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  #16 (permalink)  
Old 04-08-2005, 02:59 AM
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Quote:
Originally Posted by Rudar Dimble
2. Sometimes a barbarian can use strength as key ability when intimidating, instead of charisma. Depends on the situation...
That's actually an optional rule presented in Masters of the Wild, the 3rd Edition sourcebook for Barbarians, Druids, and Rangers.
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  #17 (permalink)  
Old 04-08-2005, 03:46 AM
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Quote:
Originally Posted by Aramant
That's actually an optional rule presented in Masters of the Wild, the 3rd Edition sourcebook for Barbarians, Druids, and Rangers.
Cool . Didn't knew about that, although I have MotW
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  #18 (permalink)  
Old 04-08-2005, 07:22 AM
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Here's mine...

I only have one real house rule...maybe two. The first is--no "rules Nazis" allowed. Flexibility is a must and "rules Nazis" take too much away from the game. The second rule is--as far as the campaign is concerned, the DM is god. This means the DM's decision are final. There will be no arguing, or face the wrath of (insert name of vengeful deity here).
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  #19 (permalink)  
Old 04-08-2005, 08:01 AM
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Wow, wtf? The DM is god? D&D is a cooperative storytelling game, not a " worship the DM" game.
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  #20 (permalink)  
Old 04-08-2005, 08:41 AM
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yes, but the DM is master! in working groups, it should be as you said weasel, but i have had gaming sessions with other players who often argue with the DM, and that makes the game less interesting. Btw that is not a house rule.(is says in the DMG that the DM is master, whatever the players say...)
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  #21 (permalink)  
Old 04-08-2005, 01:58 PM
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I don't think he meant that the DM is a deity deserving worship, but rather that his decisions are absolute and whatnot.

Of course, the problem arises when the DM abuses that... But then he runs the risk of his players deserting him.

I was going to make a joke about that race of humans from The Book of Vile Darkness that kill gods, but I forgot what they are called. Go me.
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  #22 (permalink)  
Old 04-08-2005, 11:45 PM
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Quote:
Originally Posted by Aramant
I don't think he meant that the DM is a deity deserving worship, but rather that his decisions are absolute and whatnot.

Of course, the problem arises when the DM abuses that... But then he runs the risk of his players deserting him.


Precisely. The DM's word is final. I have been in games where the DM has abused his authority, though, and they were considerably less than entertaining. On the other hand, I have also been in games where the DM let the players walk all over him. They were just as discouraging. These situations frequently happen in groups who have not played together for long.
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Old 04-09-2005, 12:39 AM
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Originally Posted by AarronIkarus
On the other hand, I have also been in games where the DM let the players walk all over him.
This can also happen when the DM is in a relationship with a player. I was in that kind of situation, but... well, my overwhelming sense of fairness outweighed my desire for peace in my relationship.

Boy did she freak out a lot when we played... "WHAT DO YOU MEAN I'M PARALYZED?!"
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  #24 (permalink)  
Old 04-09-2005, 08:24 AM
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Quote:
Originally Posted by AarronIkarus
The second rule is--as far as the campaign is concerned, the DM is god. This means the DM's decision are final. There will be no arguing, or face the wrath of (insert name of vengeful deity here).

Perhaps I should have used the term absolute monarch, emeror of the world type thing. It pretty much comes out with the same results.
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  #25 (permalink)  
Old 04-09-2005, 08:27 AM
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As an interesting side note...I did actually run into a DM in an adventure one time. He took a disliking to me and blew me away with his .38. It was a really messy thing.
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  #26 (permalink)  
Old 04-09-2005, 11:38 AM
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Quote:
Originally Posted by AarronIkarus
As an interesting side note...I did actually run into a DM in an adventure one time. He took a disliking to me and blew me away with his .38. It was a really messy thing.
what Did you run into an DM in the game under a gaming session?
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  #27 (permalink)  
Old 04-09-2005, 11:22 PM
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It was a long time ago, but I remember walking into the room and seeing this being sitting behind a table with a incredibly ornate headdress. On the table were a series of maps with little metal figurines on them. This being looked up at me, pulled out this metalic object, and pointed it at me. There were three loud bangs, and I was no more.

It was one of the more interesting encounters I have had. The living DM was very good at what he did. The NPC DM was actually controlling all the movements of the creatures in the dungeon. He had total control over everything except in one room. That was the only place where the dungeon dwellers cotrolled themselves. One NPC we ran into used that as an excuse for his evil deeds.
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  #28 (permalink)  
Old 04-09-2005, 11:28 PM
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How... existensial.
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  #29 (permalink)  
Old 04-10-2005, 02:52 AM
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hmm. never thought of that before. But (sorry!) i don't like the idea. it is an "outside" game situation. i would say that the NPC DM was an evil powerfull wizard, which had some control spell.
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  #30 (permalink)  
Old 04-11-2005, 03:12 AM
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i have put my GM avetar into a game but only when 2 players started to fight , and then the house rule is - THE DICE DECIDED ,its the ref in the bout thing , and also a great way to not get sucked into the players desput.
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