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  #16 (permalink)  
Old 09-22-2006, 01:00 AM
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Originally Posted by Lady Dragonfly View Post
Honestly, I don't recall a game where I could not beat a boss. And you know what? We are supposed to win. And for me the uber-difficult boss is not a hallmark of a good RPG/adventure game. I have different criteria but it is just me.
Agreed. Most games would always want a player to kill a boss, no matter how difficult or easy it is. However, while I do like bosses where they can be killed by ordinary attack, I honestly would like some bosses to be killed by a certain method rather than just any ordinary attack. I'll elaborate more on this: Let's say there is this boss which is immune to all forms of ordinary attacks. But your task is to still kill it nonetheless. You have to lure it into a narrow passage until you reach a chamber where a large lighter is. Head into a room, and when the boss reach that room with the huge lighter, lock the doors, flip the switch and watch the boss burn to death.

I honestly don't know if this idea is good but I just want to bring up a boss fight that breaks the tedium of merely hack-and-slash the bosses to death like what you see in Fable: The Lost Chapters.

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And let it be a beautiful free-roaming world with lots of chicken to kick!!!
Good one. I would also like to see different animals in places like a wide open jungle.
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  #17 (permalink)  
Old 09-22-2006, 03:04 AM
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Originally Posted by Lady Dragonfly View Post
I agree, variety of all kinds makes life interesting.
I played Fable relatively long time ago but I am pretty sure it took me more than one minute to win in the end. Later I attempted to replay but it was rather boring... If they would make a sequel I will play it.

And let it be a beautiful free-roaming world with lots of chicken to kick!!!
Thinking about it, I'd be happy with a non free-roaming world as long as there is a bit more variety. Was it just me or did anyone else get fed up of always having to fight bandits in Fable? If they make the maps a bit larger then they wouldn't necessarily have to have a free roaming world I guess.
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  #18 (permalink)  
Old 09-22-2006, 12:50 PM
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I totally agree about the boss-fight. I like the term confrontation better; it implies more than a direct assault when all you have to do is hack-n-slash with abandon, gulp a healing potion, hack-n-slash, gulp... hack... gulp... hack... for "more-than-a-minute" until you adversary bites the dust with a final infernal cry, amidst lightning, flames, billowing smoke and other special effects.
There should be optional solutions. Like in Bard's Tale for instance.
And I can imagine a situation when your final boss might not be a dragon or a demon or a lich or just a mean guy with a huge axe. I would like to see more intelligent enemies I have to outwit.
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  #19 (permalink)  
Old 09-23-2006, 08:02 AM
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Originally Posted by mr_sir View Post
only there is more scope for a bit of variety in a free roaming world instead of just endless bandits and hobbes as there will be a wider area to be inhabited by weird and wonderful monsters to fight.
I agree on this to, what i would also like is that u could learn on the things new species do and live, like new spells new armor, More kinds of food instead of fish and applepie.
Like u have people roaming trhoug albions and bandits, so will u have the orcs that are inhabited Live in city's u can pay a visit and the evil orcs that attack( just an exsample ), the new land should feature this.
also what i would like are bigger mapsections so u dont have to load each section over and over again. Like putting whole darkwood in one sections and all of greatwood In one to to.
anyway i would like to have the parts of albion featured in Fable: The Lost Chapters worked out in it to, so u can still go to oakvale in fable two.
I would like to have some more side quests to, Like 500 quests more I dont like finishing a game in 5 houres.
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Last edited by matthewd; 09-23-2006 at 08:07 AM. Reason: inserting some other ideas
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  #20 (permalink)  
Old 09-23-2006, 08:44 AM
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Not only would I like to see bandits and other monsters roaming through the wilderness of Albion but I would also like to see armed guards patrolling the land as well, especially the routes taken by traders. I mean, traders going around unescorted looks kind of weird to me and you know that most traders have very little to no weapons training at all, making them easy pickings for wandering bandits. If armed guards are around, at least it would add a sense of logic and it would be fun to see both guards and bandits fight among each other whenever the bandits attack the traders.
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  #21 (permalink)  
Old 09-23-2006, 02:49 PM
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there are armed guards patroling the wilderness in fable/tlc.

