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Point Lookout - locals waaay too strong?  
  #1 (permalink)  
Old 06-26-2009, 08:47 AM
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Hi!

I just finished Point Lookout, and the tribals and locals were so unrealistically strong (in both defense and attack). They have no armor, nothing, yet I have to put more bullets in them than in super mutants.
Does anyone have this "problem" also?
I'm at level 30, veeery well equipped and I haven't had a problem with far stronger monsters...
Is the Punga plant or some voodoo thing responsible for their strength?
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Old 07-15-2009, 03:49 PM
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i did it at level 30 too and it was very hard but i think thats just because the game levels up your opponents as you level up and these people are meant to be very challenging.

but it helps if you have a very good medicine skill so you dont waste so many stimpaks.
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Old 08-08-2009, 06:04 AM
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In fact, the problem is that every weapon the NPCs use have a special effect that adds 35 unresistable damage. So, letīs say you have enough armor to get 1 damage per hit against an enemy armed with a hunting rifle. If you get by a swamp-guy armed with that very same weapon, you get 36 points of damage. To that add the fact that you will be facing 2 or three guts at a time, AND then add the fact that they have 200+ hp (which is double as a supermutant, I guess that swamp life is hard and they all have to feed with bullet-proof enhacing meals) and you have a recipe for stupidity.

Fortunately, thereīs a mod that takes that effect away and makes the DLC much more enjoyable taking away the stimpackfest. Itīs buried somewhere around Fallout 3 Nexus, may search for the link later.
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Old 08-09-2009, 12:15 AM
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I, for one, would be very interested in that mod.
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  #5 (permalink)  
Old 08-10-2009, 01:13 PM
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I personally hate when game designers make the enemy gain levels along with your character.... it cancels the effects of increasing levels
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  #6 (permalink)  
Old 08-10-2009, 05:46 PM
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This the mod you were speaking of, Acronix?

Also note, I found a mod that removes the need for the Lobotomy, so I can now enjoy Pt. Lookout.
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I enjoyed the challenge  
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Old 09-05-2009, 08:39 AM
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Just finished this add-on yesterday. I was level 29 when I left it. Yes the locals and new monsters were tough but that's what made it such a fun challenge. I found the gauss rifle (from Operation Anchorage) useful as a headshot would knock them down for a few seconds - long enough to reload it and regain some APs. Blackhawk in VATS was awesome as well. It pays to take every perk that has to deal with Action Points and VATS accuracy. I had 10 Luck (8 plus sunglasses and armor for +1 each) and 10 Perception so I could see targets sooner and have a better chance of hitting them. The zombie revenants near the cathedral were the hardest for me but I beat them by retreating over the side of the sea cliff where I was able to jump down to a spot they couldn't reach. As they jumped over the side to try to get to me I used VATS to shoot them in the head and I think the long fall did the rest as I found them all dead at the bottom of the cliff. Next time I'm bringing the "Vengence" energy weapon with me.
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Last edited by UncleScratchy; 09-06-2009 at 03:27 PM. Reason: technical errors
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  #8 (permalink)  
Old 09-17-2009, 04:05 AM
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I've just finished Point Lookout and, before I played it, I just thought you were being overly dramatic. My apologies.

I was level 13 and my combat shotgun made barely any impact on the Tribals that attack in Calvert Mansion at all. I tried tunning past them and SPOILER blowing up the red boilers but I just ended up with 15 of them chasing me and dying lots anyway.
I eventually gave up and dropped the difficulty level a notch until I got past them. I felt shame.

Also I've had bother with the Ghoul Reavers too but as they only really come one at a time it's not too bad. I go through the stimpaks at quite a rate though.
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Old 09-17-2009, 09:08 AM
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Same here....level 30.....and found them to be more challenging...
but guess I had become used to being able to take out the mainland enemies with little effort........
reminded me of when my character was just out of the vault and needed to use strategy and stealth to overcome enemies instead of just strolling out and blasting away...
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