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  #1 (permalink)  
Old 12-20-2007, 01:50 PM
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prestige class

I have a Paladin at the moment and I am looking to improve him. I basically want to have him gain Divine spells without losing too much of his attack/hit dice. I know going cleric may be the only choice I have, but I was wondering if there are any prestige classes out there that are specifically tailored to Paladins that allow more spellcasting, possibly combining their levels for laying on hands+smite damage?
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Old 12-20-2007, 02:36 PM
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Blackguard is about the only one that does both spells and smite, but if you can live with just spells and Base Attack bonuses, Warpriest would be a good one if you have Complete Divine.
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Old 12-23-2007, 02:09 PM
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theres always the silver flame class (but that is errabon)
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Old 12-23-2007, 02:29 PM
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Quote:
Originally Posted by TismeVader View Post
theres always the silver flame class (but that is errabon)
Not to mention, that class is horribly under balanced and ineffective if not in an undead based campaign. Btw, it's Eberron, not Errabon.
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Old 12-27-2007, 09:22 AM
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i have never played as one and sorry for the spellling error
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Old 01-05-2008, 08:22 AM
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You could use the Prestige Paladin from Unearthed Arcana. It can be found on the SRD here: SRD - Prestigious Classes
Wasn't the Silverflame Inquisitor PrC focused against outsiders? Anyway, fluff-wise, I liked it a lot.
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Old 01-06-2008, 03:41 AM
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If you want over-the-top damage and effectiveness then keep your paladin for a bit longer (if you can improve his heals) then mix him with a warblade or a red.
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Old 01-06-2008, 03:44 AM
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I'd rather mix a Paladin with a Crusader, they fit better thematicly and mechanicly, but this still doesn't give you extra casting power, like the OP asked.
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Old 01-06-2008, 02:56 PM
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well ive actually seen someone mix a Paladin with a Wizard.


Start out with Wizard to get your missle spells and some other helpfull things, then go paladin and wear some light armor. It works out to a casting class that can kinda take care of itself.
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Old 01-06-2008, 03:05 PM
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Well, take sorcerer then instead of wizard. Wizard will only increase your MAD. You can get some seriously hardhitters from a Paladin/Sorcerer Gish.
Another way to give your paladin casting, would be the Knight of the Weave Prestige Class from Champions of Valour.
If you have to stick to Core, I'd opt for my Prestigious Paladin suggestion. Otherwise, a Pal4/Cleric16 is good.
A final thought: a Pal4/FavouredSoul 16 would do nicely. You can find that class in Complete Divine & the MiniHandbook.
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Old 01-06-2008, 11:59 PM
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Quote:
Originally Posted by Siberys View Post
Blackguard is about the only one that does both spells and smite, but if you can live with just spells and Base Attack bonuses, Warpriest would be a good one if you have Complete Divine.
yeah thats pretty much on the head of it.......
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Old 01-07-2008, 01:29 AM
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Well, problem is that Warpriest even gives you LESS spellpower as a Paladin. Not that it is a bad PrC.
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Old 03-01-2008, 12:39 AM
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If your Diety is Herioneous, Shining Blade is an awesome PrC. You keep your divine spells and you gain +1 level for spellcasting class -paladin it is, and gain Shock blade, Holy blade and Briliant blade which makes your weapon a shock and holy and brilliant weapon!
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Old 03-01-2008, 02:29 AM
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Acutally, that is one of the worst PrC's around. You loose half your caster levels - terrible. The weapon enhancements aren't so good either. Shocking? 1d6 extra damage? Holy? Only good for punching through DR. Brilliant Energy is decent, but dangerous. You can't harm undead or constructs anymore. I'd avoid it.
Worst of all, to activate each ability, you have to spend a standard action, making you useless that round.
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Old 03-01-2008, 09:40 AM
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Quote:
Originally Posted by GawainBS View Post
Acutally, that is one of the worst PrC's around. You loose half your caster levels - terrible. The weapon enhancements aren't so good either. Shocking? 1d6 extra damage? Holy? Only good for punching through DR. Brilliant Energy is decent, but dangerous. You can't harm undead or constructs anymore. I'd avoid it.
Worst of all, to activate each ability, you have to spend a standard action, making you useless that round.
Actually, holy isn't just for damage reduction. Any evil creature takes +2D6 points of damage. ANY evil creature, not just outsiders or undead or chaotic evil beings.

Lets also not forget that with those abilities, he also gains a high base attack bonus, good fortitude and will saves, D10 hit points, and even if half at least some continuation of spellcasting. It's not a bad class to be honest. Not great mind you, but not bad.
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