Register Lost Password?  Cookie?
  The time now is 10:23 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Fallout 1, 2, & Tactics

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 03-08-2003, 02:28 PM
Taco Magus's Avatar
Exalted Member
 
Join Date: Nov 2002
Location: FL
Posts: 1,357
Send a message via ICQ to Taco Magus Send a message via AIM to Taco Magus Send a message via Yahoo to Taco Magus
Sniper

im getting back into fallout 2 and just wanted to know how to make a sniper? Thx

Edit: and what weapons, people should i bring along??
__________________
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless

"This is between us and the chickens, ma'am, and im going to ask

real nicely that you stay out of it" -Child of Baal

Last edited by Taco Magus; 03-08-2003 at 05:34 PM.
Reply With Quote
  #2 (permalink)  
Old 03-08-2003, 05:49 PM
The Z's Avatar
Exalted Member
 
Join Date: May 2002
Location: Canada
Posts: 4,413
Send a message via MSN to The Z
NPC'S to Bring: Cassidy (Gauss rifle), Vic (Gauss rifle), ?Skynet? (Gauss rifle), ?Marcus? (Pulse/Plasma rifle)

Definitely get gifted. For the other trait? Bloody mess, or Sex appeal
Don't look into too much strength (Power Armor)
Don't look into much endurance (Armor/AC)
Get good perception
Average luck is all you need
Average Charisma
At least 9 Agility (AP'S)
At least 7 intelligence (Skill points)

Energy weapons are excellent for sniping, but you won't get a real good one at the beginning, so you may want to get small guns at first. Barter is always a good trait and so is speech if you want to be able to do a lot of things (other than kill lots of people).
__________________
"It's not whether you get knocked down, it's if you get back up."
Reply With Quote
  #3 (permalink)  
Old 03-08-2003, 05:54 PM
Taco Magus's Avatar
Exalted Member
 
Join Date: Nov 2002
Location: FL
Posts: 1,357
Send a message via ICQ to Taco Magus Send a message via AIM to Taco Magus Send a message via Yahoo to Taco Magus
what should i put my tag skills in to?
Edit: and later on my perks?
__________________
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless

"This is between us and the chickens, ma'am, and im going to ask

real nicely that you stay out of it" -Child of Baal
Reply With Quote
  #4 (permalink)  
Old 03-08-2003, 06:00 PM
The Z's Avatar
Exalted Member
 
Join Date: May 2002
Location: Canada
Posts: 4,413
Send a message via MSN to The Z
Tag? First Small guns...then maybe speech and barter (just suggestions, you may find some better things).

For perks get tag midway through the game and put it on energy guns if you want to snipe with a pulse/plasma rifle. Get the perk that gives you more AP's. The Gain Stat perks are tremendous. Magnetic Personality if you have average charisma and want a pack of goons.
__________________
"It's not whether you get knocked down, it's if you get back up."
Reply With Quote
  #5 (permalink)  
Old 03-08-2003, 10:05 PM
Thanatos's Avatar
Exalted Member
 
Join Date: Sep 2002
Posts: 75
Strength: At least 5 to use most rifles w/o power armor.
Perception: At least 8 to get sniper, but get as high as possible.
Endurance: Crap, don't bother.
Charisma: Whatever
Intelligence: 6 for sharpshooter, though it doesn't really help much. Int is always good for skill points but otherwise unncessary.
Agility: 8 needed for sniper. Get 10 if you can, but you can always boost it with Gain Agility, or else Action Boy.
Luck: High as possible, criticals are essential. Sniper also requires a luck roll.

Skills: Small guns is all you need, but you can get the Tag! perk for energy if you want.

Traits: Finesse. Gifted.

Perks: Sniper, More Criticals, Better Criticals, Bonus Rate of Fire, Gain Agility/Perception/Luck, Action Boy, Sharpshooter. Whatever else that is generally good for any character.

NPC: Whatever rocks your boat. Get a few short range/melee characters like Goris or Sulik to keep enemy crosshairs off your back, but it hardly makes a difference who you pick.

