| | | Advertisement |  | | | |  | GameBanshee Forums
| | 
03-07-2005, 06:19 PM
|  | Member | | Join Date: Jan 2005
Posts: 45
| | | Identifying magic items I was curious how other DMs do this. First, how much information does (should) the Identify spell actually give?
Also I was wondering about purchasing identify from NPC’s. How much do you charge PC’s per item? What if an item has 2 abilities, or 3?
An example from my game that came up recently: a PC found a bastard sword, +1, +2 vs regenerating creatures – also, this while this sword is wielded, any magic items providing AC protection are negated
So I wasn’t sure how much to tell PCs, if I should Hint about the cursed aspect of the weapon, or if they pay enough they can find out all the effects of the item.
are cureses ever dicovered through identification? | 
03-08-2005, 02:04 AM
|  | Exalted Member | | Join Date: Dec 2004 Location: The Abyss of my nothing
Posts: 2,016
| | | it's says on the spell identify that the spell reveals ALL magic properties of the item.
i usualy charge the PC's 100 GP for identifying an item.
__________________ I once had a little teaparty, this afternoon at three, twas was very small, three guests in all; I, myself, and me. myself ate up the sandwhiches, while i drank up the tea. twas also i that ate the pie,and passed the cake to me | 
03-08-2005, 02:25 AM
|  | Exalted Member | | Join Date: Apr 2002 Location: "I did? Hmm...I must be getting old."
Posts: 941
| | | But what about cursed items? I don't reveal any cursed aspects of an item if the PC's use an identify. What fun would cursed items be else? PC's would know immediately that an item is cursed. In my games they have to use Analyze Dweomer to find out whether an item is cursed. I don't know whether that is the official rule though (don't have my PHB here)
__________________ Broken promises
"They made us many promises,
more than I can remember.
But they kept but one -
They promised to take our land...
and they took it" Chief Red Cloud | 
03-08-2005, 02:40 AM
|  | Exalted Member | | Join Date: Dec 2004 Location: The Abyss of my nothing
Posts: 2,016
| | Quote: |
Originally Posted by Rudar Dimble But what about cursed items? I don't reveal any cursed aspects of an item if the PC's use an identify. What fun would cursed items be else? PC's would know immediately that an item is cursed. In my games they have to use Analyze Dweomer to find out whether an item is cursed. I don't know whether that is the official rule though (don't have my PHB here) | VV Quote: |
Originally Posted by ME it's says on the spell identify that the spell reveals ALL magic properties of the item. | I house rule that with cursed items, but i do think identify reveals the curse
__________________ I once had a little teaparty, this afternoon at three, twas was very small, three guests in all; I, myself, and me. myself ate up the sandwhiches, while i drank up the tea. twas also i that ate the pie,and passed the cake to me | 
03-08-2005, 04:31 AM
|  | Exalted Member | | Join Date: Apr 2002 Location: "I did? Hmm...I must be getting old."
Posts: 941
| | Quote: |
Originally Posted by Grimar VV | Que? 
__________________ Broken promises
"They made us many promises,
more than I can remember.
But they kept but one -
They promised to take our land...
and they took it" Chief Red Cloud | 
03-08-2005, 04:42 AM
|  | Exalted Member | | Join Date: Dec 2004 Location: The Abyss of my nothing
Posts: 2,016
| | | meant as an arrow pointning downwards.
__________________ I once had a little teaparty, this afternoon at three, twas was very small, three guests in all; I, myself, and me. myself ate up the sandwhiches, while i drank up the tea. twas also i that ate the pie,and passed the cake to me | 
03-08-2005, 05:52 AM
|  | Exalted Member | | Join Date: Feb 2002
Posts: 931
| | | Identify is houseruled as having casting time 1 standard action and no material component and reveals everything abuot an item.
__________________
Beauty is only skin deep, but ugly goes right down to the bone
| 
03-08-2005, 07:15 AM
|  | Member | | Join Date: Jan 2005
Posts: 45
| | | Is Identify the same in 3e as 2e? (sorry im stuck in the dark ages)
Because in 2e, Identify as the 1st lvl spell reveals very little. | 
03-08-2005, 07:18 AM
|  | Exalted Member | | Join Date: Dec 2004 Location: The Abyss of my nothing
Posts: 2,016
| | | dont think so, but am not sure. going to check it out now.
__________________ I once had a little teaparty, this afternoon at three, twas was very small, three guests in all; I, myself, and me. myself ate up the sandwhiches, while i drank up the tea. twas also i that ate the pie,and passed the cake to me | 
03-10-2005, 09:16 AM
|  | Moderator | | Join Date: Nov 2004 Location: I'm from Iowa, I just work in space.. Okay the Spa
Posts: 2,824
| | | Identify is much more powerful in 3e. I make identify harder in my games. requiring a long time and lots of components. I'm hard on mages because of abuse.
__________________ "Those who desire to give up freedom in order to gain security,
will not have, nor do they deserve, either one." Thomas Jefferson | 
03-15-2005, 02:05 PM
| | Exalted Member | | Join Date: Dec 2004
Posts: 50
| | | i let identify reveal everything including curses
players will still use it , in one game i put a +4 great axe with a curse that whenever the player fumbles in combat they role their damage on themselves , and said player fumbled twice in one combat that charector is no more. | 
04-08-2005, 02:49 AM
| | Exalted Member | | Join Date: Aug 2001 Location: at the bottom of the bottle
Posts: 2,076
| | | In terms of 3rd Edition, I was given to understand that the 1st level Identify spell takes 8 hours to perform, and reveals only the least powerful attribute of a magic item.
The higher level spell Analyze Dweomer or whatever it is reveals everything about a magic item.
As for the cost for NPCs casting the spells for PCs, there's a table in the Player's Handbook detailing those costs, based on the level of the spell and the level of the caster. It's at the end of the equipment chapter. Note that regardless of the cost just to cast the spell, Identify also requires a pearl worth 100 gp.
When I run campaigns, if the PCs can find an NPC to cast the spells for them, they need to leave the magic item with said NPC for the day (to account for the 8 hour casting time). They of course run the risk of losing the item if the NPC decides to take off with it, but that makes things interesting, and I always allow them the possibility to track the NPC down to get the thing back.
When the PCs cast the spell themselves, they usually wait until the party has a couple of days of downtime, to allow for the 8 hour casting time. Though they still need to find a pearl.
__________________ Quote: |
Originally Posted by ch85us2001 How do you like them apples, Oprah? | | 
04-13-2005, 02:31 PM
|  | Member | | Join Date: Jan 2005
Posts: 45
| | | Dont forget the Constutution Drain... Or has that been taken out of the 3rd version of the spell? | 
04-13-2005, 04:49 PM
| | Exalted Member | | Join Date: Aug 2001 Location: at the bottom of the bottle
Posts: 2,076
| | | I know of no Constitution drain. What was it in 2nd Edition?
__________________ Quote: |
Originally Posted by ch85us2001 How do you like them apples, Oprah? | | 
04-13-2005, 08:30 PM
|  | Member | | Join Date: Jan 2005
Posts: 45
| | | "after casting the spell and determining what can be learned from it, the wizard loses 8 points of Constitution. He must rest for one hour to recover each point. If the 8-point loss drops the spell caster below 1, he falls unconscious. Consceiousness is not regained untill full Constitution is restored, which takes 24 hours..." | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | | |