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  #31 (permalink)  
Old 04-04-2005, 09:28 AM
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Quote:
Originally Posted by Grimar
how realistic is it with 20 attacks per round?? one round is 6 seconds, and 20:6=3,33. so that will say 3+ attacks a second!! now where did RPing go
What are you talking about? How do 20 attacks per round exclude roleplaying?

Also, 20 attacks is nothing
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  #32 (permalink)  
Old 04-04-2005, 09:43 AM
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sorry! a hasted reply...(ashamed ) my thought was 20 attacks=a bit non-realistic. non-realistic often leads to bad RPing(my experience tells me so...)
but you can RP with a power character.

120 attacks didnt even know it was possible at such a low lvl...
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  #33 (permalink)  
Old 04-04-2005, 11:14 AM
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Quote:
Originally Posted by Mr.Waesel
What are you talking about? How do 20 attacks per round exclude roleplaying?

Also, 20 attacks is nothing
It got much more to do with role playing than that thing you posted. And I only wrote about it since we started to talk about attacks back there.
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  #34 (permalink)  
Old 04-05-2005, 01:41 AM
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Quote:
Originally Posted by Fiberfar
It got much more to do with role playing than that thing you posted.
Please explain how what I posted has got less to do with roleplaying? Is it a function of the number of attacks per round? Guess I'd better play a Survivor or Warhulk then, because I don't want people to think I don't roleplay.
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  #35 (permalink)  
Old 04-05-2005, 02:06 AM
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Quote:
Originally Posted by Mr.Waesel
Not if all of those are at -10% (or less) and half of those at half strength.

TWF is ass. Don't use it. (unless you have lots of dice etc.)
Considering my existing ranger build, with his 6 attacks a round, only has one that is a negative modifier, I fail to see the downside.

Not only that, but unlike you, it seems, I don't play pure power game. If I did, I would've stuck with my two-headed Ogre Barbarian who had a +23 as his to-hit modifier.
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  #36 (permalink)  
Old 04-05-2005, 02:16 AM
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Originally Posted by Aegis
I fail to see the downside.
All the attacks are at -2 (10% less chance to hit), and your off hand attacks only add half strength to damage.
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  #37 (permalink)  
Old 04-05-2005, 03:19 AM
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Quote:
Originally Posted by Mr.Waesel
All the attacks are at -2 (10% less chance to hit), and your off hand attacks only add half strength to damage.
Note: weapons used are a Dwarven Waraxe +3 and a Warhammer +3 with a level 15 Dwarven Ranger (STR 19)
Again, I fail to see a real downside. I get 6 attacks a round at level 15 (2nd and 3rd off hand being made at -5/-10 respectively), all of which doing on average 7-8 damage a hit. If I were to use one weapon, in this case the dwarven waraxe +3 (1d10+3+STRx1.5) for 3 attacks a round, I'd be doing an about 10-12 damage average.

The totals here being:

TWF: 7/8x6 = 42/48
THF: 10/11x3 = 30/36

Even if I only hit with 4 of those attacks on average, I'm still doing about 28/32 damage, roughly. Not only that, but those are extra chances for criticals.

Also, if you want to start bringing in other aspects to it all, I can take Two Weapon defense, which grants me +1 AC when fighting with two weapons, or +2 if I go full defense, supplementing my AC slightly.

So, again, I fail to see a real downside to TWF. Instead, I see it has it's advantages, just as fighting with a two-handed weapon.
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  #38 (permalink)  
Old 04-05-2005, 05:41 AM
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Quote:
Originally Posted by Aegis
Note: weapons used are a Dwarven Waraxe +3 and a Warhammer +3 with a level 15 Dwarven Ranger (STR 19)
Again, I fail to see a real downside. I get 6 attacks a round at level 15 (2nd and 3rd off hand being made at -5/-10 respectively), all of which doing on average 7-8 damage a hit. If I were to use one weapon, in this case the dwarven waraxe +3 (1d10+3+STRx1.5) for 3 attacks a round, I'd be doing an about 10-12 damage average.

The totals here being:

TWF: 7/8x6 = 42/48
THF: 10/11x3 = 30/36

Even if I only hit with 4 of those attacks on average, I'm still doing about 28/32 damage, roughly. Not only that, but those are extra chances for criticals.

Also, if you want to start bringing in other aspects to it all, I can take Two Weapon defense, which grants me +1 AC when fighting with two weapons, or +2 if I go full defense, supplementing my AC slightly.

So, again, I fail to see a real downside to TWF. Instead, I see it has it's advantages, just as fighting with a two-handed weapon.
First off, some comments.
- Your strength is abysmally low. That is in advantage for the TWF'er
- You are using a nonlight offhand weapon, meaning an unecessary -2 to hit extra. This is advantage for the THF'er.

Now, AFAICT you win the damage contest for this particular character. However, you are still a level 15 character attacking at +18 for 1d10+7. That's...slightly under par, so you're not very effective regardless.
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  #39 (permalink)  
Old 04-05-2005, 06:00 AM
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Just to go further into this "off topic" debate - but since when is 19 str low for a L15 ranger?
Especially if going for a balanced "roleplaying" stat point assignment, instead of for instance, an 8 int/wis barbarian with only focus on strenght?


Aegis never claimed his character was "uber", only that TWF wasn't neasecarily bad and in some situations could actually be better.
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  #40 (permalink)  
Old 04-05-2005, 06:32 AM
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Well, there's lots of easy ways to get high strength. At that level, just asking your wizard buddy to polymorph you into a Firbolg gives you 36 strength.
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  #41 (permalink)  
Old 04-05-2005, 07:20 AM
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Back to thread...

This is getting rediculous, people. If I recall correctly, the original question was wether to stay with the greatsword or choose the bastard sword feat. Personnaly, I think the character would be more likely to stick with what they are familiar with. If the question is what feat to choose, try looking at one of the non-martial feats. SOme of them can be pretty useful and would help to make for a much more enjoyable bit of RPing.
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  #42 (permalink)  
Old 04-05-2005, 07:21 AM
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Quote:
Originally Posted by Mr.Waesel
Please explain how what I posted has got less to do with roleplaying? Is it a function of the number of attacks per round? Guess I'd better play a Survivor or Warhulk then, because I don't want people to think I don't roleplay.
Not to be rude.. but did you ignore the smiley with purpose? I will never consider something with 20+ attacks a roleplaying character except a 20 armed monster.
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  #43 (permalink)  
Old 04-05-2005, 07:24 AM
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Quote:
Originally Posted by Fiberfar
Not to be rude.. but did you ignore the smiley with purpose? I will never consider something with 20+ attacks a roleplaying character except a 20 armed monster.
I ask again: why?
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  #44 (permalink)  
Old 04-05-2005, 07:27 AM
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Quote:
Originally Posted by Mr.Waesel
Well, there's lots of easy ways to get high strength. At that level, just asking your wizard buddy to polymorph you into a Firbolg gives you 36 strength.
And most of which are situational.
It isn't like you carry a wizard buddy with polymorph in your packpocket for eash access to the 36strength
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  #45 (permalink)  
Old 04-05-2005, 07:34 AM
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Quote:
Originally Posted by Mr.Waesel
I ask again: why?
Because I dislike the consept of "power powerbuilds". Builds that focus on one ability and got a high one, okay. But builds like the one you posted with 120 attacks per round, that just destroy any consept with the game IMHO.
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