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01-31-2003, 05:15 AM
|  | Moderator | | Join Date: Aug 2001 Location: In the Batcave with catwoman. *prrrr*
Posts: 4,855
| | | Vengeance of the Heart -- Character Thread This is where particpants shall post their characters, and only their characters. Only one post allowed per participant, which can be editted as needed. Post the character's name, race, class, alignment, stats, inventory, and background story (including a general description of the character).
Every character starts as reasonably well experienced adventurers (i.e. about level 5). Starts won't count for anything, just as an indication about your characters physical strength, wisdom and so on. No need to really calculate the point use, just don't go overboard on it.
Edit your post every so often and update your inventory. Simple stuff don't need to be mentioned. Only items that mean something to your character or stuf that can have an impact in fights.
Only people who stated that they wished to participate can join at this point of time.
No spontaneous entries accepted.
If you do wish to join, cantact me with a PM. 
__________________ Guinness is good for you. Gives you strength.
Last edited by Rob-hin; 01-31-2003 at 05:21 AM.
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01-31-2003, 10:53 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | | I'll set this up using 3rd ed. rules and manners
Lilth Sarwilian
Elf
Rogue
Small and quick, barely notticable when she chooses to be. Her slender frame and light feet are more then enough for her to do as she wishes, without attracting unwanted attention. She often comes and goes without warning, and leaves her companions often wondering what is she is up to. While trustworthy, she is often suspect when something of value disappears, or something is amiss.
she says little, so little in fact that many think she is a mute. Instead, she uses a series of hand gesutres, and body movements to display what she is trying to say, many these body gestures being mistaken as advances to the unknowing.
she is always accompanied by a man, another of her kind, named Ae'siir. He is often the one to arrange deals between the two, and others, and is the more vocal of them.
Ae'siir
Elf
unknown
Very little is known about this elf. His build is unsually large for that an elf, showing well defined muscles. He carries a set of small, light weight Kukri's, wielding them at the same time with deadly proficiency. A stotic expression is often what he displays to the world, and goes well with the many tattoo's covering his body. Onm his forearm the tattoo of a jade leaf, with a silver trim covers the underside, while a that of a dark green vine shows itself crawling up, over the right side of his face, covering up the rough scar tissue that has closed over the gap were his right eye used to be.
He is always accompanied by Lilth, acting as interpreter and supposed guard for the smaller elf. What the relation between the two are remains to be seen, but many have speculated that they may indeed be lovers, though few have the courage to ask. | 
01-31-2003, 12:43 PM
|  | Exalted Member | | Join Date: Jan 2001 Location: USA
Posts: 1,334
| | | Magus
Half-Elf
Wizard
Neutral Good
Str: 9
Dex: 11
Con: 10
Int: 17
Wis: 14
Chr: 15
Slim and handsome, with long silver hair cropped at the shoulders, and thoughtful blue eyes that shine with curiosity, Magus makes quite an impression on those he meets. Though he prefers to keep to himself, his charm is hard to ignore when he makes his presence known. A pacifist by nature, he often diffuses tense situations with his affable demeanor and thoughtful insight. But when negotiation fails, his knowledge of the Art should not be underestimated. Though he favors the School of Enchantment, he knows a broad array of spells from all schools, though he tends to abstain from the School of Necromancy, considering it distasteful. Like most wizards he has a certain eccentricity about him (secluded study will do that to a person), and will occasionally chuckle or smile to himself as if at some personal joke.
Recently he has also acquired a familiar, a pixie he named Celestia. The two get along well, and they have come to rely on each other. Though she tends to stick by her master’s side, occasionally her curiosity gets the better of her, forcing Magus to bring his considerable charm to bear on several occasions to avert a scene. Somewhat possessive of her master, she is slow to befriend, and tends to stay out of sight when strangers are around, hiding in the shadows or within the comfy confines of a pocket in Magus’s robe.
Inventory:
Fine dark blue-violet robes (+1 damage resistance vs. blunt, piercing, slashing damage)
Staff +1 (may have other minor enchantments)
Small light crossbow
Ring of Protection +1
Ornate Amulet (expensive-looking, heirloom from his past—powers unknown)
Magic Bag (similar to bag of holding, but weaker in enchantment)
Contains:
10 potions of cure light wounds
5 potions of cure moderate wounds
3 scrolls of invisibility
bundle of small light crossbow bolts
good travel rations
decorated spellbook
(Note: Character not necessarily connected to the character of the same name of previous roleplays)
__________________ Lost Souls: A bereft lover. A masterless familiar. Friends gone their separate ways. Time marches on, and destiny heralds the meeting of comrades old and new. Can they find what they're seeking? Or will the search bring them only more pain?
