help your self and you are being helped) or who to blame. And its fun irritating anyone else by religious remarks and stuff after all, I am deeeeeply religious.

And if there's no god(dess) of magic, what kind of gods are there?
  #87 (permalink)  
Old 06-12-2005, 10:43 AM
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Just got home, Jaypee, sent you a PM back.

I got another site that details the game rules for you guys, this one includes psionic's and some things the last one doesn't have on it. You can find the rules, spells, races, a ton of things for the normal game. Still don't have a site with the rules for the Dragonlance setting I can find though.

http://www.d20srd.org/

@Oskatat, there are three gods of magic. If you are neutral your god would be Lunitari, god of neutral mages and patron of the Order of the Red Robes (same goes for you Blake). Nuitari is the god of the Black robes and evil mages (that's you DZ). The third god of magic for good mages is Solinari, but no one as of yet is good in the party.

Your character looks great, nothing too powerful, just a lot of minor magical items so that works out well. Since I'll not worry about food and water unless I need to make it a specific plot point at some time for some reason, I won't bother counting that ring against you so the bag of holding and necklace are both ok.

The only thing I'll add in is the Spell Points. I decided to use that system, as I simply like the flexibility of it and prefer it myself. You have 38 spell points as of now. Since you are already a sorcerer, any spell known can be cast at any time, until your points are gone for the day. Resting brings them back to full, just like when you rest and rememorize your spells and what not normally. The breakdown of Spell Level:Spell Point ratio is this:

Spell Level:Spell Points
0:0 (you get 3+ Spell related ability modifier uses per day free; if you want to use an extra 0 level spell, 1 spell point per use as a 1st level spell)
1:1
2:3
3:5
4:7
5:9
6:11
7:13
8:15
9:17

Treat metamagic as normal, as in modify spell level by feat, then check level and spell point cost. (For example, casting a 2nd level spell with empower (Blake and DZ have this I think, would be a 4th level spell and cost 7 SP, while Oskatat using both his metamagic feats on a second level spell would be the same, and on his spell Fly would by a 5th level and cost 9 SP). You also get 3 uses/day, for free for each of your metamagic feats, as in no modifier to cost which was just mentioned above. Kind of encourages use of the feat and since it's a party of mages, there may be times you need that without the normal fighter support for tanking and such.

I don't require you to keep a running count of spell points marked on posts, if that helps you to know where you stand, feel free to do so. I'll simply guage spells cast and try keeping a tally in my head for each person. If it goes over, your spells fail until you rest again. If I think you are close to using your points up, I'll try to remember to reread the posts, tally the spent points up and note how much you have left in one of my posts as a notice.

I can't think of anything which needs to be changed on your sheet, and that's good to have a more utility based spellcaster. You can buff the other's while they fight. If you do feel the need to alter the spell list, let me know before we start up again and that's fine but after that, I'll follow the rule of allowing you to switch up 1 spell per level gained in your sorcerer class (dropping one for another). You've got the spells and feats to get around thing's but just one for damage so if you're fine with that great, if not adjust it before that starts up. It could make for some interesting strategies if everyone works together with the spells each character has to suppliment each other.

If there's any other question's or comments let me know, and as of now, there are three player's, with Jaypee considering to join. If it stays as three, I'll allow the Gestalt character alterations I mentioned before, if more join, you'll have enough to do what's needed as standard character's in your group, leaving you with 4 character's, each of which nearly twice as strong as normal character's would be quite unbalanced I think. Sound fair enough?
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"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
  #88 (permalink)  
Old 06-12-2005, 11:38 AM
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@magrus

well, the gods dont seem to be 'my kind of person'. Any other interesting gods? one for rogues and stuff, or a more sorcerer based one?

I get the spell point system, I think, but I have a few questions:
1 can I use meta megic feats to extend a spell above a "normal" spell slot I have? like making a lvl 3 effective lvl 5? if yes, sweeeet .
2 by allowing the wizard class the same freedom of choice as a sorcerer in casting spells, isnt the wizard more powerfull?
a wizards has more spells available and gains extra feats.
A sorcerer only had the advantage in not having to prepare spells thus being able to react more creative, in a limited way, combined with slightly more spell slots.

Will sorcerers also be able to learn more spells to compensate? Or am I plain wrong?

@all => my role in the party
I can let others sneak or sneak myself. Since I am the best sneak, my spells are most usefull on ME (Jakal is a bit vain, cha 18 ). Most spells enhance mobility or comunication.
So we got the most important person, the sneak and scout (me) with mercantile skills, the body building draconic mage with people skills, and the big cannon/buffing mage with education. All we need is a healing/buffing mage/cleric/whatever with emmm, tracking?.... right?
  #89 (permalink)  
Old 06-12-2005, 12:47 PM
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There is a chaotic evil deity of treachery and assassins name Hiddukel, would that suit you more? There aren't any sorcerer deities.

1. You don't get to increase the spells effective level by applying a metamagic feat unless you get the Heighten Spell feat. What I meant was if you took the spell Fly, a 3rd level spell and did Still and Silent on it, it would then cost you the same as a 5th level spells with the level adjustements for using those two feats. (3+1+1=5th level, 5th level=9 SP).


2. No, the Spell point system takes that into account. The wizard class still has to "memorize" their spells from the ones in their spell book. If they normally would be able to cast 4 1st level spells/day as a wizard, they can only "memorize" those 4 spells, however they can use any of the spells they know as often as they want until their SP runs out. Sorcerer's gain the most SP per level, allowing more spells cast/level, yet still only know a set number of spells.

Although, I did change things to make it so Blake doesn't have to hand me a spell list everyday. Simply has a limit on spells per level, if he can cast 5 2nd level spells per day, as soon as he casts that 5th spell which was different at the 2nd spell level he can't choose to pick others until he's slept. Perhaps this in-and-of itself makes the Wizard more powerful...I didn't think of that until now. Hmm, your thoughts on how to circumvent this and balance it out?

I could give the sorcerer's an extra feat per 5 levels, and bonus SP and leave the wizard class as-is or make Blake produce a memorized spell list every time he's rested and use only what's on that? Which would you prefer? If the party is all magic user's, I might as well adjust thing's to work into the game and gear it more mage friendly but I don't want it too lop-sided.
__________________
"You can do whatever you want to me."
"Oh, so I can crate you and hide you in the warehouse at the end of Raiders?"
"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
  #90 (permalink)  
Old 06-12-2005, 01:36 PM
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NOOOOoooooooo!!!! Please no memorized spell list, just a list of spells, my magicka pool, and then the cost of spells. That way I will just run out of magicka.

Oh, and instead of dual classing, could I just have a 50% increase for all my wizard spells? Something to that effect...
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Last edited by blake; 06-12-2005 at 01:39 PM.
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