| I just finished Merc. with 4x Melee (3x Two-Handers with max Whirling Strike and 1x Dual Wielder with max Elemental Rage...just so I had some magic damage if I came across physical immunities; I'll probably add another DW for Veteran to add more magic damage and to spread out the aggro a bit)...and never felt the need for a healer. Good armor + potions > Nature Mage in this case. I agree that any party with squishier characters should have a healer, but 3x Melee + 2x Ranged should be fine without one. If the monsters in Vet. ramp up more than I expect, I may be all wet with this approach, but time will tell. |