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07-28-2005, 11:54 AM
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Posts: 47
| | | Knife question what in-game difference is there between a swing and a stab? | 
07-29-2005, 12:18 AM
|  | Exalted Member | | Join Date: Jun 2005 Location: Finland
Posts: 51
| | | I've never noticed any difference between different kind of melee attacks. Thrusts, swings, stabs. They do the same damage as far as I know and AP costs are just the same (at least with the earliest knives, I've never played melee). I think they're there just for extra options and "realism". Can't remember is the animation different, I doubt it. | 
07-29-2005, 12:47 AM
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| | I do belive I read somewhere - unfortunally can't recall where - that there is a difference in damage and in critical chance, but it is by memory, so don't take it for thruth
It could be how it was intended but not implemented. | 
07-29-2005, 01:55 AM
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| | First, IIRC the animation differences a bit.
Secondly, IMO there is a small difference on damages. IMO those different attack options makes different damages to different critters (lol, 3 different word in one phrase  ) For example: Knives jab may do for example 4 points damage to critter while swing does 6 points to same critter.
I'm not sure if it's actually this way, but I've noticed something like that happening. It could also be that it affects only critical damages, or damages when combined with targetting.
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07-29-2005, 03:04 AM
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| | Quote: |
Originally Posted by Kipi First, IIRC the animation differences a bit.
Secondly, IMO there is a small difference on damages. IMO those different attack options makes different damages to different critters (lol, 3 different word in one phrase  ) For example: Knives jab may do for example 4 points damage to critter while swing does 6 points to same critter. | How much have you tested this one? It could be like you said, I've not tested it at all (only few attacks). I just mean that one can easily get a wrong idea by few attacks. Every attack does f. ex. 1-8 damage and then there're critical hits and damage absorption (even some critters have this). So you can't make any conclusions until you've hit the same opponent about 20 (or more)times and marked the min-max damages.
Tests should be done with the same weapon against the same opponent. | 
07-30-2005, 09:59 AM
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Posts: 234
| | | I tend to notice that Swing does a lot of damage to poorly armored, or naked, foes. While Jab and Thrust does more damage towards armored foes.
And thrust also knockbacks.
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07-31-2005, 05:01 AM
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| | Quote: |
Originally Posted by Woozaii I tend to notice that Swing does a lot of damage to poorly armored, or naked, foes. While Jab and Thrust does more damage towards armored foes.
And thrust also knockbacks. | This would make sense. I myself suspected something like that, but failed to notice any difference. Like I said, I haven't done much testing. Have to try this one sometimes. | 
07-31-2005, 08:47 AM
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| | Quote: |
Originally Posted by LoneRider How much have you tested this one? It could be like you said, I've not tested it at all (only few attacks). I just mean that one can easily get a wrong idea by few attacks. Every attack does f. ex. 1-8 damage and then there're critical hits and damage absorption (even some critters have this). So you can't make any conclusions until you've hit the same opponent about 20 (or more)times and marked the min-max damages.
Tests should be done with the same weapon against the same opponent. | Well, I haven't actually TESTED it, but I use knives, spears etc. quite a lot during my games, so those notices are basing to long experience
Actually, Woosaii summarize those differences quite well
__________________ "As we all know, holy men has born during Christmas...
Like mr. Holopainen over there!" - Marco Hietala, the bass player of Nightwish | 
07-31-2005, 11:21 AM
|  | Exalted Member | | Join Date: Jun 2005 Location: The land that flows with milk and honey.
Posts: 234
| | Glad to be of assistance  . If any of you might need help with Fallout 2 later, i would be happy to help you, over Private Messaging  .
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