Note I didn't take into account bonuses you can get in the game like the free stats you can get from the BOS headquarters in San Fran. This might not be the optimal formula for snipers in FO2 since I only really bother using power characters in Tactics.

Last edited by Thanatos; 03-08-2003 at 10:12 PM.
Reply With Quote
  #6 (permalink)  
Old 03-09-2003, 02:34 AM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,263
Blog Entries: 12
Take Perception to 8 minimum.
Agility at 10ish is always good due to getting 2 aimed shots off.
Str. doesn't have to be higher then 5.
Luck at 6 is always my recomandation.
Endurance at around 5-6, you don't need terrible many hitpoints cause you should stay out of the imidate line of fire.
Charisma what ever is left - I often only ran around with 4/5 charisma.

Tags:
Go for Small Guns definately. The others are importent for a sniper (yet).

Traits: Take gifted and Finesse (or shift Finess for something else, cause of its lower importance in the late part of the game).

Perks:
Awareness
Better Criticals
Bonus Rate of Fire
Sharpshooter
Sniper
Tag( get energy weapon skill.)

Unlike many I don't think you should go with the "More Critical" Perk because the Sniper perk will effectively negate it.
Sniper makes your critical chance equal your luck - so if you have 6 luck, you have 60% chance of a critical - wich is one reason I recomend good a luck stat.

When you level up, level to about 150% in small guns - don't go much over that score, at level 12 when you get access to Tag, select Energy weapons and level that skill to minimum 150% also.

The weapons to use is imo, based on playing and statictics, listed from beginning of game to end game (thus I recommend the Sniper Rifle over the Hunting Rifle).
Small Guns - Rifles:
Hunting Rifle (scoped)
Assult Rifle
Sniper Rifle

Small Guns - Pistols:
Magum .44
.223 Autoloader

Energy Weapons - Plasma:
Plasma Rifle
Turbo Plasma Rifle
Pulse Pistol
Pulse Rifle.

The Pulse Rifle is the most damaging single shot weapon in this game with this character set up.
Only weakness is that damage is electric and Tesla Armour is good versus this, but I've yet to find many people wearing Telsa Armour. Towards Power Armours the Pulse Rifle is better then the Gauss (wich is why I don't recommend the Gauss much).

Equip your party with what ever weapon you like them to use, they will not do much if you get a decent sniper up and running, then they are mostly there to divert fire from you while you can pick off enemies with 1-2 shot.
Except for end boss(Horigan), I think I've killed one of all types of enemies in the end game with 1 shot from the Pulse Rifle.
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things

Last edited by Xandax; 03-09-2003 at 02:37 AM.
Reply With Quote
  #7 (permalink)  
Old 03-09-2003, 09:56 AM
Thanatos's Avatar
Exalted Member
 
Join Date: Sep 2002
Posts: 75
The problem with relying on Sniper to get criticals is that while it does negate your earlier More Criticals/Finesse, Sniper requires a level of 24, while you can get more criticals at level 6. I can't quite recall my last FO2 game, but in FOT by the time you get Sniper the game is pretty much coming to a close. Sniper is just a neat thing to have by the end of the game much like Slayer, but don't bank on it too much.

Pulse rifle rocks, but I tend to stick with gauss because it has far better range and helps me role-play my sniper.
Reply With Quote
  #8 (permalink)  
Old 03-09-2003, 07:39 PM
Taco Magus's Avatar
Exalted Member
 
Join Date: Nov 2002
Location: FL
Posts: 1,357
Send a message via ICQ to Taco Magus Send a message via AIM to Taco Magus Send a message via Yahoo to Taco Magus
Thx for the replies guys im doing very well now :P
__________________
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless

