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10-31-2002, 12:38 PM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,399
| | | That damn clock Unfortunately, the original Fallout sets you a deadline before your colony dies, and you fail. (I hate that kind of game. Always leaves me uneasy.) I know there's at least one above-board way to get your time increased a bit--helping out some merchants who then supply your colony--but are there any others people can remember?
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10-31-2002, 12:52 PM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
Posts: 13,321
| | | Not really - but I recalled that I didn't have any problems doing most (all?) quests well with in the time limit. | 
10-31-2002, 02:40 PM
|  | Exalted Member | | Join Date: Jun 2001 Location: The Netherlands
Posts: 3,125
| | | I did just about everything, not even knowing there was a time limit. Please refresh my memory... when do you get notified of your failure? Is that as soon as the clock runs out or after you finish the game? | 
10-31-2002, 02:44 PM
|  | Exalted Member | | Join Date: Jan 2002 Location: the Floating World
Posts: 3,205
| | | i'm not sure, as it's been ages since i played the original, but can't you repair the chip before going on and completing the game?
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10-31-2002, 04:08 PM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
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| | | Been a while for me, too, but I seem to recall that fixing the chip was the end of the game.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
10-31-2002, 11:57 PM
|  | Super Moderator | | Join Date: Nov 2000 Location: Denmark
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| | | AFAIK (some time ago also) fixing the chip was *not* the end of the game.
THere was still the little bussnies with the "Master" and all his croonies that was a threat to the Vault and the world that needed to get his mutant butt kicked.
And the time restriction was only there to fix the chip.
Might be mistaken though. | 
11-02-2002, 03:29 AM
|  | Exalted Member | | Join Date: Jan 2002 Location: the Floating World
Posts: 3,205
| | | yeah, i thought that too, but as i only own fallout 2 and never completed the first one, i may have to ask around
__________________ Here where the flattering and mendacious swarm
Of lying epitaths their secrets keep,
At last incapable of further harm
The lewd forefathers of the village sleep. | 
11-03-2002, 06:25 PM
|  | Temporarily on Leave | | Join Date: Mar 2001 Location: The sun, the moon, and the stars.
Posts: 28,399
| | Quote: Originally posted by Xandax And the time restriction was only there to fix the chip. | Could be. But I know my real concern was the time restriction, and how it prevented ceaseless exploration. Has anyone discovered a mod that removes the "you lose" situation if you don't get the chip by the required time?
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. | 
11-04-2002, 08:13 PM
|  | Exalted Member | | Join Date: May 2002 Location: Canada
Posts: 4,413
| | AFAIK the only people who supply water for the Vault are merchants in the Hub...and I also don't think anyone does anything with Fallout after the release of Fallout: Tactics (What a shame, Fallout 1 and 2 were classics  )
Personally I just try and get the Water Chip ASAP, then continue with ceaseless exploration 
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11-12-2002, 10:06 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: England
Posts: 4,927
| | 150 days to complete the chip stuff then you must kil the master with no time limit.
I always go the necropolis timming out the first time I came; BAM mutties 
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11-12-2002, 10:41 AM
|  | Exalted Member | | Join Date: Aug 2002 Location: Europe
Posts: 724
| | | There is a time limit in the game for the water-chip. You must recover the water-chip within 150 game days. Most people have found that this is ample time, and there are even ways of increasing the limit. The game does not end when the water-chip is returned. There is another time limit, but there are ways around that as well. That time limit is 500 days (400 days if you use the Hub Water Merchants.) The 1.1 Patch removes the second time limit.
And in Fallout 2 there is a hard coded time limit in the engine for 13 years, but other than that, you don't need to complete the main plot within a certain time period.
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Last edited by Obike Fixx; 11-12-2002 at 10:44 AM.
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