Register Lost Password?  Cookie?
  The time now is 10:15 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Tabletop RPGs > Dungeons & Dragons

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-16-2001, 02:51 AM
Exalted Member
 
Join Date: Mar 2001
Location: København (Copenhagen), Denmark
Posts: 96
Question Awful 2´nd edition rule!!!

I haven´t played pnp for 8-9 years but now that the 3´rd edition is out I was wondering if anyone could tell me if the #¤&% stupid rule which lets high str increase chance to hit is still alive and kicking. Why would str have any impact on your aim?! Dex, on the other hand comes to mind, and even int or wis but certainly not str!!!

Please, tell me they´ve changed it!!!
Reply With Quote
  #2 (permalink)  
Old 09-16-2001, 04:07 PM
Xyx's Avatar
Xyx Xyx is offline
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands
Posts: 3,125
Post

Because attacks from strong people...
  • are more difficult to parry or block
  • penetrate armor more easily

The "roll to hit" thing is actually more of a "roll to inflict real damage"...

D&D3 has a Feat that allows characters to use their Dex bonus instead of their Str bonus for hit rolls (when using light weapons).
__________________
The Land of Argyle: Core D&D3.5 rules NWN roleplaying server.
Return To Windspear: The coming mod. ETA 2005.
Baldur's Gate 2 Spells Reference: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Reply With Quote
  #3 (permalink)  
Old 09-16-2001, 11:22 PM
Exalted Member
 
Join Date: Mar 2001
Location: København (Copenhagen), Denmark
Posts: 96
Post

Have you ever tried to block an attack from a big fellow? Strength and size aren´t that important if you´re just trying to deflect a blow. If someone uses all of his strength in a blow he´s usually less accurate than if he controls his swing.

As for the penetration of armor, well that´s what the increased damage represents. Think of a medium sized guy and a big guy stabbing you in the stomach with a knife. Do you think one is going to hurt you alot more than the other?

Although there is some logic to your argument I still think the bonus is misplaced, especially when you consider the importance of the strength rating compared to the other ratings.
Reply With Quote
  #4 (permalink)  
Old 09-17-2001, 06:05 AM
Member
 
Join Date: Aug 2001
Posts: 30
Post

Y'know, it might make sense if you thought about it in a more general sense. Charisma is clearly stated not to be so much a measure of physical beauty as it is a measure of the character's ability to attract people. Despite that, many people still equate charisma with physical attractiveness. In one of the earlier gamebooks, it specifically mentions Hitler as an example of an 18 charisma!

In the same sense, strength probably should not be interpreted as sheer brute force so much as force combined with the ability to properly use that force. While that blurs the lines between strength and dexterity, one can't really expect to distill any character down to a collection of six statistics...
Reply With Quote
  #5 (permalink)  
Old 09-17-2001, 12:10 PM
Xyx's Avatar
Xyx Xyx is offline
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands
Posts: 3,125
Post

Strength also determines some athletic capabilities, such as simming and jumping.

I'd agree that Dex should be the real fighting stat, though.
__________________
The Land of Argyle: Core D&D3.5 rules NWN roleplaying server.
Return To Windspear: The coming mod. ETA 2005.
Baldur's Gate 2 Spells Reference: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Reply With Quote
  #6 (permalink)  
Old 09-19-2001, 12:31 PM
Exalted Member
 
Join Date: May 2001
Location: See ICQ
Posts: 94
Post

I'm not sure, as I don't have it, but I think AD&D Player's Option: Skills & Powers made some changes here.
__________________
All that can go wrong, will, unless it doesn't, but then, it might anyway.
Xaosetic version of Murphy's Law.
Reply With Quote
  #7 (permalink)  
Old 09-19-2001, 11:12 PM
Exalted Member
 
Join Date: Apr 2001
Posts: 257
Post

But someone who is strong can better control a heavy melee weapon. Dexterity is for light, graceful precision that missile weapons need.
__________________
"Even the most powerful wizards will respect cold steel once it's shoved down their throats."
Reply With Quote
  #8 (permalink)  
Old 09-21-2001, 05:07 AM
Exalted Member
 
Join Date: May 2001
Location: See ICQ
Posts: 94
Post

Actually, the dodging ability comes from the defenders DEX., not from the attackers STR.
__________________
All that can go wrong, will, unless it doesn't, but then, it might anyway.
Xaosetic version of Murphy's Law.
Reply With Quote
  #9 (permalink)  
Old 09-21-2001, 08:26 AM
Exalted Member
 
Join Date: Jul 2001
Location: Sweden
Posts: 50
Post

I think you answered yourself:

"If someone uses all of his strength in a blow he´s usually less accurate than if he controls his swing."

Ie a str18 character only needs to use half his str to do the same thing as a str9 character (assuming str to be linear wich it's not but...) and can thus be more accurate.

Now, why you get both enhanced damage and accuracy beats me.

Still I think that if you add accuracy to Dex that would unbalance Dex and (IMO) add nothing to the gaming experience.
Reply With Quote
  #10 (permalink)  
Old 09-21-2001, 10:04 AM
Exalted Member
 
Join Date: Mar 2001
Location: København (Copenhagen), Denmark
Posts: 96
Post

Well, I was just pointing out that str is already unballancing the game as it is, determing both damage and accuracy as well as the permitted gear carried. By the existing rules, strong fellows are always more accurate than their even leveled weaker counterparts. Wielding a simple not-too-heavy weapon like a dagger or longsword this is just lame. Controling your blows by not using all of your strength is very difficult and shouldn´t add to the chance to hit, quite the opposite, actually.
But hey... it seems that there are differing oppinions on this subject so maybe it´s not such a terrible rule after all. My gaming group has just always thought so, and we feel that it added to the balance of the game when we shifted the modifier to dex. Each to his own! Do whatever feels good for you!
Reply With Quote
  #11 (permalink)  
Old 09-21-2001, 01:09 PM
Xyx's Avatar
Xyx Xyx is offline
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands
Posts: 3,125
Post

I always felt the Dex AC modifier was worth much more than some dumb clobbering bonus...

For the record: D&D3 manual says the following:
Strenght: Allows you to swing faster and harder.
Dex: Allows more precision and coordination.

I agree with both, but not the way that is translated into the rules...
__________________
The Land of Argyle: Core D&D3.5 rules NWN roleplaying server.
Return To Windspear: The coming mod. ETA 2005.
Baldur's Gate 2 Spells Reference: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com