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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Fallout 1, 2, & Tactics

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  #1 (permalink)  
Old 12-04-2004, 07:58 AM
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question about sequence

as it states is say's how fast u can react in combat

what effect does it have on game impact?

more turns?

wich sounds strange to me cause everyone get's a turn so u have to wait

the onl thing i can think of is the higer your sequence, the more likely u will start first when combat starts..

so could someone give me some more info about this?
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Old 12-04-2004, 09:17 AM
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I think it determines who will attack first in combat.
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Old 12-04-2004, 01:58 PM
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so in other words it's kinda dumb to even get that?

or perks that raise sequence :P
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Old 12-04-2004, 02:03 PM
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Not neccessarily bad but I'd spend the perk opportunities on something else
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Old 12-04-2004, 03:07 PM
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its kinda hard to explain.it does exactly what it says u react faster.Ill give u an example to make things clearer : on my char i had a very high sequence so when i was facing 3 enemies for instances i was getting a turn very very fast. For instance on many occasions i had turns one after another as in 2 turns in a row.

Getting a high sequence is as if u interrupt the enemy turn and u can shoot again
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Old 12-05-2004, 12:42 PM
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and how high was that sequence?

isn't there a table where u can see what sequence does exactly?

could be nice info :P
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Old 12-05-2004, 03:22 PM
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cant remember exactly cause its been like 2 years since i played. i do know that every time i played i was trying to max out my agility.....so i would get bout 8 agility at the start of the game and then max it out allong the way which would get me some gould sequence.........i also looked out for the perks increasing sequence and got them quite often ( 2nd only to + Perception and + damage )

Try the manual ......but to my extent theres no table
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Old 12-06-2004, 05:54 AM
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first of all sequence isn't based on agility, it's based on perception

second point is that sequence sucks

here straight from the manual:

Sequence - The greater the value of this statistic,
the more likely your character is to go first in a
turn of combat. Generally, the character that
starts combat gets an action and then all critters
that are involved in that combat are sequenced (get
it) into a list. The critter with the highest
Sequence value goes first on the list, and it works
its way down from there. A high Sequence does not
mean that a character gets to go multiple times
before slower Sequenced characters. The larger the
battle, the more opponents, the more valuable this
statistic becomes. As new critters are added to a
battle, they will be sequenced in according to
their Sequence statistic.

so it's utterly useles unles your hth so u want to start first or something but in overall don't use any perks too raise this staits..

SO YOU REALLY Don't Get more turn with this!!
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Old 12-06-2004, 06:10 AM
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The feat to increase Sequence might not be terrible good, but a good sequence-score in itself is valurable.
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Old 12-06-2004, 06:21 AM
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omg sry bout that : agility instead of PE : oops.......a long time............

bout the turns .............. toward the end og the game i was able to get 2 turns one after another...............i may be wrong and this could have nothing to do with sequence.......then there is smth else.......
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Old 12-06-2004, 06:51 AM
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Quote:
Originally Posted by aCe_eX_InferniS
omg sry bout that : agility instead of PE : oops.......a long time............

bout the turns .............. toward the end og the game i was able to get 2 turns one after another...............i may be wrong and this could have nothing to do with sequence.......then there is smth else.......
It was likely high action points making you able to do more actions in your turn that seemed like "more turns".

With good agillity and the right perks, one can easily get upwards to 3 aimed shots and even 5 unaimed in one turn
(And possible even more, seeing as it is quite a while since I played the game)
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