"This is between us and the chickens, ma'am, and im going to ask

real nicely that you stay out of it" -Child of Baal
Reply With Quote
  #9 (permalink)  
Old 03-09-2003, 10:55 PM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,263
Blog Entries: 12
Quote:
Originally posted by Thanatos
The problem with relying on Sniper to get criticals is that while it does negate your earlier More Criticals/Finesse, Sniper requires a level of 24, <snip>
24 is late in the game yes, I can't remember at what time I usually get level 24, but it is definately an end game perk designed for taking down Mutans and Enclave alike.
Still, personally, I've never needed more criticals on "normal" foes such as humans and animals. Usually just aimed shots for the eyes with a percentage of 99% will take care of most enemies with in a few shots without criticals. Especially when you gain access to Sniper Rifle or the Turbo Plasma Rifle.
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
  #10 (permalink)  
Old 03-10-2003, 09:21 PM
The Z's Avatar
Exalted Member
 
Join Date: May 2002
Location: Canada
Posts: 4,413
Send a message via MSN to The Z
I've never actually played a sniper. I've always been the crazy "Let's burn ammo and spray flak everywhere!!!" type of guy.
__________________
"It's not whether you get knocked down, it's if you get back up."
Reply With Quote
  #11 (permalink)  
Old 03-11-2003, 06:47 AM
Thanatos's Avatar
Exalted Member
 
Join Date: Sep 2002
Posts: 75
Talking

Aren't we all...
Reply With Quote
  #12 (permalink)  
Old 03-11-2003, 09:31 AM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,263
Blog Entries: 12
Naa - I'm more of the "one shot one kill" kinda people.

Find the wastefullness of dispensing ammo without killing pointless and expensive.
That is why I always seem to end up with several thousands rounds of various ammo types in FO2

Only "burst" people in my parties are usually Cassidy with an automatic Shotgun
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
  #13 (permalink)  
Old 03-12-2003, 04:38 PM
Taco Magus's Avatar
Exalted Member
 
Join Date: Nov 2002
Location: FL
Posts: 1,357
Send a message via ICQ to Taco Magus Send a message via AIM to Taco Magus Send a message via Yahoo to Taco Magus
I think im gonna pick up Marcus, cassidy, and vic for my party i dunno though vic seems to be a bad aim at the most unopertune times
__________________
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless

"This is between us and the chickens, ma'am, and im going to ask

real nicely that you stay out of it" -Child of Baal
Reply With Quote
  #14 (permalink)  
Old 09-21-2006, 04:50 AM
Member
 
Join Date: Mar 2006
Posts: 4
How can i do a very good sniper in Fallout 1 (first). In the beginning i chose this stats: STR 6, PE 9, END 6, CHA 2, INT 9, AGL 9, LCK 6; Traits: Gifted, Bloody mess; Skills : Small guns, Steal, Speach. What do you think about them? What could I eventually change? What perks (on each level) should I choose to be a (inteligent) sniper? I chose small Charisma because I want to have only 1 NPC in my team (to carry items). If that low charisma don't do a diffficulty to me (to play the game and made a lot of quests) and in dialoges?
Reply With Quote
  #15 (permalink)  
Old 09-21-2006, 08:11 AM
Kipi's Avatar
Exalted Member
 
Join Date: Mar 2004
Location: back from the dead, back from The End
Posts: 4,400
Blog Entries: 4
Quote:
Originally Posted by kame84 View Post
How can i do a very good sniper in Fallout 1 (first). In the beginning i chose this stats: STR 6, PE 9, END 6, CHA 2, INT 9, AGL 9, LCK 6; Traits: Gifted, Bloody mess; Skills : Small guns, Steal, Speach. What do you think about them? What could I eventually change? What perks (on each level) should I choose to be a (inteligent) sniper? I chose small Charisma because I want to have only 1 NPC in my team (to carry items). If that low charisma don't do a diffficulty to me (to play the game and made a lot of quests) and in dialoges?
Nope, that low charisma doesn't make the game too difficult (IIRC).
About your stats, I would take maybe one point frm END and INT, or 2 points from INT and max out PE and AGL. Also Steal ain't so usefull, maybe changing it to big guns, energy weapons or melee weapons. But of course, if you like reloading millions of times, go ahead with stealing
__________________
"As we all know, holy men has born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com