Register Lost Password?  Cookie?
  The time now is 06:00 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Fable II

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #16 (permalink)  
Old 08-15-2006, 02:09 AM
triline beta's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: somewhere in Tamriel
Posts: 297
that would be cool if there was ship travel. I mean teloportation in the 16th-18th century? I dont think so.
__________________
"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
Reply With Quote
  #17 (permalink)  
Old 08-15-2006, 11:50 AM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,905
Blog Entries: 5
Quote:
Originally Posted by triline beta View Post
that would be cool if there was ship travel. I mean teloportation in the 16th-18th century? I dont think so.
I was under the impression that the cullis gates in Fable were similar to teleporters? Anyway, I think they'll most likely make a comeback in Fable 2 and I won't be surprised if they do. They could restrict the cullis gates to main cities and some important points in the map but it will be more of a hassel if you want to travel from place to place especially small towns and villages.

P.S. 1000 posts!! Man. I'm so happy I've made it this far. Time to celebrate and sing, "Celebrate good times, come on!" (section of song taken from 'Celebrate good times' by Village People).
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes

Last edited by DesR85; 08-15-2006 at 11:52 AM. Reason: Add some sentences
Reply With Quote
  #18 (permalink)  
Old 08-15-2006, 12:09 PM
triline beta's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: somewhere in Tamriel
Posts: 297
congrats on 1000 posts . But I was under the impression that this was still albion, just like 500 years later. if that is true, then i guess the cullis gates might still be active, but I dont think that it would fit in with the whole more modern albion...but since it is more modern, their would be more cities, therefore more need of a fast transport system (cullis gates, boat, ect). I think that their will be more water to accomodate the pirates, so I think they should put the cullis gates in the begining and have them fade out or something...that would be ok. But I dont think that guns and teloporters go well together.
__________________
"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
Reply With Quote
  #19 (permalink)  
Old 08-15-2006, 03:18 PM
Mandalorianx's Avatar
Exalted Member
 
Join Date: Jul 2005
Location: on a barron planet
Posts: 459
desr85 GZ with your 1 and 0 and 0 an...hmmm or...and 0 1000 POST*party*

back to topic
it would be cool if the pirates har some sort of tresure like legendery wepond or ALOT of gold,on there ship that you could take.....ofc after that you have kill the pirates on the ship
__________________
Mandalorian code:Throu strengt i gain hounor.Throu hounor i gain power.Throu power i gain victory.The clan shall never fail!
Reply With Quote
  #20 (permalink)  
Old 08-15-2006, 09:11 PM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,905
Blog Entries: 5
Quote:
Originally Posted by triline beta View Post
congrats on 1000 posts .
Thanks, everyone.

Quote:
Originally Posted by triline beta View Post
But I was under the impression that this was still albion, just like 500 years later. if that is true, then i guess the cullis gates might still be active, but I dont think that it would fit in with the whole more modern albion...but since it is more modern, their would be more cities, therefore more need of a fast transport system (cullis gates, boat, ect). I think that their will be more water to accomodate the pirates, so I think they should put the cullis gates in the begining and have them fade out or something...that would be ok. But I dont think that guns and teloporters go well together.
Speaking of cullis gates, why not make them restricted to a certain country of land and you will only be able to travel to towns/cities within that country/state? That would, in my opinion, make use of sea travel should you travel to a different land or country.

About guns, since its the 17th or 18th century, it would make sense for guns to exist by then. In fact, it will suit Fable's setting if Lionhead managed to make them blend in or design them to fit the game. Since its too early to tell how guns will perform in the game, its best to just wait for a gameplay demonstration to see how it all fits.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
Reply With Quote
  #21 (permalink)  
Old 08-16-2006, 06:44 AM
jakey252's Avatar
Member
 
Join Date: Aug 2006
Posts: 25
I seem to remember a pirate in Fable TLC... That ghost in Oakvaile on the beach... so are you sure pirates will still be around?!?!?!?
Reply With Quote
  #22 (permalink)  
Old 08-16-2006, 11:06 AM
triline beta's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: somewhere in Tamriel
Posts: 297
Yes. Quite sure.
__________________
"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
Reply With Quote
  #23 (permalink)  
Old 08-21-2006, 09:24 PM
superbob263's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: Brightwood Castle
Posts: 215
Send a message via MSN to superbob263
Well I think that pirets would be awsome and yes it was a pirate.






