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View Poll Results: What do you think of Dungeon Lord's Game Editor V1.0 Beta | |
1-Worst (I would use that if you paid me)
|    | 2 | 2.35% | |
2
|    | 0 | 0% | |
3
|    | 2 | 2.35% | |
4
|    | 0 | 0% | |
5-
|    | 10 | 11.76% | |
6
|    | 3 | 3.53% | |
7
|    | 7 | 8.24% | |
8
|    | 16 | 18.82% | |
9
|    | 12 | 14.12% | |
10-Best (Best thing since sliced bread)
|    | 33 | 38.82% |  | GameBanshee Forums
| | 
02-06-2008, 11:41 AM
| | Member | | Join Date: Feb 2008
Posts: 8
| | | Shadow ruin help I made the mistake of leaving the shadow ruins before I was finished and now I cant get back in. Seems I cant use the editor to change my location to inside the ruins, but could I use the editor to undo the quest and then redo it? I'm at a standstill and I am not restarting the entire game. | 
02-07-2008, 02:49 PM
| | Member | | Join Date: Jan 2008
Posts: 5
| | | can Steve tell me? can steve tell me (post how) how to Edit pass the stone council to get to the witch. i've tried what i thought it was done but didn't work. STEVE!!!!!! Please post for me how to get past them....CAN ANYONE TELL ME HOW TO EDIT WHAT I NEED TO DO? level 44 and can't continue to the end. that sucks bigtime lol.
Last edited by Grudge; 02-07-2008 at 03:36 PM.
| 
02-07-2008, 06:03 PM
| | Exalted Member | | Join Date: Nov 2005
Posts: 476
| | | Steve2d is possibly away somewhere with his regular job. The editor is an iffy thing for getting past the stones. First you have to hex edit your position to beyond them. You do know that this is the last part of the game where you go through Irynthabl maze and continuing on to eventually the Demon Realm.
If you want, use winzip or winrar to shrink the save at the stones, then send it to me and I'll get you past the stones. I only have versions 1.4 and 1.5 installed so you have to be playing either version and be sure to tell me which one.
I'll send you a private message with my email address. | 
02-08-2008, 09:42 AM
| | Member | | Join Date: Feb 2008
Posts: 8
| | | Since I've been stuck without being able to finish the shadow ruins I've been trying different things with the editor. I've found that when I'm inside somewhere such as the tomb of souls there is an address but it just said " 48 " and the coordinates. This leads me to believe that the same can be done for the shadow ruins. Can someone who is in the shadow ruins or can get intot the shadow ruins give me all the coordinates? | 
02-08-2008, 04:18 PM
| | Member | | Join Date: Feb 2008
Posts: 8
| | | Shadow Ruin Coordinates Can someone give me the coordinates for just inside the Shadow Ruins? I've been stuck for over a week. I logged a lot of coordinates for other places and found that you can go from an outside location to an inside one. For instance I was in Fargrove, logged the coordinates for inside the Arcane Emporium then used the MoonBridge to go to Arindale, saved my game, used the Editor to change the coordinates back to Fargrove and it worked. Also worked for the Temple in Talendor to Fargrove and Arindale.
SO... CAN SOMEONE GIVE ME COORDINATES SO I CAN FINISH THIS GAME.
IF I HAVE TO WAIT MUCH LONGER I'M GOING TO GET AHOLD OF THE CREATORS AND ASK FOR MY MONEY BACK. | 
03-03-2008, 03:08 PM
| | Member | | Join Date: Aug 2006
Posts: 11
| | | Changing locations Sorry for being away for so many months. Real life got in the way.
For those of you that are having problems with the editor, there is an alternative way to put your character into a location. The technique requires having a save game in that location, and you can insert any saved character at any experience level into the desired save game.
If you have a save game anywhere inside the Shadow Ruins, you can use the character import feature of the Multiplayer LAN mode to put your current character into that save game. You won't lose your experience, skills, or your inventory (except for maybe some special quest items that you didn't have in the save game). - Start DungeonLords.
- Select Single Player.
- Load the save game that has your latest, best character.
- Save the game.
- Quit to main menu.
- Select Multiplayer.
- Select LAN.
- Click HOST GAME.
- Click LOAD SAVEGAME, and choose the desired save game that has the location you want.
- Click LOAD CHARACTER, and click "last saved single player character" button, then click PLAY THIS CHARACTER.
- Click the checkbox on the lefthand side in the "READY" column.
- Click START GAME.
- The save game should load and your last saved single player character is inserted into the loaded game.
- Press ESC, click SAVE GAME, and save into a NEW slot.
- Quit to main menu.
- Select Single Player.
- Load the new save game that you just saved.
You should now have your latest best character loaded into a copy of the desired save game. Any special quest items that you did not have in the save game will not appear in this save game, even if those items were in the "last single player character" save game. Somehow, the game keeps track of your progress with respect to special quest items.