ive also found out that the more guards and traiders you kill the more guards will patrol the area.(and of course there will be less traiders)
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  #22 (permalink)  
Old 09-23-2006, 09:37 PM
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Originally Posted by Turkey Chaser View Post
there are armed guards patroling the wilderness in fable/tlc.

ive also found out that the more guards and traiders you kill the more guards will patrol the area.(and of course there will be less traiders)
Hmm. Okay. Yeah, I did see some guards on patrol but usually very few of them and you'll only see them quite late in the game. Not only that but also that there is only one guard per map and it feels kind of lacking in security, at least to me.

I'd very much prefer if there is a four-man guard squad patrolling the area to give it more of a secure feeling. Like if they are areas that have a heavy concentration of bandits and monsters, then the guards in those areas will be more heavily armoured and fully armed. In more peaceful areas, then the guards are lightly armed and armoured.
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  #23 (permalink)  
Old 09-24-2006, 12:37 PM
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Originally Posted by DesR85 View Post
I'd very much prefer if there is a four-man guard squad patrolling the area to give it more of a secure feeling. Like if they are areas that have a heavy concentration of bandits and monsters, then the guards in those areas will be more heavily armoured and fully armed. In more peaceful areas, then the guards are lightly armed and armoured.

i think that this is a good idea but becaue of it bandits would eiher have to stay in large groups, go completely (or almost so) OR they would have to have more secret camps underground or hidden in forest etc
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  #24 (permalink)  
Old 09-24-2006, 03:11 PM
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So, you want to be secure from monsters and bandits? In an action game?!
Well...OK...
I also feel that the idea of traders walking up and down the road in the areas infested by vermin is preposterous but instead of adding patrols I would eliminate the traders. The only traveling traders there should be the ones you personally escort. For money. Anyway, those traders sell junk and practically useless. I would rather have heavily guarded camps with two-three salesmen selling decent stuff. I like the idea of a larger map with trader camps that can provide quests as well. How about helping one merchant ruin his competitor? And then helping the loosing side retaliate?
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  #25 (permalink)  
Old 09-24-2006, 07:08 PM
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Originally Posted by Lady Dragonfly View Post
So, you want to be secure from monsters and bandits? In an action game?!
Well, not exactly. I just want to see some logic whenever you enter areas that have heavy concentration of monsters or bandits or both of them. Seeing heavily armoured guards and a larger number of them will give you the feeling about how dangerous the place is. Also, in case you come up with a tough monster, any nearby patrol will help you out.

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I also feel that the idea of traders walking up and down the road in the areas infested by vermin is preposterous but instead of adding patrols I would eliminate the traders. The only traveling traders there should be the ones you personally escort. For money.
Well, it depends. Traders will have to brave some of the dangerous areas in order to get to where they want to go but maybe the number of traders frequenting that area will be a lot less compared to more safer areas due level of danger that area poses.
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  #26 (permalink)  
Old 09-24-2006, 10:10 PM
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No traders in their right mind will brave a dangerous area without an armed escort. They do that in games like Fable only. Respectable merchants have wagons loaded with goods and they hire strong lads bearing arms to protect their property.
Anyway, those poor peddlers fighting monsters in the forest just pretend that they need help to get out. Because they don't. They love their forest. They walk up and down the same path, battle local fauna, stop for a sec to open a tatoo parlor (in their beloved forest) and go straight back to fighting.
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  #27 (permalink)  
Old 09-25-2006, 10:12 AM
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Originally Posted by Lady Dragonfly View Post
So, you want to be secure from monsters and bandits? In an action game?!
Well...OK...
I also feel that the idea of traders walking up and down the road in the areas infested by vermin is preposterous but instead of adding patrols I would eliminate the traders. The only traveling traders there should be the ones you personally escort. For money. Anyway, those traders sell junk and practically useless. I would rather have heavily guarded camps with two-three salesmen selling decent stuff. I like the idea of a larger map with trader camps that can provide quests as well. How about helping one merchant ruin his competitor? And then helping the loosing side retaliate?

