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View Poll Results: What do you think of Dungeon Lord's Game Editor V1.0 Beta | |
1-Worst (I would use that if you paid me)
|    | 2 | 2.35% | |
2
|    | 0 | 0% | |
3
|    | 2 | 2.35% | |
4
|    | 0 | 0% | |
5-
|    | 10 | 11.76% | |
6
|    | 3 | 3.53% | |
7
|    | 7 | 8.24% | |
8
|    | 16 | 18.82% | |
9
|    | 12 | 14.12% | |
10-Best (Best thing since sliced bread)
|    | 33 | 38.82% |  | GameBanshee Forums
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03-05-2006, 12:46 AM
| | Exalted Member | | Join Date: Nov 2005
Posts: 476
| | Quote: |
Originally Posted by Steve2d I suppose I can limit the stat values to 99 or would ppl prefer just a popup message indicating that taking these values over 99 could cause strange effects in the game. Any opinions? | I set different values for Vitality and Life and here's the values I played through Naga Dungeon with: Vitality 10000/21 and Life 20020/20020
It seems as if the right side of vitality is what has some bearing on opponents. And those values seemed to stay the same. Man, what a dumb donkey game engine! Who knows what values could be set without the game going nuts!
Opponents were fairly easy (well, not THAT easy) to kill. I could take on several at a time and health barely lessened. I could even run through the long fire pit without damage! Now the Shadow Ruin was another story. The Nausoleum was a lot easier to kill and get his amulet.
By the way, Fighters can also become Shadow Lords! | 
03-06-2006, 05:53 AM
| | Exalted Member | | Join Date: Feb 2006
Posts: 95
| | Quote: |
Originally Posted by George_K I set different values for Vitality and Life and here's the values I played through Naga Dungeon with: Vitality 10000/21 and Life 20020/20020
It seems as if the right side of vitality is what has some bearing on opponents. And those values seemed to stay the same. Man, what a dumb donkey game engine! Who knows what values could be set without the game going nuts!
Opponents were fairly easy (well, not THAT easy) to kill. I could take on several at a time and health barely lessened. I could even run through the long fire pit without damage! Now the Shadow Ruin was another story. The Nausoleum was a lot easier to kill and get his amulet.
By the way, Fighters can also become Shadow Lords! | Now this is intersting information...sounds like a good addition to the god mode configuraiton! Would any like the second value adjustments enabled on the game editor, too?
Has anyone played with the new heralds section? I thought it was kind of neat and some great bonuses too!
What about the shadowlord skill? I notice some conversation about that, but has anyone tried modifying a character with the editor and the shadow lord skill? I didn't notice any invoke option when I tried it. The shadow lord skill did show up in my skills. If anyone has two saved game files (one from just prior to and one from just after obtaining the shadow lord skill), then I would love to get a copy of them! I can sector edit the files and do a binary compare to determine the differences and what I might be missing to enable the invoke. Thanks
Last edited by Steve2d; 03-06-2006 at 05:56 AM.
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03-06-2006, 09:19 AM
| | Exalted Member | | Join Date: Nov 2005
Posts: 476
| | Quote: |
Originally Posted by Steve2d Now this is intersting information...sounds like a good addition to the god mode configuraiton! Would any like the second value adjustments enabled on the game editor, too?
Has anyone played with the new heralds section? I thought it was kind of neat and some great bonuses too!
What about the shadowlord skill? I notice some conversation about that, but has anyone tried modifying a character with the editor and the shadow lord skill? I didn't notice any invoke option when I tried it. The shadow lord skill did show up in my skills. If anyone has two saved game files (one from just prior to and one from just after obtaining the shadow lord skill), then I would love to get a copy of them! I can sector edit the files and do a binary compare to determine the differences and what I might be missing to enable the invoke. Thanks | Actually, seems as if the first vitality value hexed to 9999 and both values in health initially set to 9999, and say if the second value of vitality is left at maybe 20, the first time the vitality + is clicked it only increases by 1 but the first vitality value goes to 10000 and both health values jump to 20020. It wouldn't make much sense increasing the second value of vitality because that's the trick. As long as it stays in the low 20's you can bring some hurt on opponents.
