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Old 06-22-2005, 11:43 AM
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DL Campaign 2 Info, Characters and ?'s

I'm going to start a new campaign soon, as soon as the old one is over which will be in just a few battles. Thoughts, suggestions, questions and requests will all be welcome, as well as new player's.

I'll post some basic's for everyone.

*Go here for player information if you do not have access to D&D books. I will refer you to this page with questions regarding almost anything outside of the Dragonlance Book. If you don't know how a spell works, or about your equipment, check that. If you still have questions, ask me and I'll point you in the right direction. It will help everyone learn the rules digging through them for the answer's and in the end, speed up the game once people do know whats going on and how to look things up for themselves in the event they have a question.

I'm in the mood for some "super" heroes. As I'm not all that in favor of rolling for everything and having the party in need of resting constantly this is how I'll do things. You will be stronger than the average monster and person, you should be. You'll be facing a lot of them. Here is how you will do your Hit Points and Ability scores:

Hit Points:
Base--1st lvl------After 1st

1d4---4+Con M.--3+Con M.
1d6---6+Con M.--4+Con M.
1d8---8+Con M.--6+Con M.
1d10--10+Con M.-7+Con M.
1d12--12+Con M.-8+Con M.

Abilities:

Str:-8
Dex:8
Con: 8
Int:-8
Wis:8
Cha:8

You get a pool of 32 points to distribute towards your attributes. The points work as such:
Base/Cost
8/0
9/1
10/2
11/3
12/4
13/5
14/6
15/8
16/10
17/13
18/16
19/20
20/24

You can pump your attributes to 20+racial modifiers if you wish to do so. It will just cost you nearly everything (A human with 20 strength would have 10 for everything else.)

Races: We have some modified races for the "core races" to use. I won't post everything, or all but here's some ones for you that you might like, keep in mind there are more and you may want to ask about them. If you have books of your own and would like to incorporate a race, post the info and I'll consider it. If the stats of one race interests you, I'll give you the description, that's too much to type for each of them.

Dark Dwarves:
+2 to Con, -4 to Cha.
Darkvision 120ft
+2 to Hide, Listen and Move silently Checks
-2 to attacks, saves and skill checks in bright light (sunlight, lantern light, within 30ft of a torch, etc.)
Favored Class: Rogue

Kagonesti Elf:

+2 Dexterity, -2 Intelligence, -2 Charisma
Elvensight: x2 distance in low-light as human, 30ft Darkvision
Proficient with: Short sword, Short spear, Short bow, Long bow
+1 Racial bonus to Knowledge: Nature and Survival checks
Automatic Languages: Elven and Sylvan
Favored Class: Ranger

Qualinesti Elf:
+2 Dex, -2 Con
Elvensight: See above
+1 Racial bonus to Diplomacy and Sense Motive checks
Automatic Languages: Elven and Common

Silvanesti Elves:
+2 Dex, +2 Intelligence, -2 Con, -2 Cha
Elvensight
+1 to Knowledge: Arcana and Spellcraft
Automatic Languages: Elven

Tinker Gnomes:
+2 Dex, +2 Intelligence, -2 Strength, -2 Wisdom
Small Size: +1 to AC, +1 to Attack, +4 to Hide, must use smaller weapons
Base Speed: 20 (normal 30)
+2 to Craft: Alchemy checks
Guild Affiliation: Pick a guild you are connected to that has to do with something. Whatever it has to do with, you get a +2 to a set of skills. I'll explain more when that time comes.
+2 to Will Saves
Automatic Languages: Common and Gnome
Favored Class: 1st level class taken, any.

Mad Gnomes:
+2 Dex, -2 Str
+2 Bonus to Open Lock and Disable Device (can use even untrained)
The rest: Same as standard gnome (check website)

Kender (Halfling):
+2 Dex, -2 Str, -2 Wis
Small Size: See Above
Speed: 20
+1 to all Saves
+2 to Spot, *Open Locks, *Sleight of hand, (*untrained use)
-4 to Concentration Checks
Taunt: +4 to Bluff when taunting someone
Fearlessnes: Immune to fear
Auto Lang: Kenderspeak and Common
Favored Class: Rogue

The rest, are your "monster races". They have special abilities and are stronger and impose a penalty to level (Centaur, draconian, ogre), or start at level 1 and are simply rare as characteres (minotaur) or rare period (Irda).

