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  #16 (permalink)  
Old 08-21-2006, 08:13 PM
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Originally Posted by matthewd View Post
How about a spell the change urself to somekind of monster or something
A transformation spell? Good idea. To add to that idea, maybe they can make the spell work like targeting an enemy and when you activate the spell, you will transform into that enemy. Can also try it on friendly units too. That would be a good idea.
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  #17 (permalink)  
Old 08-22-2006, 01:08 PM
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Originally Posted by DesR85 View Post
A transformation spell? Good idea. To add to that idea, maybe they can make the spell work like targeting an enemy and when you activate the spell, you will transform into that enemy. Can also try it on friendly units too. That would be a good idea.
And as long as ur mana will provide u will B able to stay that beast...
Anyway it would B nice to have diffrent spells for diffrent enemys like agumentations... Like u can a transfrom in a three of animals timed right will make u victorious
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  #18 (permalink)  
Old 08-22-2006, 03:32 PM
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Quote:
Originally Posted by DesR85 View Post
A transformation spell? Good idea. To add to that idea, maybe they can make the spell work like targeting an enemy and when you activate the spell, you will transform into that enemy. Can also try it on friendly units too. That would be a good idea.
Something like the druid shapeshifter spells in the Forgotton Realms games would be pretty good. I'd love to temporarily shapechange into a Hobbe or a Balverine in order to rescue someone

I'm not sure about changing into an enemy you target though - would that work on bandits and other humans too? It would be great if there was a spell that has quite a short duration but allows you to look like a bandit (or any other human you target) so you can sneak past a bandit lookout post.
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  #19 (permalink)  
Old 08-22-2006, 07:56 PM
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Anyway it would B nice to have diffrent spells for diffrent enemys like agumentations... Like u can a transfrom in a three of animals timed right will make u victorious
Why not use one spell for all enemies? It would be much simpler that way, or they could impose limits as to what type of enemy you can transform into like at Lv 1, you can only transform into a wasp or hobbe at maximum and when you reach Lv 2, you can transform into a balverine or something at that level for example.

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I'm not sure about changing into an enemy you target though - would that work on bandits and other humans too?
Maybe, though I was thinking of getting a disguise to sneak into enemy territory (like grabbing a suit from a dead enemy) but its slightly off-topic here. I'd much prefer if the spell worked on monsters, though.

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It would be great if there was a spell that has quite a short duration but allows you to look like a bandit (or any other human you target) so you can sneak past a bandit lookout post.
Why not make the spell indefinite? Like once you cast that spell, you will stay as that enemy until you cast that spell again, you will change back to normal? It will be less frustrating that way. Also, I was thinking that if you cast that spell right in front of an enemy, your cover would have been blown.
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Last edited by DesR85; 08-22-2006 at 08:01 PM. Reason: Adding sentences
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  #20 (permalink)  
Old 08-22-2006, 09:35 PM
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Why not make the spell indefinite?
If the spell is indefinate then it would make it easy to just walk past people instead of fighting them. If its short then you would be forced to use it as an extension to sneaking around.
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  #21 (permalink)  
Old 08-23-2006, 05:51 AM
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If the spell is indefinate then it would make it easy to just walk past people instead of fighting them. If its short then you would be forced to use it as an extension to sneaking around.
A time limit would be fine for a spell like that. The higher the level, the longer you will stay in that disguise. It would provide some form of challenge and you have to find an unguarded corner before the timer runs out.
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  #22 (permalink)  
Old 08-23-2006, 11:44 AM
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i would refer to that more as some kind of spell like Shadow melt.. wher eu can break in someones house and when he is awake he melt in the shadow....
And to add to that.. they should Make a one hit Kill spell for the ultimate infultration experiance.. it will not work in nomral combat but when sneaking and poeple arent aware of u u can kill them with one hit....
This is also a move option for NON-spell type of fighting.. But ill quess ill B going of topic then... Ill quit it here
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  #23 (permalink)  
Old 08-23-2006, 01:20 PM
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I say they should have one were the ground just opens up and a earthquake opens up right under your enemies.
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  #24 (permalink)  
Old 08-30-2006, 02:30 PM
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I really liked the Berserk spell, the animation as well as the effect.

I think it'd be sweet if they had a few shapeshifting spells as well as a few more summoning spells.
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  #25 (permalink)  
Old 08-30-2006, 08:24 PM
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Originally Posted by Crenshinibon View Post
I really liked the Berserk spell, the animation as well as the effect.
Agreed. You look fierce once you activate the Berserk spell and the effect of the transformation is kind of cool too.

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Originally Posted by Crenshinibon View Post
..... a few more summoning spells.
To add to that idea, why not have a summoning spell where you have to kill a certain monster in order to summon that monster? Also, it can go on a selection basis where if you choose the summon spell, you will be prompted to choose which monster to summon. I think it would be much better than using a weak summon to kill off a stronger monster in order to change into that monster.
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  #26 (permalink)  
Old 11-12-2006, 02:56 PM
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maybe a stupid idea....

ïn F:TLC i did'nt feel like there was a true evil spell so what about some kind of a Black Fire spells(some kind of a demonic flames) that you have to be full evil to get.
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  #27 (permalink)  
Old 11-21-2006, 05:48 AM
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Not sure if this kind of spell is a good idea but what about a magic spell that summons clones of the player character (the number of clones depends on the level of mastery of that spell). Might sound like a good idea for additional help and for confusing enemies.
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  #28 (permalink)  
Old 12-02-2006, 09:09 AM
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Good and Evil ?

I think as a heavey magic user that there spells that only a good person can learn and spells that an evil person can learn I think that would be very cool and i also think that they should upgrad assassians rush in the sence that in the lower levils of the spell it is normal but if you max the spell then while the spell is in motion i think it should stab the guy in a backwards motion that would be very cool

and sorry if someone has posted somthing like this i didn't see it !
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  #29 (permalink)  
Old 12-08-2006, 04:23 PM
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name: Penetrating Projectile

Imbues your gun or bow with the power to shoot right through an enemy and hit another enemy that is behind that one
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  #30 (permalink)  
Old 12-08-2006, 06:55 PM
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name: Penetrating Projectile

Imbues your gun or bow with the power to shoot right through an enemy and hit another enemy that is behind that one
Good idea. This reminds me of the armour piercing bullet, come to think of it. This spell will be very useful when dealing with groups of enemies and especially heavily armoured enemies.
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