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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Dungeon Lords

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Old 09-19-2007, 11:31 AM
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Join Date: Aug 2007
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Need advice for my Paladin/Warlock.

My current character is a Paladin/Battlemage. He has met the requirements for (and is questing to become) a Warlock. How should I spend the rest of my adventure point?

I have 10 Arcane and 10 Celestial. Should I continue to raise those skills above 10, or start putting points into Scribe and Channel?
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Old 09-19-2007, 12:19 PM
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Join Date: Aug 2006
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I found that the magic skill was indespensable since it is the raw power of each spell. But eventually it gets so expensive that the alternatives are looking good.

Scribe doesn't make you stronger in a particular fight directly but indirectly it means that you are likely to have more spells in reserve so you can use magic more often.

Also think about raising bargain and honor. If these skills are high you have a lot of money to buy crystals and books. This is a bigger reserve and means you can use more spells also.

The third one should be raised earliest because early magic is not strong and later you will be happy if you have a lot of reserves that build up over the course of your career.

The first is the next importance it is when you want to actually be able to accomplish something with magic that is an improvement to melee.

The second...I would put a few points in right away since the xp cost isn't bad but soon you will need a lot of xp to raise 1 pt (since you can only get at most 1 learning bonus).

When you have loads of spells and they are powerful then its up to you how much you want to push things. You can do more xp runs in the vale of ruin if you have tons of scribe and 200 blast nova scrolls. At that point I got tired of the game as even killing hoards and hoards of guys I wasn't getting much stronger.
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