If you wish to delve into those, let me know.

You will get 1 special item fitting to class, and 100 steel upon character creation, if we start at 1st level. If above, I'll set a level based equipment base.

Magic Using Characters: You have Spell points. Not Spell slots. The spell points work like the Psionic classes do with their points. Wizards and clerics STILL need to pick the spells they know for the day, but may use any of those in any arrangment they wish. The 10th level cleric can cast Cure Light wounds an absurd number of times and ignore all other spells if she wanted. I'll give you spell points based on level and ability and class.

There may be more, let me think on it.

Comments, suggestions, input, questions?
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Old 06-22-2005, 11:45 AM
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Dude, I'll play if you allow me. I'll PM you my stats later, k?
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Old 06-22-2005, 11:45 AM
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So, no humans? I would Like To be a Drac, crap I on't remember what it was, forget It, I'll be Aladine.
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Quote:
Originally Posted by Magrus
I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.
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Old 06-22-2005, 11:47 AM
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So, do you allow Tieflings?

(Roguish quarter fiends)

Level adj. +1
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Old 06-22-2005, 11:50 AM
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Humans are standard yeah, those are just whats different from that website.

Syb, you can play yeah, go ahead and post it all here. I have more races, if you want to start above 1st level feel free.

DZ, if you want to be your character... everyone would start at 8th level. Discuss it with Syb, if thats cool with him I'll go with that.

It would let him pick a centaur (ecl 6) as a ranger, or ogre (6), or a draconian like you are. There's 5 sub-races of Draconian btw. You have the "middle" one, the Bozak DZ. That's umm...actually (ecl 6) too. I need to adjust your character, sorry man. I screwed a lot of stuff up last game.

Edit: @ Syb-I could do that yeah, you'll need a story as to how you GOT there though. Convince me of a reason and you can play. You'd be the ONLY one on the world.
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Last edited by Magrus; 06-22-2005 at 11:53 AM.
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Old 06-22-2005, 11:52 AM
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Yeah, lol. I'll pm sib.
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I decend from grace in arms of undertow...

Quote:
Originally Posted by Magrus
I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.
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Old 06-22-2005, 11:54 AM
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*shrugs* You guys can discuss it here if you want. It's what the threads for.
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Old 06-22-2005, 11:55 AM
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"If you want to start above first level, feel free"

I'll just start a 2nd level character. ECL 3 though if tiefling is allowed.
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Old 06-22-2005, 11:58 AM
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Well...if he's going to be ECL 8...you'd be SCREWED man.

Work out the level you guys want to start at, anything 1-10 is fine with me.
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Old 06-22-2005, 11:59 AM
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Going by the Dm's guide, it says second level characters get 900 gold. Also, third level characters get 2700 gold. Which do you want me to have, or is there another specific value that you would give me?
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Old 06-22-2005, 12:02 PM
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DM's guide for you ECL, but dude. DZ wants his old character at 8th level. You do realize I'd have to balance it out and that leaves you with a chance of getting crushed every encounter in a single round?
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"So funny, kiss me funny boy!" / *Sprays mace* " I know, I know, bad for the ozone"
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Old 06-22-2005, 12:02 PM
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Blake's Character:

Name: Kaleb

Human Red Robe Transmuter: 5/3
Lawful Neutral

H.P.: 43

Str: 10
Dex: 14 (+2)
Con: 14 (+2)
Int: 17 (+3)
Wis: 12 (+1)
Cha: 12 (+1)

AC 17 (13)
Fort 4
Ref 4
Will 9
BAB 4
Attack: 4

Skills: Concentration 14, Decipher Script 14, Spellcraft 15, Hide 5, Move Silently 5, Intimidate 13, Craft: Leatherworking 13


