Register Lost Password?  Cookie?
  The time now is 05:58 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Fable II

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #211 (permalink)  
Old 10-05-2006, 08:08 PM
Member
 
Join Date: Oct 2006
Posts: 3
There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2. On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
Reply With Quote
  #212 (permalink)  
Old 10-09-2006, 09:06 PM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,905
Blog Entries: 5
Quote:
Originally Posted by reedy212 View Post
There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2.
Not bad. I've seen this mechanic in one of Square's titles for the Playstation. It would be interesting to play from 2 perspectives in the game, though I'm not sure if how that would work in Fable 2.

Quote:
Originally Posted by reedy212 View Post
On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
I noticed it too. Well, I admit, the sword does look kind of plain but by that time, the design of the swords at that period is much smaller than the swords in the middle-ages so I'm not surprised to see a sword that looks like it, though I hope that there will be good looking ones.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
Reply With Quote
  #213 (permalink)  
Old 10-10-2006, 05:24 PM
Mandalorianx's Avatar
Exalted Member
 
Join Date: Jul 2005
Location: on a barron planet
Posts: 459
Quote:
Originally Posted by reedy212 View Post
There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2. On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
that would be cool.....
__________________
Mandalorian code:Throu strengt i gain hounor.Throu hounor i gain power.Throu power i gain victory.The clan shall never fail!
Reply With Quote
  #214 (permalink)  
Old 10-10-2006, 05:44 PM
Darth_Juro's Avatar
Banned
 
Join Date: Nov 2005
Location: Korriban
Posts: 102
Send a message via AIM to Darth_Juro Send a message via MSN to Darth_Juro Send a message via Yahoo to Darth_Juro
Quote:
Originally Posted by reedy212 View Post
There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2. On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
that is a good idea and I wouldn't mind playing a game like that again but wouldn't that put a game where you pretty much do anything you want on the same track as say a game where you have to follow certain story lines to progress? if that made any sense.


I wouldn't mind being able to travel other ways besides walking and cullis gates....something like boats would be awesome. and make the weapons actually look like the weapon they are crafted after...i.e: katana looks like a pointy butterknife,great hammer looks like one of those hammers u see at the fair, and great swords look more like well you get the idea.
Reply With Quote
  #215 (permalink)  
Old 10-10-2006, 08:36 PM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,905
Blog Entries: 5
Quote:
Originally Posted by Darth_Juro View Post
Quote:
Originally Posted by reedy212 View Post
There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2. On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
that is a good idea and I wouldn't mind playing a game like that again but wouldn't that put a game where you pretty much do anything you want on the same track as say a game where you have to follow certain story lines to progress? if that made any sense.
I agree. This idea sounds more suitable for a linear game like those that follow a certain story rather than an open-ended game. However, if they can make both of these characters have the freedom of doing whatever they want, that would still maintain a certain form of open-endedness but I'm not sure how this would work. In my opinion, I think they should just stick to letting you choose what character you want rather than allowing you to play 2 characters.

P.S. Happy Belated Birthday, Mandalorianx.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes

Last edited by DesR85; 10-10-2006 at 08:41 PM.
Reply With Quote
  #216 (permalink)  
Old 10-10-2006, 11:14 PM
Darth_Juro's Avatar
Banned
 
Join Date: Nov 2005
Location: Korriban
Posts: 102
Send a message via AIM to Darth_Juro Send a message via MSN to Darth_Juro Send a message via Yahoo to Darth_Juro
Quote:
Originally Posted by DesR85 View Post
I agree. This idea sounds more suitable for a linear game like those that follow a certain story rather than an open-ended game. However, if they can make both of these characters have the freedom of doing whatever they want, that would still maintain a certain form of open-endedness but I'm not sure how this would work. In my opinion, I think they should just stick to letting you choose what character you want rather than allowing you to play 2 characters.

P.S. Happy Belated Birthday, Mandalorianx.
Now that I agree 100% with....that would make Fable 2 one of the best if not THE best game to come out.


and Happy Belated Bday Mandalorianx ^_^
Reply With Quote
  #217 (permalink)  
Old 10-11-2006, 03:32 AM
Mandalorianx's Avatar
Exalted Member
 
Join Date: Jul 2005
Location: on a barron planet
Posts: 459
Quote:
Originally Posted by DesR85 View Post
I agree. This idea sounds more suitable for a linear game like those that follow a certain story rather than an open-ended game. However, if they can make both of these characters have the freedom of doing whatever they want, that would still maintain a certain form of open-endedness but I'm not sure how this would work. In my opinion, I think they should just stick to letting you choose what character you want rather than allowing you to play 2 characters.

P.S. Happy Belated Birthday, Mandalorianx.
yeah i agree, more freedom more funn...