im not saying that, im saying that the crime would have to become more secretive or become very large groups. Also the enemys in the game dont have to be bandits they could be a band of foreign mercanarys hired by a warring country to albion or obviosly an army of the warring country.
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  #28 (permalink)  
Old 09-25-2006, 12:27 PM
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im not saying that, im saying that the crime would have to become more secretive or become very large groups. Also the enemys in the game dont have to be bandits they could be a band of foreign mercanarys hired by a warring country to albion or obviosly an army of the warring country.
I am not an expert on organized crime but I am pretty sure that there is a difference between common bandits and a group of foreign mercenaries hired by a "warring country". The former is a domestic by-product, outlaws making living by plunder; the latter are invaders, a conquering army. The game can introduce both, of course, but the presence of foreign mercenaries means that Albion is at war and that would change the whole aspect of the game world, make it less funny in my opinion.

I have nothing against secret bandit lairs, it is quite natural for the outlaws to hide. But they have to come out to pursue their goals so you would see them ambushing trader caravans.
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  #29 (permalink)  
Old 09-25-2006, 01:08 PM
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The thing that also Irretate me are the people saying
Quote:
Originally Posted by villager in Oakvale
Yesterday I saw twinblade the leader of the bandits
Or
Quote:
Originally Posted by Maze during the audiance in Oakvale
The attacks on the city have been rather strong the past time
Then I ask myself where am I when the bandits come to raid the city.
The only bandits i see are the once chilling out in greatwood chewing on a raisenut waiting to get shot in the head with an arrow.
Where is the action, The new albion should need real bandit attacks where posses will barge into a city plundering the stocks.(asside from the quests)
There should B corruption and foul Play of majors, And for pete sake let me come into a city where guards are fighting for there life's and citys against bandits who intend to raid the most precious thing they are fighting for.

Quote:
Originally Posted by DesR85 View Post
I'd very much prefer if there is a four-man guard squad patrolling the area to give it more of a secure feeling. Like if they are areas that have a heavy concentration of bandits and monsters, then the guards in those areas will be more heavily armoured and fully armed. In more peaceful areas, then the guards are lightly armed and armoured.
also about the mercanarys i agree on DesR statement The security lacks making the feeling occure that u are the only one in there fighting I havnt seen a sinlge guard in darkwood I saw one in barrowfields, and The picnic area (and the citys ofcourse ). Thats all folks, They should have partolling man wlking arround in groups.
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Last edited by matthewd; 09-25-2006 at 01:14 PM.
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  #30 (permalink)  
Old 09-27-2006, 10:16 PM
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Originally Posted by Lady Dragonfly View Post
I would like to see a bigger realm, with political intrigue that you can't guess within first ten minutes. Maybe two kingdoms that are on the brink of a war. It is cool to travel between two different countries to uncover a plot within plot within plot while shady and prominent characters on both sides try do backstab, poison and seduce you.
I agree, I'd like to have some competition in villages and certain lands. It would be cool if there was political unrest. Like kings or mayors of towns or villages were having trouble with the populace. As the hero you could either help the tyrant and strike fear into the people by squashing the leaders of the resistant movements or help the the resistant movements overthrow the tyrant and either put u in place or you could just have them put someone else in charge. Also I think it would be cool to organize militias/raiders and either defend a village from a HUGE number of enemies or raid a town with MANY guards. In TLC i would gather a large group of bandits from twin blade's camp and ravage the oakvale and other places.
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