Feats: Summon Familiar, Scribe Scroll, Spell Focus (Transmutation +1 DC, Barred Schools: Enchantment, Necromancy), Enhanced Focus (Transmutation +1 DC, +1 to saves against Transmutation Spells, Barred School: Divination), Empower Spell (+2 spell level, multiplies all numeric effects of spell by 1.5), Craft Wonderous Item, Spell Penetration, Heighten Spell (+X spell level, improves caster level by X amount), Spell Mastery (choose 3 spells you know by heart and don't need a spell book for), Pure Magic (Once per day per class level (Red Robe Class Level) you can do a spell with half normal damage as per the spell, and half pure magic damage. For example a Fireball done this way will do 1/2 fire, 1/2 magic damage), Arcane Research +2

Noteworthy Equipment: Onyx Ring {+2 to saves, 10 charges-Protection from Energy (12pts/level of user of one type of energy which is chosen upon using (10 minutes/level duration).} , Staff of Force +2 {(Magic Missile- 5 at 1d4+1, 3 times/day), (+2 deflection bonus to AC), Deerhide Cloak +3 (+3 to dodge bonus, +5 to Hide and Move Silently, and double movement rate in wooded setting), Spell book with all your spells in it


Blackstone Mesh Robe:
+5 AC Deflection Bonus
Cast Improved Invisibility 1/day, caster level 12
Energy Resistance:All 10 (Fire, Cold, Acid, Electricity all have 10 damage reduced from attacks against you each round)

Spell Points: 65
Spells Memorized Per Day: (Pick this many from list to know for the day as what you can cast with your spell points), {You can use Extend and Heighten (max +3 levels for this) each 3/day without extra Spell Point Costs}

0-4 (5/day)
1-5 (1 S.P.) 5- (9 S.P.) 9- (17 S.P.)
2-4 (3 S.P.) 6- (11 S.P.)
3-4 (5 S.P.) 7- (13 S.P.)
4-2 (7 S.P.) 8- (15 S.P.)

Blake's Familiar (I figured I'd go for something different than the "normal" thing for a fighting one)
Large Ape

H.P. 43 AC 17 (touch 11, flat-footed 12)
Attack: 2 claws +7 (1d6 +5), Bite + 2 (1d6+2);
Str 21 (+5) Fort: 4
Dex 15 (+2) Ref: 4
Con 14 (+2) Will: 8
Int 6 (-2) Speed: 30 (30 climb)
Wis 12 (+1) Has a 10ft reach (normal is 5ft)
Cha 7 (-2)

Skills: Climb +14, Listen +8, Spot +8

Feats: Alertness, Toughness

Abilities: Share spells (if within 5ft of you, any spells applicable also affect your familiar), Scent, Empathic Link, Speak with Master (it can talk with you in Common (the basic language), Touch spells (it can deliver touch spells for you), Speak with animals of it's own kind (It can talk with other apes)

Equipment: Hide Armor +3 AC
Blackstone Spiked Great Club:
1d10 x2 Damage
+3 Enhancement Bonus
+1d6 Piercing Damage
DR 5
Use: Poison effect 2/day. DC 20 1d6/1d6 Str Damage. Can be mixed with an attack.


Is this what I post?
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Old 06-22-2005, 12:02 PM
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Oh, ok then. I'll just make him 7th level, ECL 8.


Anyway, I'll create up a history with my character as to how I am in the world.
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Old 06-22-2005, 12:04 PM
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Wait, did you say no Familiars Magrus?
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I decend from grace in arms of undertow...

Quote:
Originally Posted by Magrus
I think you and I would end up in the hospital trying to drink together... Oh its a shame you live so far away man. We could have so much fun! Well... maybe. We might end up in jail after we get out of the hospital.
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Old 06-22-2005, 12:04 PM
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Also, do you allow prestige classes? I know this is a bit much to ask all at once, but it is a new campaign.
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