When I hexed vitality and health, my health bar wasn't full, so I just found a fire and rested 3 or 4 hours to fill it up.
Just now saw you have another update in the editor. Will try it immediately. Keep er goin!
Oh, before I forget, you also have to have the shadow lord invoke icon in the invoke screen. the hex for that is AA03
I'm wondering if there is a way to activate an icon in the class specializations. I have not been able to find the npc that I'm supposed to eradicate. Also, I have one annoying entry in the quest log where I couldn't find Erlinmir's flask.
The mysterious gate in the dungeon of the castle in Fargrove can be entered by hexing location in earlier versions, but there's nothing in there. In CE you can hex inventory to get the Black Key for that gate. In CE, there's one of those huge wooly wirm things and a large chest with some good stuff. I'm wondering if any npc has the black key or where it may be. Possibly it hasn't been programed into the game yet.
Last edited by George_K; 03-06-2006 at 10:52 AM.
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03-06-2006, 11:46 AM
| | Exalted Member | | Join Date: Feb 2006
Posts: 95
| | Quote: |
Originally Posted by George_K Actually, seems as if the first vitality value hexed to 9999 and both values in health initially set to 9999, and say if the second value of vitality is left at maybe 20, the first time the vitality + is clicked it only increases by 1 but the first vitality value goes to 10000 and both health values jump to 20020. It wouldn't make much sense increasing the second value of vitality because that's the trick. As long as it stays in the low 20's you can bring some hurt on opponents.
When I hexed vitality and health, my health bar wasn't full, so I just found a fire and rested 3 or 4 hours to fill it up. | Great info...I will run some tests and come up with better maximums and bugs for the stats. Thanks for the feedback! Quote: |
Originally Posted by George_K Just now saw you have another update in the editor. Will try it immediately. Keep er goin! | I enjoy this stuff...let me know what you think of the heralds section, because I got a kick out of it! Quote: |
Originally Posted by George_K Oh, before I forget, you also have to have the shadow lord invoke icon in the invoke screen. the hex for that is AA03
I'm wondering if there is a way to activate an icon in the class specializations. I have not been able to find the npc that I'm supposed to eradicate. Also, I have one annoying entry in the quest log where I couldn't find Erlinmir's flask. | I'm sure that I can add that feature. I did notice the Shadow Lord(Invoke) item in the new list that you posted on another thread. Do you know If the full hex listing of this "item" has any additional information encoded into it? Each item is actually 20bytes long and certain items ie spellbooks have additional data that I have not had a chance to decoded yet. Anyone out have the legitimate shadow lord skill that would not mind posting the 20 bytes of hex data from the item with ID AA03 or sending me a saved game file? Thanks again... | 
03-06-2006, 01:06 PM
| | Exalted Member | | Join Date: Nov 2005
Posts: 476
| | | AA03040000000000010000008f046944000000000000000100
Last edited by George_K; 03-06-2006 at 02:30 PM.
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03-06-2006, 03:39 PM
| | Exalted Member | | Join Date: Feb 2006
Posts: 95
| | Quote: |
Originally Posted by George_K Aa03040000000000010000008f046944000000000000000100 | Thanks for the help...
Pertinent data is as follows:
"{AA 03} {04 00} {00 00 00 00} {01 00 00 00} {8F 04 69 44} {00 00 00 00}"
Ok, well here is what I have learned thus far...The shadow lord skill doesn't seem to last very long per use. You sort of have "charges" with it, see note below
Break down by each set of numbers and their indication:
AA 03 is the item code(Same as other items)
04 00 is the status code ie Equipped, Junk, etc(Same as other items)
00 00 00 00-Not used(Repair, Charges, Mana Remaining in other items)
01 00 00 00-Charges remaining(Max Charges, Max Mana in other items)-**You have X charges to use until the recharge timer is tripped, then the charges value is reset to 01 00 00 00
8F 04 69 44-(Seems used only in rechargable items with charges or mana)Appears to be recharge timer-does not seem to count down in full sequence though-similar to spell books, but does not appear to be in sync with spell book timer though. Working on an explaination for this one.