You can use the above technique to repeatedly insert your best character into a prior save game to repeat fights and experience gains, like fighting Ghazbu for 2 million experience points. Instead of selecting "last saved single player character", you would select "last saved multiplayer character" for the subsequent loads.
"If the game lets you do it, then it's not cheating." -- xarax | 
03-03-2008, 03:21 PM
| | Member | | Join Date: Aug 2006
Posts: 11
| | | Getting past the stones It is possible to get into and out of the swamp area (the last quest for the ring of protection) by climbing the mountains. It is very difficult, requires back flipping, and extreme patience. Set your options to easy mode and rare monster encounters to make it less annoying.
You start behind Vartugg's fortress. The mountain is easily climbable with a couple of back flips in strategic locations. After getting to the top, just run along the top all the way to the east and down into the swamp. Then enter the maze and do everything in there (find a walkthru description).
When you free the princess, the tower wizard will appear and he starts talking. If you stay for the duration of his speech, a script will kick in and teleport you away, locking down all of the moonbridges, so you can fight the end game bad guys.
If instead of listening to his speech, you RUN AWAY AS FAST AS YOU CAN, and leave the map, then the script won't activate and you can use the moonbridges.
Getting out of the swamp is very difficult and takes a lot of time and patience. I've only found one place where I can climb over the mountains to get out. It's at a little stub, kind of looks like Florida on the map, near the stones. Back flipping up is tedious and the camera goes crazy in a couple of places. Just use the mini-map to point yourself in the correct direction and back flip up and along the razor thin ridge. After you get high enough, you should be able to face forward and carefully jump along the ridge to get up to the top of the mountain. Then just run along the mountain top until you can get down the other side and continue the game. I've done it several times, and it really helps to get the ring of protection early in the game.
You could also try importing your character into an earlier save game as described in my earlier post, but you may lose the ring of protection by doing so.
Once you have the ring of protection, you can finish the game at any time by just placing the ring onto its altar. The other wizard appears and gives a little speech, then teleports you to the end game where you will find all of the power artifacts for killing the final boss monster.
Hope this helps.
Last edited by xarax; 03-03-2008 at 03:23 PM.
| 
04-13-2008, 12:03 AM
| | Member | | Join Date: Feb 2008
Posts: 9
| | Invalid Argument? For some reason the editor will not allow me to load a saved game (I'm playing CE) once I've gone into the Forbidden Lands and completed the Big Bad Mog quest. It gives me the following error.
InvalidArgument = Value of '4' is not
valid for 'SelectedIndex'.
Parameter name: SelectedIndex.
Then it says all of this.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '4' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
at Microsoft.VisualBasic.CompilerServices.Symbols.Con tainer.InvokeMethod(Method TargetProcedure, Object[] Arguments, Boolean[] CopyBack, BindingFlags Flags)
at Microsoft.VisualBasic.CompilerServices.NewLateBind ing.LateSet(Object Instance, Type Type, String MemberName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments, Boolean OptimisticSet, Boolean RValueBase, CallType CallType)
at Microsoft.VisualBasic.CompilerServices.NewLateBind ing.LateSet(Object Instance, Type Type, String MemberName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments)
at DLGameEditor.formMain.GetQuests()
at DLGameEditor.formMain.ParseGameFile()
at DLGameEditor.formMain.btnLoad_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/MICROSOFT.NET/FRAMEWORK/V2.0.50727/mscorlib.dll
----------------------------------------
DLGameEditor
Assembly Version: 1.0.2368.22768
Win32 Version: 1.0.2368.22768
CodeBase: file:///C:/WINDOWS/DESKTOP/DLGAMEEDITOR%20V1.56A.EXE
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box. | 
04-13-2008, 09:14 AM
| | Exalted Member | | Join Date: Nov 2005
Posts: 476
| | | Surely you're not running Vista!
The editor was created to work with Netframework 2.0 already installed. Of course you have netframework 2.0 installed, so you're one of the very few having trouble getting the editor to work. | 
04-13-2008, 10:34 AM
| | Member | | Join Date: Feb 2008
Posts: 9
| | | No, I'm using Windows ME I had to download Netframework 2.0 when I first got the editor to make it run properly. It works great, up until I do the Big Bad Mog quest. Once I do that it gives me that message when I try loading a game. It'll still load it, but will not save it. So any changes that I might make are not kept. | 
04-16-2008, 06:59 PM
| | Member | | Join Date: Apr 2008
Posts: 1
| | | Adding spells w/ the editor Anybody know what I'm doing wrong? : I used the editor to cheat in some new celestial crystals for my character (there are loads that otherwise don't show up in the game), but the crystals are empty and don't charge up. I even tried selling them and buying them back (for a buck!). | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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