Register Lost Password?  Cookie?
  The time now is 09:50 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Action RPGs > Dungeon Siege

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 05-06-2002, 04:36 AM
Stilgar's Avatar
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands - Sietch Tabr
Posts: 4,090
Send a message via MSN to Stilgar
class questions+other starting questions

I just downloaded the Demo (and it looks good, so I think of buying the complete version)

But i have a few question, will there be magic items/armour like in bladur's gate? or only normal ones?

And for classes, can every one be just a good with bows/melee/spells? or dous this depend on you're characters/NPC's???
__________________
I do not have the touch, nor do I have the power.
Reply With Quote
  #2 (permalink)  
Old 05-06-2002, 04:49 AM
Krynus's Avatar
Exalted Member
 
Join Date: Apr 2002
Location: Canada
Posts: 437
Send a message via ICQ to Krynus Send a message via AIM to Krynus
There are all kinds of weapons/armor including normal, rare, unique, and trade-off ones (increase one thing at the expense of something else).

All characters can go in any route you want in terms of levelling. Even if you pick up a NPC who has never used magic before, you can use him/her as a mage, for example.
Reply With Quote
  #3 (permalink)  
Old 05-06-2002, 04:55 AM
Stilgar's Avatar
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands - Sietch Tabr
Posts: 4,090
Send a message via MSN to Stilgar
and what do you recommand for the main character?
Or is a combination of skills very good?

And when does a character gain more intelligence/strenght/dex???
__________________
I do not have the touch, nor do I have the power.
Reply With Quote
  #4 (permalink)  
Old 05-06-2002, 05:30 AM
Krynus's Avatar
Exalted Member
 
Join Date: Apr 2002
Location: Canada
Posts: 437
Send a message via ICQ to Krynus Send a message via AIM to Krynus
This is my party right now (without magic bonuses in brackets):

My PC: 22 (21) STR, 16 DEX, 14 (13) INT, 21 (20) Melee, 5 (2)
Ranged, 12 Nature, 1 Combat

Gloern: 26 STR, 16 DEX, 12 INT, 25 Melee, 2 Ranged, 0 Nature, 0 Combat

Merik: 11 STR, 12 DEX, 24 (21) INT, 1 (0) Melee, 1 (0) Ranged, 15 Nature, 4 Combat

Gyorn: 13 STR, 13 DEX, 21 (20) INT, 2 Melee, 2 (1) Ranged, 0 Nature, 18 (17) Combat

Ulora: 16 STR, 28 (25) DEX, 13 INT, 4 (3) Melee, 27 (25) Ranged, 1 Nature, 0 Combat

As you can see, my party is two tanks (Gloern and my PC), one Archer, one Combat Mage and two Nature Mages. I started my PC out as a Tank, and then decided to let him catch up in Nature Magic, but I plan to keep them around the same level once caught up. However, this is just my combination of skills. Everyone I picked up other than Gloern and Merik were pretty neutral in terms of skills, and I put them on the path I wanted.
Reply With Quote
  #5 (permalink)  
Old 05-06-2002, 11:23 AM
Member
 
Join Date: Apr 2002
Posts: 19
check out this site for Character Classes.


http://ds.heavengames.com/gameinfo/classification.html


Later,

WJ
Reply With Quote
  #6 (permalink)  
Old 05-13-2002, 03:52 PM
Member
 
Join Date: Sep 2001
Posts: 22
I'm surprised to see you have 2 nature mages. So far, the nature spells with the exception of healing spells are very very very weak. And the healing spells take forever to gain experience with. I don't like locking my characters into 1 thing if I can help it. So 3 out of 5 are "multi" class. My primary skill for all characters is ranged, because if you can't hit me before I kill you it's a good thing and arrows never end. My "tanks" are Raiders (melee ranged) consisting of the two G men, Ulora is a marksman right now, but I had orignially intended her to be ranged/nature magic but with Merk in the group it does seem to make sense anymore so I'll let her develop in ranged and she's already up to level 4 in nature magic so as long as the story doesn't have Merk leave I'll be ok. My pc, Alana, will be a centurion soon (melee, ranged, combat magic). Personally, I only normally tolerate 1 combat mage (for ranged area damage) and one healer (for obvious reasons) or combine the two in a group because in traditional RPGs they have glass jaws. But, because of the way dugeon siege works I get the best of three worlds with my main character and I'm loving every minute of it. Anyway Merk is my healer now. Love that healing wind, but I gave him a bow so his ranged skill is increasing quickly. That's my party, oh and two mules. Happy Hunting!
__________________
When all else fails, RUN!!!!
Reply With Quote
  #7 (permalink)  
Old 05-13-2002, 04:37 PM
Krynus's Avatar
Exalted Member
 