Last edited by Magus; 05-06-2003 at 10:42 AM.
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02-02-2003, 08:43 AM
|  | Exalted Member | | Join Date: Apr 2002 Location: "I did? Hmm...I must be getting old."
Posts: 941
| | | Gurdio Quilk
Gnome illusionist
Chaotic neutral
Str: 9
Dex: 10
Con: 11
Int : 17
Wis : 12
Cha : 17
Being rather tiny, even for a gnome, people wouldn’t expect Gurdio to be such an overwhelming personality. With his black hair, dark brown eyes and his surprisingly large nose he is not the most handsome creature on Faerun. But when Gurdio Quilk starts talking, people are all ears. Jokes, politics or even sex, it doesn’t matter to Gurdio what he talks about, as long as he got the people’s attention.
For some decades Gurdio has wandered around the Sword Coast, looking for something. He doesn’t know what he is looking for, but he knows that when he finds it, he will know and it will bring him fortune. It could be an artifact, knowledge or a person, he doesn’t know.
Till then he earns money with telling stories and jokes in taverns all around the Sword Coast. At this time Gurdio stays in the Umar Hills, in the Umar Inn, to be exactly.
Inventory:
None:
Gurdio has just been robbed in Athkatla in the Docks District, probably by some apprentice of Rene Bloodscalp.
__________________ Broken promises
"They made us many promises,
more than I can remember.
But they kept but one -
They promised to take our land...
and they took it" Chief Red Cloud
Last edited by Rudar Dimble; 02-02-2003 at 08:46 AM.
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02-03-2003, 02:56 AM
|  | Moderator | | Join Date: Aug 2001 Location: In the Batcave with catwoman. *prrrr*
Posts: 4,855
| | | Gurney
Human
Fighter, Bard
Chaotic Neutral
Str: 12
Dex: 16
Con: 12
Int: 11
Wis: 12
Chr: 15
Even though Gurney has shaven his head and has some small scars covering his face and the rest of his body, he has a way with the ladies and knows how to work a crowd. When he starts playing his ballist, a guitar like instrument, most people stop what they were doing to listen to his song.
He sings about his own experiences, adventures and lost loves. Mostly about his most recently lost love, he is still trying to get his head straight again.
After he lost his love, Gurney started roaming the planes of Faerun again. As he did before he met her. He’ll keep travelling until something or someone gives his a reason to stay and settle again.
He has recently been seen travelling down the Sword Coast, one of his last performances has been in Naskell. Then he made his way up The Cloudpeak mountains.
Inventory:
Rapier +1, a very nice weapon with a graceful steel basket hilt with brass accents
Dagger, Primarily a defensive weapon but Gurney is getting more skilled with it
Chain mail +1
Mysterious amulet, skilfully made though simple looking (power unknown, even to Gurney who thinks it has no power)
3 bottles of cure light wounds
1 Scroll of Ghost Armour
1 Scroll of Remove Magic
A ballist he made with the help of a professional instrument maker, it had a small crossbow build into it as a last resort.
__________________ Guinness is good for you. Gives you strength.
Last edited by Rob-hin; 02-05-2003 at 06:35 AM.
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02-05-2003, 12:36 PM
|  | Exalted Member | | Join Date: May 2001 Location: Here
Posts: 10,553
| | | My NWN - Argyle character Mursalin
Human Paladin
Lawful Good
Str: 15
Dex: 10
Con: 10
Int: 13
Wis: 14
Cha: 15
Mursalin grew up as the son of a rich family in Athkatla. The family had a tradition of the eldest son becoming a Paladin of Tyr. The tradition was said to be flow through the blood of the family. For 25 generations now, the eldest son had always followed and become an honorable Paladin. Due to the history, lineage and services of the family, it had grown prosperous in Athkatla. The son's rarely used the families influence to gain their enterance to the level of a Paladin, thus none of the sons ever gave out his last name.
