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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Fallout 1, 2, & Tactics

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  #1 (permalink)  
Old 08-06-2005, 10:47 AM
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Leaving SF without fixing Nav Computer??

In the 'Aftermath of Victory' thread someone posted this link.

http://speeddemosarchive.com/demo.pl...t2_SS_1751.zip

to a video of somone completing Fallout 2 in about 19 minutes real time.

At no point though does he fix the Navigation computer on the Tanker. Anybody who's seen the video, (or knows how the Fallout Universe works) can you say why the Tanker sets off?
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Old 08-06-2005, 05:46 PM
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Join Date: Aug 2005
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I've watched it,
there must be a bug I think. In the first version there are some bugs like that I remember lika Richard Wright quest. I did not have to find what happened, Mr. Wright gave Sierra quest immediately, that thing looks just similar...
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  #3 (permalink)  
Old 08-09-2005, 08:17 AM
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Join Date: Mar 2005
Posts: 119
Well...

...if your IN is 3 or less, the Brotherhood of Steel guy in SF will get the Valdez ready for you when you deliver the vertibird plans. No need for you to mess with FOB, navchip, or fuel.
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Old 08-09-2005, 12:31 PM
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That speedgamer had 8 int. But he was still able to move with the tanker... If he had used psycho's b4 he talked to Matt that could be possible but he did not even talk to Matt.

Last edited by zehir; 08-09-2005 at 12:33 PM.
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Old 08-09-2005, 02:53 PM
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But he did speak to AHS-9 though. Thanks, Darkstone. I never realised playing dumb would have such an advantage.
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