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  #16 (permalink)  
Old 12-13-2005, 11:45 AM
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Posts: 1
Question don´t know how to change classes

Hello Kell I think I know how to change Items but how can I change classes ???
can you help me????
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  #17 (permalink)  
Old 12-13-2005, 08:10 PM
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Kel Kel is offline
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Join Date: May 2005
Location: Green Bay, WI
Posts: 199
Arrow Changing Classes....??

Hi lukyPsYcHo9, thanks for the response.

I never thought of changing classes. I have finished the game and no longer have it on my computer so I don't have any save files to look it up in.

I'm not sure what effect that would have if you just changed classes in a save file as there are more things dependent on your class than any of your characters stats. I would actually recommend going back and starting over and if you do I would suggest you get your character to level 9 before entering Fargrove as that will help your character later on.

Unfortunately, I haven't been much help but I wish you luck with your character.



Kel

*
*
__________________
Staying alive and winning in RPGs depends far more on your Strategy than your stats or
skills as it is far more important to staying alive and fighting another day. Special thanks
to my training in the US Army as it has kept me alive and fighting beyond my skills.
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  #18 (permalink)  
Old 02-24-2006, 11:59 AM
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Join Date: Nov 2005
Posts: 476
I've included the main items that are new in CE. Some of them are really unique

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>
>
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I must apologize fore some errors in the previous DL+CE hex item list. Here is a corrected version, and hopefully correct.

Last edited by George_K; 01-14-2008 at 02:56 PM.
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  #19 (permalink)  
Old 02-26-2006, 09:24 AM
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Join Date: Nov 2005
Posts: 476
Quote:
Originally Posted by George_K
I've included the main items that are new in CE. Some of them are really unique

>
>
>
>
I must apologize fore some errors in the previous DL+CE hex item list. Here is a corrected version, and hopefully correct.
And I must explain about posting the hex list. I DO NOT want any credit for someone elses original work. I've just added to it in order to help out the original author.
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  #20 (permalink)  
Old 03-06-2006, 08:15 AM
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Join Date: Feb 2006
Posts: 95
Question Anomolies in lists?

Quote:
Originally Posted by George_K
I've included the main items that are new in CE. Some of them are really unique

>
>
>
>
I must apologize fore some errors in the previous DL+CE hex item list. Here is a corrected version, and hopefully correct.
Just noticed some curious anomolies in the new list as opposed to the previous non-ce list...

_ ID _ _ _Dec _ _ _New Description _ _ Old Description
8F00 _ _ 0143 _ _ Studded Mace(CE) _ _ Kris Blade
9000 _ _ 0144 _ _ Kris Blade _ _ _ _ _ Short Sword
9100 _ _ 0145 _ _ Fangtip Blade _ _ _ _Fangtip Blade
9200 _ _ 0146 _ _ Short Sword _ _ _ _ _Short Sword
9200 _ _ 0146 _ _ Fangtip Blade _ _ _ _***Two 9200 Entries in new list
0201 _ _ 0258 _ _ {MISSING FROM NEW}_ _Sword Of Flame
4C01 _ _ 0332 _ _ {MISSING FROM NEW}_ _Thunderin' Hammer
7701 _ _ 0375 _ _ Thieves Belt(CE) _ _ Studded Belt
8B01 _ _ 0395 _ _ Bloodplate Belt(CE) _Crimson Belts
C401 _ _ 0452 _ _ Golden Wakizashi +1 _Elven Night Dagger
C501 _ _ 0453 _ _ Elven Night Dagger _ Golden Wakizashi +1
D301 _ _ 0467 _ _ {MISSING FROM NEW}_ _Sword Of Flame


Has anyone had time to verify which values are correct? I have not had time to investigate further...Thanks a million Kel and George! These lists have been very helpful in coding the editors. Attached is a sortable/filterable excel version of the list with most categories from the game too. Atleast, I believe that the categories are correct. Let me know if you see any errors.
Attached Files
File Type: zip Items List(CE&NonCE) with Categories.zip (53.1 KB, 140 views)
__________________
Thanks,
Steve

Dungeon Lord's Save Game Editor V1.5X Beta - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.

.NET framework is required or get it from Window Update

Threads:
Original Release of DL Game Editor V1.5X + Poll!
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  #21 (permalink)  
Old 03-06-2006, 10:37 PM
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Quote:
Originally Posted by Steve2d
Just noticed some curious anomolies in the new list as opposed to the previous non-ce list...

_ ID _ _ _Dec _ _ _New Description _ _ Old Description
8F00 _ _ 0143 _ _ Studded Mace(CE) _ _ Kris Blade
9000 _ _ 0144 _ _ Kris Blade _ _ _ _ _ Short Sword
9100 _ _ 0145 _ _ Fangtip Blade _ _ _ _Fangtip Blade
9200 _ _ 0146 _ _ Short Sword _ _ _ _ _Short Sword
9200 _ _ 0146 _ _ Fangtip Blade _ _ _ _***Two 9200 Entries in new list
0201 _ _ 0258 _ _ {MISSING FROM NEW}_ _Sword Of Flame
4C01 _ _ 0332 _ _ {MISSING FROM NEW}_ _Thunderin' Hammer
7701 _ _ 0375 _ _ Thieves Belt(CE) _ _ Studded Belt
8B01 _ _ 0395 _ _ Bloodplate Belt(CE) _Crimson Belts
C401 _ _ 0452 _ _ Golden Wakizashi +1 _Elven Night Dagger
C501 _ _ 0453 _ _ Elven Night Dagger _ Golden Wakizashi +1
D301 _ _ 0467 _ _ {MISSING FROM NEW}_ _Sword Of Flame


Has anyone had time to verify which values are correct? I have not had time to investigate further...Thanks a million Kel and George! These lists have been very helpful in coding the editors. Attached is a sortable/filterable excel version of the list with most categories from the game too. Atleast, I believe that the categories are correct. Let me know if you see any errors.

ID _ _ _Dec _ _ _New Description
8F00 _ _ 0143 _ _ Studded Mace(CE)
9000 _ _ 0144 _ _ Kris Blade
9100 _ _ 0145 _ _ Short Sword
9200 _ _ 0146 _ _ Fangtip Blade
0201 _ _ No such item in CE
4C01 _ _ No such item in CE
7701 _ _ 0375 _ _ Thieves Belt(CE)
8B01 _ _ 0395 _ _ Bloodplate Belt(CE)
C401 _ _ 0452 _ _ Golden Wakizashi +1
C501 _ _ 0453 _ _ Elven Night Dagger
D301 _ _???_ _Sword of Flame---strength 14
9103—???—Sword of Flame---strength 22

I don’t know what the Dec’s are that’s why I put ???
D301 and 9103 are same stats except the strength requirement as noted. Very strange!
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  #22 (permalink)  
Old 04-06-2006, 08:03 AM
Iceman1963's Avatar
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Quote:
Originally Posted by George_K
D301 _ _???_ _Sword of Flame---strength 14
9103—???—Sword of Flame---strength 22

I don’t know what the Dec’s are that’s why I put ???
D301 and 9103 are same stats except the strength requirement as noted. Very strange!
The strength of 14 sword of flame is the one you obtain from the hall of weapons before it is activated in the vale of ruin. After it is activated it requires a strength of 22.
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  #23 (permalink)  
Old 04-06-2006, 10:54 AM
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Posts: 476
AH, yes, of course! Thanks for the info.
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