LOL....thx DesR85 and Darth Juro
__________________
Mandalorian code:Throu strengt i gain hounor.Throu hounor i gain power.Throu power i gain victory.The clan shall never fail!
Reply With Quote
  #218 (permalink)  
Old 11-01-2006, 07:59 PM
Mask of Jack's Avatar
Member
 
Join Date: May 2006
Location: pimpvill
Posts: 26
Exclamation characters body

i think that if you want a big strong buff character u would have to work at it such as picking up big boulders remember in fable and tlc they had the different things u could upgrade well in strength it showed him picking up the boulder and if u want to be tougher u would have to fight and be able to take pain all this could be done by rappidly tapping a button like in grand theft auto and once u tapped it to the end of the bar u would restart and repeat process also i think that u should be able to smoke pipes or have jobs i heard u could be but no sure
__________________
I am the mask wear me, wear me and i will give you more power than you could imagen
Reply With Quote
  #219 (permalink)  
Old 11-03-2006, 01:51 AM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,905
Blog Entries: 5
Quote:
Originally Posted by Mask of Jack View Post
i think that if you want a big strong buff character u would have to work at it such as picking up big boulders remember in fable and tlc they had the different things u could upgrade well in strength it showed him picking up the boulder and if u want to be tougher u would have to fight and be able to take pain all this could be done by rappidly tapping a button like in grand theft auto and once u tapped it to the end of the bar u would restart and repeat process
Yeah. I've seen this role-play element before in Grand Theft Auto: San Andreas. Quite logical and very interesting indeed, this mechanic (and also quite unique too). If this mechanic was implemented in Fable 2, I think it will make the leveling up process more logical.

Quote:
Originally Posted by Mask of Jack View Post
also i think that u should be able to smoke pipes or have jobs i heard u could be but no sure
I don't recall coming across smoking pipes and jobs when I read most of the reports relating to Fable 2's development. The most Peter Molyneux mentioned was the unconditional love feature and some tidbits related to combat and the game world.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes

Last edited by DesR85; 11-03-2006 at 01:55 AM. Reason: Editing sentences
Reply With Quote
  #220 (permalink)  
Old 11-05-2006, 07:15 PM
Darth_Juro's Avatar
Banned
 
Join Date: Nov 2005
Location: Korriban
Posts: 102
Send a message via AIM to Darth_Juro Send a message via MSN to Darth_Juro Send a message via Yahoo to Darth_Juro
Quote:
Originally Posted by DesR85 View Post
Yeah. I've seen this role-play element before in Grand Theft Auto: San Andreas. Quite logical and very interesting indeed, this mechanic (and also quite unique too). If this mechanic was implemented in Fable 2, I think it will make the leveling up process more logical.


I don't recall coming across smoking pipes and jobs when I read most of the reports relating to Fable 2's development. The most Peter Molyneux mentioned was the unconditional love feature and some tidbits related to combat and the game world.
what is this unconditonal love feature? do you know where I can find info on it? I think they should add a feature were you can own a casino or something.....where other npc's pay to play your games...the more money you put into your casino the better the games the more money npc's have to pay to play. that would be a good mini game type thing. also make it where you can get a job or something after the game ends and you don't have any more quests to do....that way playing after you've done everything you could possibly do doesn't get boring.
Reply With Quote
  #221 (permalink)  
Old 11-05-2006, 07:55 PM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,905
Blog Entries: 5
Quote:
Originally Posted by Darth_Juro View Post
what is this unconditonal love feature? do you know where I can find info on it?
The mention of unconditional love can be found in this article from Gamespot.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
Reply With Quote
  #222 (permalink)  
Old 11-05-2006, 08:14 PM
Darth_Juro's Avatar
Banned
 
Join Date: Nov 2005
Location: Korriban
Posts: 102
Send a message via AIM to Darth_Juro Send a message via MSN to Darth_Juro Send a message via Yahoo to Darth_Juro
Quote:
Originally Posted by DesR85 View Post
The mention of unconditional love can be found in this article from Gamespot.
wow thanks for that des I didn't see that article....OMG I WANT IT NOW!!!!!!!!!!!!!!!!!!!!
Reply With Quote
  #223 (permalink)  
Old 11-06-2006, 10:24 AM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,905
Blog Entries: 5
I don't know if anyone ever broached the hero save issue but I do have a certain idea as to how to improve the hero save feature. It could be designed in a way like if you enter the quest area, you will be given that option only (the same as Fable's). But, instead of dying and ending up at the last world save with all the equipment you gather while undergoing that failed quest, you will get the chance to load from the last hero save within the confines of the quest area (and the items you collect after this hero save will not be there).

Just think of it like a quick save feature implemented in most games. Sometimes I'm bad at explaining something so forgive me if my above statements are hard to follow.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
Reply With Quote
  #224 (permalink)  
Old 12-02-2006, 08:46 AM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,905
Blog Entries: 5
About the jumping idea mentioned here a lot of times, I would like to expand on this idea a little bit. When you come across a small ledge, walking forward will make the main character climb over it. As for ledges that are slightly unreachable, he/she should jump and grab on the ledge. Afterwards, the main character will lift himself up that ledge.

These ideas are from the Prince of Persia: The Sands of Time.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
Reply With Quote
  #225 (permalink)  
Old 12-03-2006, 03:44 PM
matthewd's Avatar
Exalted Member
 
Join Date: May 2006
Location: netherlands
Posts: 428
Quote:
Originally Posted by DesR85 View Post
About the jumping idea mentioned here a lot of times, I would like to expand on this idea a little bit. When you come across a small ledge, walking forward will make the main character climb over it. As for ledges that are slightly unreachable, he/she should jump and grab on the ledge. Afterwards, the main character will lift himself up that ledge.

These ideas are from the Prince of Persia: The Sands of Time.
Then you should try Warrior within and Two thrones to... POP games are Awsome... to bad the trilogy ended here...
But do you want to create fable or an action adventure game... ill challenge you to climb a ledge with a bright plate suite on.... Including the holy warrior helmet.....Good luck on it
Lets have a game that makes sense to
__________________
The Flash Signature
** Fable Specialist**
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com