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10-27-2005, 07:28 PM
| | Member | | Join Date: Oct 2005
Posts: 17
| | | wheres all the venders for cele. magic ?
i know of the ones in fargrove and arindale, is there more out in the world ? | 
10-27-2005, 08:19 PM
| | Exalted Member | | Join Date: Jun 2005
Posts: 416
| | Quote: |
Originally Posted by Lockjaw79 wheres all the venders for cele. magic ?
i know of the ones in fargrove and arindale, is there more out in the world ? | There are no more vendors and you won't get any new celestial spells from chest or creature drops. If you don't have a second tier celestial class I think you don't have access to a number of spells. If you do have a second tier celestial class then what you can buy is all that there is. Any other spell you might see in the user's manual isn't in the game yet. D | 
10-27-2005, 10:02 PM
| | Member | | Join Date: Oct 2005
Posts: 17
| | | bummer, thanks | 
11-06-2005, 06:24 PM
| | Member | | Join Date: Nov 2005
Posts: 1
| | | Rune Spell Recipes Here are the rune spell recipies that i have found:
Rune Armor: 1 Bruenguld, 1 Dementos
Rune Strike: 1 Cythoen, 1 Dementos
Rune Shield: 1 Dementos, 1 Erillae, 1 Feohn
Rune Blade: 2 Aenir, 1 Cythoen, 1 Feohn
Rune Warrior: 2 Aenir, 1 Cythoen, 1 Dementos, 2 Feohn, 1 Haentir
Spitting Shield: 1 Aenir, 1 Dementos, 2 Erillae, 2 Feohn, 1 Jyrgaed
Anti-Magic Shield: 2 Bruenguld, 1 Dementos, 2 Feohn, 1 Haentir
Sanctuary: 3 Aenir, 2 Bruenguld, 1 Dementos, 3 Feohn
Hope this helps! | 
11-10-2005, 11:17 AM
| | Exalted Member | | Join Date: Nov 2005
Posts: 75
| | Quote: |
Originally Posted by Gobatcha I can't get Summon Giant to launch. I can hear some activity that I suspect is the summoned troll, but nothing materializes. Same problem with Summon Deathlord.
I'm using ver 1.3 and I've got 8 in Nether Magic. I can summon a fiend, no problem. Haven't tried Hate.
And while were ranting about spells, I have to agree with another post that Shrieking Star is useless. | With 1.3 I got summon giant not working, in shadow boss area. But I also got it work, elsewhere I don't remember where, perhaps in outside area and yes it was a Troll. I make work Summon Deathlord, at least in tomb boss area and probably in Shadow boss area.
Shrieking Star isn't useless it's one of the more powerfull spell in fact. It's low price allow you to buy 100 or 200. With that and perhaps skill points on Arcane and Spelling it works very well on big groups, it stop most monster to attack during long time, it works on bosses, I don't remember any fully protected against pure magic attack unlike against fire or ice attack for example. And finally with that much spelling capacity you can easilly beat any boss and get rid of any peasky summoning. | 
11-10-2005, 11:25 AM
| | Exalted Member | | Join Date: Nov 2005
Posts: 75
| | Quote: |
Originally Posted by Kel If you have a spell you want more of sell one of them to every merchant you come across and you will be able to buy as many more as you can afford in different locations on the map. I have sold one Nether Katal of the few Nether spells I use to eveyone so I can replenish whenever I want. I just have to run to the nearest merchant unless there is a Moongate nearby.
I hope this helps! | Dam that's a major hint, and coming at right time when I am trying a Thief/Ninja/Nether magician, thanks for it.
For the game improvemment that should be a hint included in one dialog of one merchant. The Shaman merchant at Skuldoom would be perfect for that. | 
11-10-2005, 11:36 AM
| | Exalted Member | | Join Date: Nov 2005
Posts: 75
| | Quote: |
Originally Posted by Kel ...by putting points in the magic skills you are going to use they will be more effective and anything you summon will be stronger. Once you get your Nether Magic level over 10 cast Summon Giant and let your enemies attack him while you pick them off. | Arg cool I can't wait to use that with my Rogue/Ninja/Nether magician character with backstab and sneak skills.
Additionally this skill level was probably the reason why I didn't make it work once and make it worked later (with another character). | 
11-10-2005, 05:16 PM
|  | Exalted Member | | Join Date: May 2005 Location: Green Bay, WI
Posts: 199
| | Summoning.....you need room.... When you use one the summon katals in Nether magic you have to make sure that there is room for you to summon. This not only applies to trolls(giant) but also apllies to deathlords, fiend, guardian and in celestial magic the same applies to Divine Intervention.