It was custom that the son would make the name on his own by his own deeds and later reveal his identity. This was so that other, rival families, or powerful opponents could not accuse the family of nepotism and the like.
Mursalin was known for his honest and diplomatic manner. He was of average intelligence and wit, but extremely charming. It was easy for him to walk out of difficult situations with nothing but his way with words and charm.
However for all his charm and words he was afflicted as a child with a disease that made him unhealthy and unable to undertake long journeys without medical treatment. He is required to take some herbs daily to keep up his stamina. However as a party gift from his worried father, he was to wear the armor his father used, an ancient artifcat with certain magical properties, and a sword which is specially made for each son on the beginning of his journey.
==================================
Items:
Medicine bag - full of medication for Mursalin
Full Plate Armor + 1 = House Al Siddiq Emerald and red in color (emblem is on the armor)
1 Special property - which will be discussed later
Long Sword +1 = is emerald and gold in color, with a emerald at the hilt - the mark of the house.
Tower Sheild.
3 Potions of cure light wounds.
__________________
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
Last edited by CM; 02-05-2003 at 12:52 PM.
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02-05-2003, 05:47 PM
|  | Exalted Member | | Join Date: Oct 2001 Location: Massachusetts
Posts: 10,341
| | | Acolytus
Human
Avenger Druid
True Neutral
Str: 12
Dex: 10
Con: 17
Int: 12
Wis: 17
Cha: 16
Acolytus spent most of his young life surrounded by nature and the elements. He has grown to be at piece with nature but at the same time, he has learned the fierce abilities nature can hold. Then it goes without saying that this man has grown up to be a druid. He has begun to master the abilities of shapechanging, such as a shapeshift: baby wyvern and shapechange: wild boar
As a druid, he has plans to restore balance on the land, and follow the rules of nature, and therefor is a supporter of the true neutral status.
As far as his family, his father died while defending the grove, and his brother was killed by a treacherous family friend who was never of the druid kind. He has spent most of his life living away from society because of the killing non-druids have done. He has but three true friends, his old and dying mother, a druid finding work in the city, and a wolf he met when the wolf was but a puppy. He has grown into a large wolf that is very trusting in his master, and they travel the lands together, fending off as many enemies as they can.
Acolytus can be found wandering the woods, or maybe even found in the local cities once in a while so that he can visit his friend, or collect supplies that are lacking in the woods.
Acolytus' favorite weapon is the Family Spear, given to him from his father.
-----------------------------------------------------------------------------------
Items:
Family Spear +1 (A spear +1 that can cast barkskin once per day)
Leather Armor
Greppun-The dire wolf that accompanies Acolytus
__________________ “Caw, Caw!” The call of the wild calls you. Are you listening? Do you dare challenge their power? Do you dare invade? Nature will always triumph in the end.
[color=sky blue]I know that I die gracefully in vain. I know inside detiorates in pain.[/color]-Razed in Black
Last edited by Tybaltus; 02-05-2003 at 05:54 PM.
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04-03-2003, 06:41 PM
|  | Exalted Member | | Join Date: May 2002 Location: would you belive me if I said; Doriath?
Posts: 722
| | name; Halya (elven for Shade)
race; elf
class; ranger
agliment; chaotic good
racial enemy; vampires
Strength 11
Dexterity 17
Constitution 13
Wisdom 10
intligence 10
charisma 18
Weapon Specialization (++)
Racial Enemy (+4 to hit)
Stealth, Charm Person, Charm Mammal
Spell casting starts at level 8 with level 1 Priest spells
(i have no idea how to work spells  )
Halya is a wood elf, born and raised in a small elven village in the forrest. since she have no brothers she walked the path of her father and decided to be a ranger just as he was. she have a sister that married and stayed in the village.
But Halya's soul have allways been restless, and she needed new fronteers, so she left for the city of Amn, to seek hapiness and fortune there.
for elven messures she is a meer teenager, and very very pretty.
****************************************
items;
+1 longbow
and a quiver with normal arrows
+1 short sword
+1 elven amor
3 heal moderate wounds
__________________
* Dail u-... chyn ... U-danno i failad a thi; an uben tannatha le failad.*
* Stupid ring, Stupid quest, Stupid fellowship *
Last edited by Azmodan; 04-07-2003 at 03:51 PM.
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