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04-04-2005, 09:28 AM
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Originally Posted by Grimar how realistic is it with 20 attacks per round?? one round is 6 seconds, and 20:6=3,33. so that will say 3+ attacks a second!! now where did RPing go  | What are you talking about? How do 20 attacks per round exclude roleplaying?
Also, 20 attacks is nothing
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04-04-2005, 09:43 AM
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| | sorry! a hasted reply...(ashamed  ) my thought was 20 attacks=a bit non-realistic. non-realistic often leads to bad RPing(my experience tells me so...)
but you can RP with a power character.
120 attacks  didnt even know it was possible at such a low lvl...
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04-04-2005, 11:14 AM
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Originally Posted by Mr.Waesel | It got much more to do with role playing than that thing you posted.  And I only wrote about it since we started to talk about attacks back there.
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Originally Posted by Luis Antonio ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift  | Quote: |
Originally Posted by Luis Antonio Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah! | | 
04-05-2005, 01:41 AM
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Originally Posted by Fiberfar It got much more to do with role playing than that thing you posted.  | Please explain how what I posted has got less to do with roleplaying? Is it a function of the number of attacks per round? Guess I'd better play a Survivor or Warhulk then, because I don't want people to think I don't roleplay.
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04-05-2005, 02:06 AM
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Originally Posted by Mr.Waesel Not if all of those are at -10% (or less) and half of those at half strength. TWF is ass. Don't use it. (unless you have lots of dice etc.) | Considering my existing ranger build, with his 6 attacks a round, only has one that is a negative modifier, I fail to see the downside.
Not only that, but unlike you, it seems, I don't play pure power game. If I did, I would've stuck with my two-headed Ogre Barbarian who had a +23 as his to-hit modifier. | 
04-05-2005, 02:16 AM
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Originally Posted by Aegis I fail to see the downside. | All the attacks are at -2 (10% less chance to hit), and your off hand attacks only add half strength to damage.
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04-05-2005, 03:19 AM
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Originally Posted by Mr.Waesel All the attacks are at -2 (10% less chance to hit), and your off hand attacks only add half strength to damage. | Note: weapons used are a Dwarven Waraxe +3 and a Warhammer +3 with a level 15 Dwarven Ranger (STR 19)
Again, I fail to see a real downside. I get 6 attacks a round at level 15 (2nd and 3rd off hand being made at -5/-10 respectively), all of which doing on average 7-8 damage a hit. If I were to use one weapon, in this case the dwarven waraxe +3 (1d10+3+STRx1.5) for 3 attacks a round, I'd be doing an about 10-12 damage average.
The totals here being:
TWF: 7/8x6 = 42/48
THF: 10/11x3 = 30/36
Even if I only hit with 4 of those attacks on average, I'm still doing about 28/32 damage, roughly. Not only that, but those are extra chances for criticals.
Also, if you want to start bringing in other aspects to it all, I can take Two Weapon defense, which grants me +1 AC when fighting with two weapons, or +2 if I go full defense, supplementing my AC slightly.
So, again, I fail to see a real downside to TWF. Instead, I see it has it's advantages, just as fighting with a two-handed weapon. | 
04-05-2005, 05:41 AM
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Originally Posted by Aegis Note: weapons used are a Dwarven Waraxe +3 and a Warhammer +3 with a level 15 Dwarven Ranger (STR 19)
Again, I fail to see a real downside. I get 6 attacks a round at level 15 (2nd and 3rd off hand being made at -5/-10 respectively), all of which doing on average 7-8 damage a hit. If I were to use one weapon, in this case the dwarven waraxe +3 (1d10+3+STRx1.5) for 3 attacks a round, I'd be doing an about 10-12 damage average.
The totals here being:
TWF: 7/8x6 = 42/48
THF: 10/11x3 = 30/36
Even if I only hit with 4 of those attacks on average, I'm still doing about 28/32 damage, roughly. Not only that, but those are extra chances for criticals.
Also, if you want to start bringing in other aspects to it all, I can take Two Weapon defense, which grants me +1 AC when fighting with two weapons, or +2 if I go full defense, supplementing my AC slightly.
So, again, I fail to see a real downside to TWF. Instead, I see it has it's advantages, just as fighting with a two-handed weapon. | First off, some comments.
- Your strength is abysmally low. That is in advantage for the TWF'er
- You are using a nonlight offhand weapon, meaning an unecessary -2 to hit extra. This is advantage for the THF'er.
Now, AFAICT you win the damage contest for this particular character. However, you are still a level 15 character attacking at +18 for 1d10+7. That's...slightly under par, so you're not very effective regardless.
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04-05-2005, 06:00 AM
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| | Just to go further into this "off topic" debate  - but since when is 19 str low for a L15 ranger?
Especially if going for a balanced "roleplaying" stat point assignment, instead of for instance, an 8 int/wis barbarian with only focus on strenght?
Aegis never claimed his character was "uber", only that TWF wasn't neasecarily bad and in some situations could actually be better. | 
04-05-2005, 06:32 AM
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| | | Well, there's lots of easy ways to get high strength. At that level, just asking your wizard buddy to polymorph you into a Firbolg gives you 36 strength.
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04-05-2005, 07:20 AM
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| | | Back to thread... This is getting rediculous, people. If I recall correctly, the original question was wether to stay with the greatsword or choose the bastard sword feat. Personnaly, I think the character would be more likely to stick with what they are familiar with. If the question is what feat to choose, try looking at one of the non-martial feats. SOme of them can be pretty useful and would help to make for a much more enjoyable bit of RPing. | 
04-05-2005, 07:21 AM
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Originally Posted by Mr.Waesel Please explain how what I posted has got less to do with roleplaying? Is it a function of the number of attacks per round? Guess I'd better play a Survivor or Warhulk then, because I don't want people to think I don't roleplay. | Not to be rude.. but did you ignore the smiley with purpose? I will never consider something with 20+ attacks a roleplaying character except a 20 armed monster.
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Originally Posted by Luis Antonio ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift  | Quote: |
Originally Posted by Luis Antonio Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah! | | 
04-05-2005, 07:24 AM
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Originally Posted by Fiberfar Not to be rude.. but did you ignore the smiley with purpose? I will never consider something with 20+ attacks a roleplaying character except a 20 armed monster. | I ask again: why?
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04-05-2005, 07:27 AM
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Originally Posted by Mr.Waesel Well, there's lots of easy ways to get high strength. At that level, just asking your wizard buddy to polymorph you into a Firbolg gives you 36 strength. | And most of which are situational.
It isn't like you carry a wizard buddy with polymorph in your packpocket for eash access to the 36strength  | 
04-05-2005, 07:34 AM
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Originally Posted by Mr.Waesel I ask again: why? | Because I dislike the consept of "power powerbuilds". Builds that focus on one ability and got a high one, okay. But builds like the one you posted with 120 attacks per round, that just destroy any consept with the game IMHO.
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Originally Posted by Luis Antonio ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift  | Quote: |
Originally Posted by Luis Antonio Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah! | | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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