You may have to turn or move away from the allies you summoned in order to summon more. I don't know what the upper limit or if there is one for how many allies you can summon is. I once had 8 angels(divine intervention) and 8 fiends summoned along with my troll. It is important to remember that you remember that need room and if you are in a building or dungeon you can't summon allies that fly. Be careful sommoning trolls to as you make get stuck. Try summoning wolves instead as they occupy the enemy and allow you to pick them off. Hell, even rats work but bats need to fly around too much and so don't work as well.
I hope this helps!!
Kel
*
__________________
Staying alive and winning in RPGs depends far more on your Strategy than your stats or
skills as it is far more important to staying alive and fighting another day. Special thanks
to my training in the US Army as it has kept me alive and fighting beyond my skills.
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11-13-2005, 02:26 AM
| | Exalted Member | | Join Date: Nov 2005
Posts: 75
| | I summoned celestial stuff in buldings and it worked, so this rule with summoning, buildings and flying stuff isn't always true.
Still about summoning, I was in water but low enough to allow me walking. There I tried summon few stuff but it didn't work. Later similar stuff summoned on the ground followed me in this water without any problem. And no enemies was arround me when I tried summon so it was hardly the place problem.
About nether stuff to summon, I found ghost particularely cool against those pesky "trees". Also rats could be very cool but it's hard to try any hit when they are around as you'll just kill them. Also Trolls are very cool against bats.  | 
11-28-2005, 07:54 PM
| | Exalted Member | | Join Date: Nov 2005 Location: Where I live
Posts: 60
| | | If you want to focus on rune spells, become a 2nd tier adept along with the mage class; they get bonuses. | 
01-15-2006, 07:22 AM
| | Member | | Join Date: Jan 2006
Posts: 11
| | | Where can these spells be found, I have yet to find any "nova" spells, who sells them? Did I miss them? I am currently starting the "tiger" quest, and would love to get my hands on this spell before if possible. I know the witch in devil's marsh doesnt sell it. Cant get back into fargrove yet, so if its there, I am screwed for now.
I also have a question about the celestial spells, I have healing, but it doesnt seem to do anything but create a blue circle around me, but my health doesnt seem to go up. Does it not work? Are there others that dont work? | 
01-15-2006, 09:13 AM
| | Exalted Member | | Join Date: Oct 2005
Posts: 60
| | | Nova spells I'm afraid you're going to be out of luck. Fire and blast novas are sold by Aleister in Fargrove. Ice nova is sold by Grymlok. I'm pretty sure you need to be a member of the guild of mages to have access to them.
Don't know what the problem is with your healing crystals. They've always worked for me. What's your skill level in celestial magic?
TM | 
01-16-2006, 08:46 AM
| | Member | | Join Date: Jan 2006
Posts: 11
| | Ok since I am out of luck with the nova spells, anyone tell me a good way to get through the last part of trial of elders? I am speaking of the fire spouts trial. I get overrun fairly quickly. I am level 8, I am a battlemage with like 10 in arcane, and I think 7 or 8 in celestial. I admit I am not using my arcane spells much as they dont seem to do enough damage quickly enough to make a difference. So I am mostly using my mage staff. Is there a good place to try and fight them? I am drinking potions like water, and I have 5 rezzes available, but cant tell if I am even close to the end. I have tried staying on a platform so they wont spawn there, but I usually get knocked off by a spellcaster. And that wizards fireballs are just a huge pain. I see no way to kill him before entering the room, he hits me even then. I read that you cant save an reload there or it breaks the quest, is this still true? Any suggestions are appreciated  Oh and dispel undead (celestial) doesnt seem to work. Perhaps the spirits arent considered undead? or maybe the spell is just not working at all? | 
01-16-2006, 07:44 PM
| | Exalted Member | | Join Date: Oct 2005
Posts: 60
| | | Did you pick up any crystals wards of fire from the temple in Arindale? That will make things a lot easier. If not, try running around instead of staying in one place and fighting. That way the wizard's fireballs will do a lot of the work for you. Step on the platforms if another spirit is about to appear, then keep running. And drink potions like water.
Dispel undead works, so the spirits must not be undead. | 
01-16-2006, 11:01 PM
| | Member | | Join Date: Jan 2006
Posts: 4
| | | If you have a previous save, the section just before the last trial (the section with the bridge over water) is great to XP in. The knights are worth 3k a pop and appear pretty quickly. Also, if you can knock the elder who appears into the water, he gets all confused and stops attacking. Just whack at him for about 10-20 minutes and you'll be a whopping 700,000+ xp richer. Another level or two and you should find the firespout trial a breeze. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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