00 00 00 00-??All zeros is items that I noticed.
I will update the game editor to verify this item is in your inventory or add it when the skills is added. | 
03-06-2006, 03:41 PM
| | Exalted Member | | Join Date: Feb 2006
Posts: 95
| | Votes Don't forget to vote at the top of the thread | 
03-06-2006, 04:01 PM
| | Exalted Member | | Join Date: Nov 2005
Posts: 476
| | Quote: |
Originally Posted by Steve2d Don't forget to vote at the top of the thread | I just did. Don't know why forgot from the very start. And the Heraldries are great! | 
03-06-2006, 10:00 PM
| | Member | | Join Date: Mar 2006
Posts: 2
| | i get a differrent error from the one you mentionned earlier i get CLR error 80004005
i have completely updated windows... | 
03-06-2006, 11:24 PM
| | Exalted Member | | Join Date: Feb 2006
Posts: 95
| | Quote: |
Originally Posted by Cyberbum i get a differrent error from the one you mentionned earlier i get CLR error 80004005
i have completely updated windows... | Hmmm, interesting...Sorry about the problem, but try the following:
..Right on the executable and select Properties
..Tell me what if anything is checked on the Compatibility tab
**Nothing should be selected on this page, but apparently there are a hand full of people that are noticing that somehow a compability enforcement is enabled when deploying .NET applications.**
If that does not correct the problem then please provide me with the names of the subfolder(s) in the "C:\WINDOWS\Microsoft.NET\Framework\" folder. {C:\Windows} may not be accurate on your system if you installed windows into a dir other than default. Even better just open msinfo32.exe and expand "Software Environment"..select "Loaded Modules" and file..export to a text file and send it to me.
Also, provide the following information straight from the system summary page of msinfo32.exe:
OS Name:
Version:
System Type:
Processor(s):
Hardware Abstract Layer(HAL) Version:
Total Physical Memory:
Available Physical Memory:
Total Virtual Memory:
Available Virtual Memory: | 
03-07-2006, 08:53 PM
| | Member | | Join Date: Mar 2006
Posts: 2
| | | yes it was that stupid auto compatability bug... | 
03-07-2006, 11:12 PM
| | Exalted Member | | Join Date: Feb 2006
Posts: 95
| | Quote: |
Originally Posted by Cyberbum yes it was that stupid auto compatability bug... | I'm just glad that I could assist...enjoy it. | 
03-11-2006, 05:50 PM
| | Exalted Member | | Join Date: Nov 2005 Location: Where I live
Posts: 60
| | | Works great. But what exactly is "item importing?"
__________________
"We're Mystik Spiral, but we're thinking of changing our name." -Trent Lane
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03-11-2006, 05:59 PM
| | Exalted Member | | Join Date: Feb 2006
Posts: 95
| | Quote: |
Originally Posted by mystikspiralfan Works great. But what exactly is "item importing?" | Thanks, I assume that you are referring to: Quote: |
Originally Posted by steve2d Version 1.51(March 3rd, 2006-03:55 EST)
-Corrected item importing
-Enable update/save of items
-Added God mode stats option
-Added quick Profiles to set various groups to a single value
-Added tooltips(mouse over hints) to many items with Max values
-Added Diabolic Shadow Lord skill | It means that I some trouble initially importing the items from the save files. There was a mix up of a couple of fields. All better now! Modifying items is on its way, along with a bunch of other features. | 
03-19-2006, 02:07 AM
| | Exalted Member | | Join Date: Jan 2004
Posts: 680
| | I finally got to try out the Editor, it's great.
Hey could you please add multiplue character selection with the next build?
Multiplayer is very fun and often needs help with broken quest.
I tried to use your Editor on a Multiplayer save and seems to see the second of three player in the game.
It would be a great help to be able to add or fix broken quest info, if you need a Multiplayer savegame I will be glad to send you one, currently have one with three players, guess it would be a start.
Thanks for your help. 
Last edited by Acleacius; 03-19-2006 at 02:14 AM.
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