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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Fallout 1, 2, & Tactics

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  #16 (permalink)  
Old 12-21-2005, 01:10 PM
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Quote:
Originally Posted by Woozaii
Apart from that, they had their own vaults, and i suppose they were a lot better equipped that the normal civillian vaults that everyone else had (Weapons, labs, space, people, brains, brawns, etc, etc).
IIRC (it's been a long while since I played anything in the Fallout series), some of the vaults were set up to have failings by the Enclave. It was like a giant human rat experiment - the President wanted to see how people reacted to their dire situations. Plus, they wanted a crop of people from these vaults to compare to the 'mutated' population that was forced to live on the surface, a'la Arroyo.
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  #17 (permalink)  
Old 12-21-2005, 01:37 PM
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I think I can clarify these questions a bit, thought this is going to offtopic
Quote:
Originally Posted by Wrath
q1: oh yeah, I'm aware of it... but I wish to know if the Strategy you meant is like Age of Empires (which I seriously doubt) or like Swat2 (or maybe Commandos and it's gender...)?
Ever played Jagged Alliance 1 or 2? It's kinda crossover of Fallout and Jagged Alliance 2. You control few chars, they gain xp and levels like in Fallout, but it's very linear and the dialogues consists only what NPCs say. So it's more like JA2 in Fallout universe.
Quote:
q2: its not a continuation of fallout universe? there's no mention of the 'Vault Dweller' on it? you don't have to fight the Khans? or maybe boneyard? is it a completly different game?
Hmm... have to check this later, hopefully during this week when I got time to install it again, but IIRC it's situated between Fo1 and 2. It's the same universe, but totally different area, IIRC SE or something from the base in Fo1. Or, this is what I remember from the intro-clip.

So, no places from Fo1 or 2, nor any characters, BUT I recall that there was a situation where refered to the Master and it's death.

So, it's kinda totally different game, just situated in world of Fallout 1 and 2, but not in the same map.

Quote:
Originally Posted by The Z
IIRC (it's been a long while since I played anything in the Fallout series), some of the vaults were set up to have failings by the Enclave. It was like a giant human rat experiment - the President wanted to see how people reacted to their dire situations. Plus, they wanted a crop of people from these vaults to compare to the 'mutated' population that was forced to live on the surface, a'la Arroyo.
You are right there. It was planned that every Vault was different, some equipment were meant to malfunction in some Vaults, some were missing equipment or supplies other had and so on.
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Last edited by Kipi; 12-21-2005 at 01:41 PM.
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  #18 (permalink)  
Old 12-21-2005, 04:44 PM
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whow... seems I got the attention of a lot of people

about fallout tatics, I think I'll find out how it is by myself... soon I'll be playin' it... thanks for the answers....
now gettin' back to the thread subject... The Z, you reminded me another bad point of fallout 2... besides those all that I listed at the start of this thread (which many were brought down by your arguments folks) but this one is more serious.... the vaults were an experiment??? BAH! now that pissed me off... so where is the emotion of getting the Water Chip... facing mighty mutants and crossing half of california?? All of this just because one bunch of ********* wanted to?? Nah, I think this one no one can convince me otherwise... that's a flaw.. and a nasty one... too bad... This not only messed up with the history of F2, but with the F1 as well....
made me angry
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  #19 (permalink)  
Old 12-22-2005, 01:32 AM
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It does explain, though, why Vault 13 got only one Water Chip, and Vault 20 a whole box
IIRC in one Vault there were 1 man and 1000 women, in another 1000 men and 1 woman, and in another only <16 yo children.
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  #20 (permalink)  
Old 12-22-2005, 05:06 AM
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Quote:
Originally Posted by Wrath
whow... seems I got the attention of a lot of people

about fallout tatics, I think I'll find out how it is by myself... soon I'll be playin' it... thanks for the answers....
now gettin' back to the thread subject... The Z, you reminded me another bad point of fallout 2... besides those all that I listed at the start of this thread (which many were brought down by your arguments folks) but this one is more serious.... the vaults were an experiment??? BAH! now that pissed me off... so where is the emotion of getting the Water Chip... facing mighty mutants and crossing half of california?? All of this just because one bunch of ********* wanted to?? Nah, I think this one no one can convince me otherwise... that's a flaw.. and a nasty one... too bad... This not only messed up with the history of F2, but with the F1 as well....
made me angry
Sorry, but I'm not agreeing you there...

For me, this whole experiment-thing has made the Enclaves feel even more evil, thus making me really want to kick them in nuts.

Also, that explains so well why other vaults were empyt and so on...
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  #21 (permalink)  
Old 12-22-2005, 07:35 AM
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that's true... this make the enclave more evil... but I still don't like the idea of 'experiment-vaults'.... you know, what for they did that? research?
nah, I didn't like it anyway :S

ps: I wish I was in the vault with 1000 women and 1 men
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Last edited by Wrath; 12-22-2005 at 09:27 AM.
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  #22 (permalink)  
Old 12-23-2005, 08:59 AM
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First of all, congratulations with your new title Wrath .

And back on subject.

Quote:
Originally Posted by Wrath
Hmm I understood the Frank's History, but who's Chris Avellone?
Chris Avellone is (or was) a game designer for Fallout 2, and Planescape Torment. A few years ago he founded Obsidian entertainment who have released Knights of the old Republic 1 and 2.

