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Go Back   GameBanshee Forums > Forum Categories > Action RPGs > Dungeon Siege II

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Old 04-29-2008, 06:34 PM
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Posts: 16
Best (Party-Defining) Buffs

A few times now I've leveled up a mage or matured a pet to find a new buff available from a power, spell, or aura. I find myself saying, "Hey, that would be pretty cool...*if* my party had this-or-that." For instance, a buff for both +Lightning & +Ice makes me wish I'd not specialized my mages in Fire and Summoning.

Now that I've almost run thru the game twice, I'm thinking of making a new party and I'm remembering all those wonderful "if only" buffs I didn't get much use out of and wondering which one or two to exploit to get a helpful boost.

So...what are your favorite buffs? Which would you recommend developing an entire party around to take advantage of it's full potential? These could be from pets, spells, or powers; I'm not picky...just looking for ideas.
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Old 05-13-2008, 12:32 AM
duodecad's Avatar
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i pretty much built my first two mages around the Drown curse - weakens resistances to ice/lightning

i also had my nature mage buff up my ranged/melee characters with wrath of ice to take advantage of the drown curse a little more

but it doesn't seem to work as well with monsters that are "lightning resistant" or "cold/ice resistant"
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Old 06-08-2008, 03:24 PM
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Just remember "Wrath Of Ice" and "Wrath Of Ancestors".
Great couple of spells there.
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Old 06-14-2008, 04:34 PM
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As a solo combat-mage i use Wrath of Magic and ...w/e the HP stealing buff is called, its been awhile. Not much use in any of the others.
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