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  #1 (permalink)  
Old 02-27-2006, 11:23 AM
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Ninjutsu question

Is there any point in taking Ninjutsu above level 5? If so, what does it do?

Thanks
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Old 02-27-2006, 12:44 PM
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I don't think it does much of anything. I had to advance ninjutsu to 10 to become a ninja lord, and I didn't notice any big differences.

TM
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Old 02-27-2006, 01:54 PM
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Quote:
Originally Posted by The Master
I don't think it does much of anything. I had to advance ninjutsu to 10 to become a ninja lord, and I didn't notice any big differences.

TM
Thanks Master Dude. That's just what I wanted to know.
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Old 02-27-2006, 06:51 PM
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OK, I am confused. Master are you sure that Ninjutsu doesn't improve with added levels?

Can anyone else comment on this? Do increases in Ninjutsu increase damage or add to your attack in some other way that increases damage? What level do you Ninjutsu fans take the skill to? It seems like just adding to strength is not enough to boost Ninjutsu damage to a respectable level.
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Old 02-28-2006, 02:01 PM
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I played a Shaolei Master and had a ninjutsu at level 12 or so... (very expensive) and I could swear that when I jumped and did the multi-kick I would get in 5 or 6 hits... enough damage to kill a chunneler in one jump!
but, again, that could be a glitch in the program... but Ninjutsu rocks!
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Old 03-02-2006, 09:59 AM
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Quote:
Originally Posted by Frodo1
OK, I am confused. Master are you sure that Ninjutsu doesn't improve with added levels?

Can anyone else comment on this? Do increases in Ninjutsu increase damage or add to your attack in some other way that increases damage? What level do you Ninjutsu fans take the skill to? It seems like just adding to strength is not enough to boost Ninjutsu damage to a respectable level.
I went back to an old save game to play around. I was playing 1.4 with a level 32 elf ninja lord, ninjustu 11, strength 74. Hung around Irynthabl with difficulty on high killing minotaurs, trolls, harrowbark fiends, and chunnelers mainly. With ninjutsu a punch/kick typically did 17-22 damage, with a low of 8 and high in the 30s for the spinning kick at the end of a combination. An entire combination seemed to do about 70-100 damage as best as I could tell.

By contrast, dual wielding a katana of the sun and kama of the void, strikes were typically 25-33, low of 18 and high of 62 for the final combination. Total damage seemed to be 120-160.

My conclusion: dual wield is vastly superior to ninjutsu if you have high-level weapons. Critical strike did seem to work more often with ninjutsu, but that may have had to do with what I happened to be fighting at the time.

I could not get the multiple jump kick damn snakes was talking about to work. Hey DS, any tips on how you do that? That might make ninjustu more worthwhile.

TM
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Old 03-02-2006, 11:06 AM
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well... I was playing v1.3 and had about 12 points in ninjutsu and all I would do was to run up to a beastie... say, a chunneler, and jump and click rapidly and the animation would give me multiple kicks... sometimes 5 or 6 kicks if I timed it right... so I would whip through a couple of hundred hit-point enemies in no time... I used to do the same thing with dual-wield - jump and swing with a 'great sword' and a kasa and get multiple hits and wipe out a chunneler in one jump!
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