P.s. Could we please get back to the topic at hand and stop talking about cuilles gates.
__________________
Dracula stole my chopsticks
Reply With Quote
  #24 (permalink)  
Old 08-22-2006, 02:03 PM
triline beta's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: somewhere in Tamriel
Posts: 297
Quote:
Originally Posted by DesR85 View Post


Speaking of cullis gates, why not make them restricted to a certain country of land and you will only be able to travel to towns/cities within that country/state? That would, in my opinion, make use of sea travel should you travel to a different land or country.
So do you mean to the place wisper comes from? In TLC **spoilers**she goes to her own country, but the ship is attacked by pirates so lionhead might make you able to go there or something? That would be awsome. Perhaps they might put in cononies like Britan had at that period in history, America, India, Pacific islands, ect. Then that would be one cool game, but it might mess with fable a lot, because Albion was so big in the first 2, but in TLC snowspire was a colony thing, wasn't it? So why couldent they expand on that?

@superbob263 we were just compareing ways of fast travel
__________________
"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
Reply With Quote
  #25 (permalink)  
Old 08-22-2006, 02:07 PM
mr_sir's Avatar
Moderator
 
Join Date: Oct 2005
Location: UK
Posts: 3,101
Quote:
Originally Posted by superbob263 View Post
P.s. Could we please get back to the topic at hand and stop talking about cuilles gates.
The cullis gate and boat travel discussion is kind of linked to the topic of pirates as, in my opinion, pirates will be a bit pointless unless boat travel is included and boat travel will be pointless if they use cullis gates too extensively. The only way I can see pirates being useful in the game without boat travel is maybe by having a pirate port somewhere in Albion that is part of a quest etc.
__________________
Moderator of Baldur's Gate, Fable 2, Hellgate:London, Neverwinter Nights 2, The Witcher and VtM:Redemption.
Reply With Quote
  #26 (permalink)  
Old 08-22-2006, 02:18 PM
triline beta's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: somewhere in Tamriel
Posts: 297
Or mabey become a pirate and do quests for them, like the guild in TLC, because I dont think the guild will still be around, so they should let you chose a factions or something....but then that might ruin the game.
__________________
"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
Reply With Quote
  #27 (permalink)  
Old 08-22-2006, 04:33 PM
mr_sir's Avatar
Moderator
 
Join Date: Oct 2005
Location: UK
Posts: 3,101
Quote:
Originally Posted by triline beta View Post
Or mabey become a pirate and do quests for them, like the guild in TLC, because I dont think the guild will still be around, so they should let you chose a factions or something....but then that might ruin the game.
For me, a big part of Fable is the whole Heroes Guild thing so I think they will need to include this. There is no reason why a pirate could not be a hero too though as they do say in Fable that they do not discriminate based on your ethical values
__________________
Moderator of Baldur's Gate, Fable 2, Hellgate:London, Neverwinter Nights 2, The Witcher and VtM:Redemption.
Reply With Quote
  #28 (permalink)  
Old 08-22-2006, 05:27 PM
superbob263's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: Brightwood Castle
Posts: 215
Send a message via MSN to superbob263
Quote:
Originally Posted by mr_sir View Post
The cullis gate and boat travel discussion is kind of linked to the topic of pirates as, in my opinion, pirates will be a bit pointless unless boat travel is included and boat travel will be pointless if they use cullis gates too extensively. The only way I can see pirates being useful in the game without boat travel is maybe by having a pirate port somewhere in Albion that is part of a quest etc.
Well it might be that he is a land locked pirate or it could be that you are just steryo typing pirates they do not all need to use boats they could be affrid of water.
__________________
Dracula stole my chopsticks
Reply With Quote
  #29 (permalink)  
Old 08-22-2006, 05:40 PM
triline beta's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: somewhere in Tamriel
Posts: 297
A pirate afraid of water? I guess that is possible, but not likely. I aree that people might stereiotype pirates a bit too much. I guess Mr_sir is right, that the guild should be there, but should not be the only spot to level up your skills, they should let you do that at a bandit camp thing and a pirate area too...
__________________
"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
Reply With Quote
  #30 (permalink)  
Old 08-22-2006, 05:45 PM
superbob263's Avatar
Exalted Member
 
Join Date: Aug 2006
Location: Brightwood Castle
Posts: 215
Send a message via MSN to superbob263
I also agree about the more places to lvl up I mean you would not want a pirate going in to some high and almity place to learn
__________________
Dracula stole my chopsticks
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com