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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Fallout 3

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  #16 (permalink)  
Old 05-29-2007, 02:02 AM
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The bugs.
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  #17 (permalink)  
Old 06-07-2007, 03:29 AM
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Gore must be optional. Come on guys, you can't be such prejudicial about people who don't have a taste for blood. You can't kick them out of the FO universe just because this. If it's optional, you enable gore, and play the game as you like. And let the others play as they like. That's called respect for other peoples' freedom of act/thought etc.

The thing I don't want to be returned is, the cheesy parts.
Like you shouldn't be able to go southwards to steal the power-armor at the beginning of the game. Or bozars-gauss guns etc. (I mean you should have the freedom, but wouldn't have the toughness to survive the act etc.)
Or you shouldn't save-steal-load-steal-load-steal-*succeed*-save-steal...
Or gamble, or similar things.
That spoils the game a bit.

My two pennies go for a different save design. Like being able to save in 5minute intervals at least. Or being able to save at save-points. etc.
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  #18 (permalink)  
Old 06-07-2007, 07:19 AM
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Well the question is, whether that's the fault of the designers or the fault of players for abusing the game. I don't think the developers are to blame if the player wants to power play or take advantage of any features in the game.

The same thing was brought up when the game Doom 3 came out, gamers accused the game of being too easy due to the quick save and quick load feature, what I find hypocritical is that the gamer is responsible for abusing the system.

If a person doesn't like loading or speed running, then they should avoid doing so; stopping other people from having fun though isn't the way in my opinion.

~

I myself enjoy taking things slowly and climbing through the levels and doing all the quests I come across, other times I feel like just going on mass bozar killings, sometimes I just playing with the magic 8 ball for a while. Fallout had a lot of freedom, it'd be a shame to loose any of it.
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  #19 (permalink)  
Old 06-07-2007, 10:19 AM
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Quote:
Originally Posted by sultanselim View Post
<snip>
My two pennies go for a different save design. Like being able to save in 5minute intervals at least. Or being able to save at save-points. etc.
This is one thing which makes me not want to play games. When it gets to decide when I should save the game or not. Forcing me to play through crummy parts just because a "save point" isn't reached yet.
It is one of the epitomes of poor development to include such things in a game and is a poor excuse for attempting to make a game "difficult", but rather makes it frustrating.

As for cheese, then that is purely up to the player. Don't want to play cheese, then nobody is forcing you. I never went for the powerarmor until it was within the story line to do so.
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  #20 (permalink)  
Old 06-30-2007, 06:57 PM
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I don't want to see another "save the ________" type story line. I want a story where no cities will burn or worlds end if you fail. In Fallout you had to save the vault and in Fallout 2 it was to save the villagers. That is enough of that.

Part of the reason why I liked Planescape: Torment so much was that it is about a guy trying to deal with his own problems and not the problems of the world. I'd like to see much more of this.
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  #21 (permalink)  
Old 06-30-2007, 07:05 PM
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Originally Posted by Xandax View Post
This is one thing which makes me not want to play games. When it gets to decide when I should save the game or not. Forcing me to play through crummy parts just because a "save point" isn't reached yet.
It is one of the epitomes of poor development to include such things in a game and is a poor excuse for attempting to make a game "difficult", but rather makes it frustrating.
Now if we could get developers to actually listen. A similar set-up of loading only next to rebirth shrines in Titan Quest is part of the reason why I recently put the game up for trade on Goozex.

To clearify the Titan Quest problem it allows you to save anywhere but you can only reload next to the rebirth shrines. This becomes a problems when you realize that all of the monsters are back as well and you'll have to redo everything you did before saving.
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  #22 (permalink)  
Old 07-25-2008, 09:01 AM
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the game will be violent with or without the bloody mess perk.

idoubt i will be using it. im n ot a big fan of shooting someone in the head then their arms and legs fall off.

bloody mess would be good if it were realistic, unfortunately i dont think todays graphics could realistically depict blowing half of someones skull off, spraying blood eyes and brain matter all over the wasteland.
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