Quote:
Originally Posted by Wrath
q1: oh yeah, I'm aware of it... but I wish to know if the Strategy you meant is like Age of Empires (which I seriously doubt) or like Swat2 (or maybe Commandos and it's gender...)?
Hmm... A mix of Commandos and Fallout and... umm... Your everyday shoot'em up action game.

Quote:
Originally Posted by Wrath
q2: its not a continuation of fallout universe? there's no mention of the 'Vault Dweller' on it? you don't have to fight the Khans? or maybe boneyard? is it a completly different game?
Nope. No Vault Dweller. No khans (but there are a lot of raiders). Absolutely no Boneyars. Yes, its an almost completely different game.

Let me put it this way. There is no Speech skill...

But Fallout Tactics is still worth its cost if you ask me. Its an interesting game, with an intriguing storyline, and its designers have done their best in preserving the spirit, even under those circumstances.

Quote:
Originally Posted by Wrath
ps: this is starting to looks like a chat room... look to all this posts... all of 'em were made today or yesterday
What can i say? Lol ...
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  #23 (permalink)  
Old 12-24-2005, 03:31 AM
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Quote:
Originally Posted by Woozaii
Chris Avellone is (or was) a game designer for Fallout 2, and Planescape Torment. A few years ago he founded Obsidian entertainment who have released Knights of the old Republic 1 and 2.
If I may ask, let's keep this topic out from this thread. You have already made a thread where this discussion could be included. After all, how much this has to do with the meaning of this thread, differences between Fallout 1 and 2?

Quote:
Hmm... A mix of Commandos and Fallout and... umm... Your everyday shoot'em up action game.
Also a bit offtopic.
I wouldn't compare it to Commandos, since Commandos doesn't have anything that has something to do with RPG genre. It's more tactics, and pure that.

JA2 is more close to it, like I said my previous post.
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  #24 (permalink)  
Old 12-24-2005, 06:52 AM
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oh well thx for all the answers fellas! I'll find out 'bout F:Tatics by myself, since you all told me it worths the price.. so, let's see. Also thx for explaining me lots of things I asked, and clearing my mind concerning F2
After all this discussion I reached a conclusion, F1 > F2 (heh!) :P (but F2 is a **** of a game! )


Quote:
First of all, congratulations with your new title Wrath .
(also thx for the cumpliment woozaii, I've noticed that too )
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  #25 (permalink)  
Old 12-24-2005, 11:27 AM
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Quote:
Originally Posted by The Z
IIRC (it's been a long while since I played anything in the Fallout series), some of the vaults were set up to have failings by the Enclave. It was like a giant human rat experiment - the President wanted to see how people reacted to their dire situations. Plus, they wanted a crop of people from these vaults to compare to the 'mutated' population that was forced to live on the surface, a'la Arroyo.
Hm, i think i didnt explain myself properly. I meant that the vaults that Vault-Tec (The enclave) had build for themselves were better armed to survive the aftermath of the war, and the time ahead. The civillian vaults were the ones filled with guinea pigs, while The enclaves own vaults were simply shelters from the bombs.

Quote:
Originally Posted by Kipi
If I may ask, let's keep this topic out from this thread. You have already made a thread where this discussion could be included. After all, how much this has to do with the meaning of this thread, differences between Fallout 1 and 2?
Dude? Obsidian entertainment is not InXile entertainment. Wrath asked who Chris Avellone was, and i gave him an answer...

Quote:
Originally Posted by Kipi
Also a bit offtopic.
I wouldn't compare it to Commandos, since Commandos doesn't have anything that has something to do with RPG genre. It's more tactics, and pure that.
JA2 is more close to it, like I said my previous post.
. Thats not offtopic man, thats just a disagreement. You might say its like JA2, i say its more like commandos. Commandos doesnt have anything to do with rpg genre? Neither has Fallout Tactics, so i think i am very on topic actually.. Why am i wrong?? Did you read this thread trough archives?? Or did you mean that you were offtopic? I am confused.

Anyway, this seems to be the end of this thread, and i would just like to say that it was a great one. I salute Wrath for starting it, and everyone else for keeping it going. Lets all agree that it has been a grand tribute to our lovely forum!

Also, does anyone know why my post was moved? when i posted it, it was right after Wraths questions about Fallout Tactics ??? (The post i am talking about, is the one where i explained who Chris Avellone is( No. 22))
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Last edited by Woozaii; 12-24-2005 at 11:29 AM.
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  #26 (permalink)  
Old 12-24-2005, 04:24 PM
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Quote:
Originally Posted by Woozaii
Dude? Obsidian entertainment is not InXile entertainment. Wrath asked who Chris Avellone was, and i gave him an answer...
Sorry, my mistake, but still my opinion about offtopic stays...

Quote:
. Thats not offtopic man, thats just a disagreement. You might say its like JA2, i say its more like commandos. Commandos doesnt have anything to do with rpg genre? Neither has Fallout Tactics, so i think i am very on topic actually.. Why am i wrong?? Did you read this thread trough archives?? Or did you mean that you were offtopic? I am confused.
Well, when I spoke of offtopic, I meant that Fallout Tactics doesn't have anything to do with the fact that which one is better, Fallout 1 or 2.
That discussion was okay in otherwise.

BUT, to get pack to the topic of this thread, I must confess, since I started playing Fo1 again today, it does have that feeling which can not be found from Fo2.
That still doesn't mean that I like Fo1 more, they are in a way so different, so being able to say which one is actually better is very hard.
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