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Old 08-24-2001, 07:07 AM
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Post fighter/wizard advice

If anyone has any advice they can give, I would appreciate it.

I'm beginning to play in a new campaign tonight, and all the PCs are coming in at 4th level. I haven't rolled stats for the character yet, so I don't have that info, and we are playing 3E. I'm playing a fighter/wizard (probably an elf, or a human if I don't roll the stats I want), and, having never played one before, have some questions:

How should I distribute my starting levels? I'm thinking the first 2 in fighter, then 2 in wizard. That way, I will have 4-5 feats to play with, as well as more hitpoints because of the "max HPs at first level." Is there any benefit of doing it another way that I'm not seeing?

Should I specialize as a wizard? I'm thinking of an Evoker, with opposition schools of either Conjuration or Illusion and Enchantment. Since the group already has a single class wizard, I don't have to worry about having access to a wide range of spells. I've never played a specialist before, so I don't know if the extra spells are worth cutting yourself off from a school or schools.

Finally, any advice on distributing skill points? I'll spend some points on swimming (you never know when the DM will dump you at a river with an orc army chasing you) and concentration, but other than that have not decided what else to take.

Thanx!
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Old 08-24-2001, 07:24 AM
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Quote:
Originally posted by speedball:
<STRONG>&lt;snip&gt;
Should I specialize as a wizard? I'm thinking of an Evoker, with opposition schools of either Conjuration or Illusion and Enchantment. Since the group already has a single class wizard, I don't have to worry about having access to a wide range of spells. I've never played a specialist before, so I don't know if the extra spells are worth cutting yourself off from a school or schools.
&lt;snip&gt;</STRONG>
Personally - I would, if you plan on specialise, choose enchantment as the oppersite school, because IMO the other schools have to valuable spells to be without.
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Old 08-24-2001, 12:30 PM
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if i was going to make a fighter/wizard i would choose my race to be human, because you get an extra feat at 1st level and one extra skill point every other level which is vital to spellcasters. i would multiclass at a level four fighter that way you would have 5 feats and you could get the fighters weapon specialization feat at fourth level. Also being a human means you get to ignore the xp penalty for multiclassing, though the elf doesnt have a penalty for multing into a wizard either
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