Join Date: Apr 2002
Location: Canada
Posts: 437
Send a message via ICQ to Krynus Send a message via AIM to Krynus
I find that my configuration works pretty well. Essentially, I have got 2 tanks (Gloern and my PC), an archer (Ulora), a combat mage (Gyorn), an offensive nature mage (PC) and a defensive nature mage (Merik). Due to the fact that I have been using Merik pretty much as a healer, he hasn't been levelling very fast, but that is alright. I find that having one tank to hold off the enemy, and 3 "ranged" attacks is sufficient.
Reply With Quote
  #8 (permalink)  
Old 05-13-2002, 05:00 PM
AngusThermopole's Avatar
Exalted Member
 
Join Date: Apr 2002
Posts: 81
It can help to know what some of the NPC's attributes are that you will be meeting during the different stages of the game. Banshee lists them on their DS site. This way, though somewhat of a cheat, you can maximise your parties' efficiency.

I always tend to lean toward each party member having a definite speciality, so that all equipment dropped may have a user.
Reply With Quote
  #9 (permalink)  
Old 05-13-2002, 06:18 PM
Krynus's Avatar
Exalted Member
 
Join Date: Apr 2002
Location: Canada
Posts: 437
Send a message via ICQ to Krynus Send a message via AIM to Krynus
Angus, this might not be as much of a beforehand help as you want, but each NPC you meet has a "View" button, which lets you see their stats. Just thought I'd tell you incase you didn't already know
Reply With Quote
  #10 (permalink)  
Old 05-13-2002, 07:57 PM
AngusThermopole's Avatar
Exalted Member
 
Join Date: Apr 2002
Posts: 81
Krynus:
Spoiler











That's not what I was referring to. I meant more in the lines of 'should I level up a character in nature magic, not knowing that Merik can fullfill that character need when you come across him later".

Checking with Banshee's NPC list before hand helps to plan your parties' characteristics, knowing that you'll find a particular NPC with certain skills at certain points.
Reply With Quote
  #11 (permalink)  
Old 05-13-2002, 08:02 PM
Krynus's Avatar
Exalted Member
 
Join Date: Apr 2002
Location: Canada
Posts: 437
Send a message via ICQ to Krynus Send a message via AIM to Krynus
Ya, I know that. That's why I said, "...might not be as much of a beforehand help as you want..." , but thanks nonetheless
Reply With Quote
  #12 (permalink)  
Old 05-13-2002, 08:10 PM
AngusThermopole's Avatar
Exalted Member
 
Join Date: Apr 2002
Posts: 81
Krynus:

Gotcha ! Good luck with the Asylum project.
Reply With Quote
  #13 (permalink)  
Old 05-13-2002, 08:13 PM
Krynus's Avatar
Exalted Member
 
Join Date: Apr 2002
Location: Canada
Posts: 437
Send a message via ICQ to Krynus Send a message via AIM to Krynus
Thanks
Reply With Quote
  #14 (permalink)  
Old 05-13-2002, 08:32 PM
Member
 
Join Date: Sep 2001
Posts: 22
Angus, I think knowing that kind of stuff before hand, takes some of the fun out of the game. I have a game guide, but I only use it for mapping when I get lost, which I frequently do and once I've been through an area to see if I missed something and can therefore go back to retrieve it. But, never to look ahead. A good example is what I was doing with Ulora. My inital intent with her was to have her be an archer healer. But once I got Merk I decided for the most part to make her an archer. Bear in mind however that because of my previous strategy she is already at level 4 or 5 in nature magic and that's just by using healing hands, transmute, and the occasional zap or some such on a few monsters. So even though I have Merk now I still use Ulora as a back up keeping her increasing in nature, albeit at a snails pace, by using healing hands after battles, and transmute for crap I don't want to waste storage with like rags.
I use Merek for cheap healing during battles he seems more responsive, is better at it, and doesn't use much mana.
But, my overall strategy really hasn't changed. I have two tanks, a versatile combat mage, and a nature mage (Merk) that I am making more versatile via ranged attacks which is the backbone of my campaign anyway. Further, I have Merk available as a back up combat mage to my PC Alana, who has combat magic skill somewhere around 9-11. Where as Merk is only at level 4 and didn't come with any combat mage spells. Anyway, That's my take.
__________________
When all else fails, RUN!!!!
Reply With Quote
  #15 (permalink)  
Old 05-13-2002, 08:59 PM
Krynus's Avatar
Exalted Member
 
Join Date: Apr 2002
Location: Canada
Posts: 437
Send a message via ICQ to Krynus Send a message via AIM to Krynus
Quote:
Originally posted by StormRaider
Angus, I think knowing that kind of stuff before hand, takes some of the fun out of the game.
Walkthroughs are the best way to totally kill the fun of a game. Once you get caught up in walkthroughs, you find yourself needing to resort to them to do everything, and then instead of playing a game, you are just following some instructions. (Believe me, I know, I played Tomb Raider straight from the walkthrough... not all that fun). But, of course, it's up to you.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com