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View Poll Results: What do you think of Dungeon Lord's Game Editor V1.0 Beta
1-Worst (I would use that if you paid me) 3 2.97%
2 0 0%
3 3 2.97%
4 0 0%
5- 10 9.90%
6 4 3.96%
7 9 8.91%
8 19 18.81%
9 15 14.85%
10-Best (Best thing since sliced bread) 38 37.62%
Voters: 101. You may not vote on this poll

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  #16 (permalink)  
Old 03-03-2006, 12:13 PM
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Join Date: Feb 2006
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Quote:
Originally Posted by George_K
Steve2d

The xyz coordinates don't seem to work when I tried typing in the correct values for another locality (outside).
Thanks for the info... I will look into the positioning issues and get it fixed for ya. I've never actually used it myself, but the other editors had it and the positioning was easy enough. Keep an eye out for the next release by early next week to include several fixes including you positioning and added herald functionallity.

Features that are pending soon are items rework to be able to change one item to another, add and delete items from your inventory as well as equip, unequip and junk an item. Just because I can
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Steve

Dungeon Lord's Save Game Editor V1.5X Beta - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.

.NET framework is required or get it from Window Update

Threads:
Original Release of DL Game Editor V1.5X + Poll!
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  #17 (permalink)  
Old 03-03-2006, 01:36 PM
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Posts: 482
I tried the godmode with everything set to 255. When multiple enemies attack, there is a tiny hint of damage but life stays at or near 100%. Enemies also become more resistant and only something like blast nova or cataclysm is needed to beat them instead of pounding on them for minutes at a time. Why do enemies get more powerful as your stats get very high? I notice other trainers set the life field to 999/70 for example. Seems as if the closer to 100 the last field gets, the more powerful they get, and once it goes over 100 you have to spend a LOT of time trying to defeat enemies

Last edited by George_K; 03-03-2006 at 03:01 PM.
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  #18 (permalink)  
Old 03-03-2006, 04:35 PM
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Quote:
Originally Posted by George_K
I tried the godmode with everything set to 255. When multiple enemies attack, there is a tiny hint of damage but life stays at or near 100%. Enemies also become more resistant and only something like blast nova or cataclysm is needed to beat them instead of pounding on them for minutes at a time. Why do enemies get more powerful as your stats get very high? I notice other trainers set the life field to 999/70 for example. Seems as if the closer to 100 the last field gets, the more powerful they get, and once it goes over 100 you have to spend a LOT of time trying to defeat enemies
Hmmm, interesting. I will research that and correct the "god mode" settings, if I find that over 100 makes it worse. I just set it to the highest that every stats would take without crashing the game You can use the set skill and set stats to lower them all back to 100...The god mode also increasing the charges, max charges and quantity of your magic equipment to 65535.
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Dungeon Lord's Save Game Editor V1.5X Beta - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.

.NET framework is required or get it from Window Update

Threads:
Original Release of DL Game Editor V1.5X + Poll!
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  #19 (permalink)  
Old 03-04-2006, 08:22 AM
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can anyone tell me how to add item in the character editor??
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  #20 (permalink)  
Old 03-04-2006, 08:43 AM
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Quote:
Originally Posted by hcr_kenken
can anyone tell me how to add item in the character editor??
You can't, yet. That will be coming in a future version, hopefully.
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Can the editor help with lag?  
  #21 (permalink)  
Old 03-04-2006, 09:32 AM
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Posts: 13
We are playing 3 player over the internet. We all have HIGH END machines and Internet connections. I'm talking Athlon 3000+ 2gigs of memory Geforce 6 or 7 cards. The slowest internet is 6M/768k. Our pings are all sub 100ms.

Through the sewers was great. In Fargrove, in the Monestary area, and then again in the Temple Catacombs we experienced the 20+ seconds (not ms, seconds) of lag. It seems to go away, and isn't permanent like in 1.3 that we played. Its playable as long as it goes away, but it does cause a death once in a while.

To measure the lag, press 'e' or 'c' and count the seconds before the menu pops up or goes away.

Are there any settings in the save game file that might indicate why the lag gets saved in certain areas? Are there any sections of the save game file that deal with multi-player specifically? I'd like to research this to fix the lag in our games.

Has anyone COMPLETED the game multi-player over the internet (not LAN)?

My three player save game is located here: http://www.craig-bartell.com/secret/game01.zip


Craig
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  #22 (permalink)  
Old 03-04-2006, 12:10 PM
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Join Date: Jun 2005
Posts: 416
Quote:
Originally Posted by George_K
I tried the godmode with everything set to 255. When multiple enemies attack, there is a tiny hint of damage but life stays at or near 100%. Enemies also become more resistant and only something like blast nova or cataclysm is needed to beat them instead of pounding on them for minutes at a time. Why do enemies get more powerful as your stats get very high? I notice other trainers set the life field to 999/70 for example. Seems as if the closer to 100 the last field gets, the more powerful they get, and once it goes over 100 you have to spend a LOT of time trying to defeat enemies
Just a note. Haven’t tested this in the CE but in earlier versions taking "strike" over 99 seemed to break the attribute. Once over 99 you would get lots of instances where your weapon would bounce off creature's armor. It is as if the game only reads the last 2 digits. D
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  #23 (permalink)  
Old 03-04-2006, 12:36 PM
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Quote:
Originally Posted by ferncliff
Just a note. Haven’t tested this in the CE but in earlier versions taking "strike" over 99 seemed to break the attribute. Once over 99 you would get lots of instances where your weapon would bounce off creature's armor. It is as if the game only reads the last 2 digits. D
I suppose I can limit the stat values to 99 or would ppl prefer just a popup message indicating that taking these values over 99 could cause strange effects in the game. Any opinions?
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Thanks,
Steve

Dungeon Lord's Save Game Editor V1.5X Beta - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.

.NET framework is required or get it from Window Update

Threads:
Original Release of DL Game Editor V1.5X + Poll!
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  #24 (permalink)  
Old 03-04-2006, 06:31 PM
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Popup would be pretty good, with option to lower stats. In getting the Shadow Lord quest from Staroxia, she requires you to have stats of 40. But there's a drawback here; with a vitality of 40/40, Life would be slightly over 100 which would make it difficult with just hand weapons. You would need blast nova and cataclysm in the really tough fights.

I recently did the Shadow Ruins with a life of 104/104 and almost never managed to kill the Nausoleum, not even with super spell crystals. Wish there was some way to boost stats without enemies and monsters also getting stronger/resistant when health is at or over 100!

Now I understand why previous trainers locked life at 999/70 for instance. This made you invulnerable. The trick is to NOT let the second value even approach 100, because it also somehow controls Monsters and Enemies health.

Last edited by George_K; 03-04-2006 at 06:35 PM.
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  #25 (permalink)  
Old 03-04-2006, 06:34 PM
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Posts: 18
so life above 100 = bad??? wat bout in lan games... coz im playin wid a bunch of guys in a boarding sch
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  #26 (permalink)  
Old 03-04-2006, 07:59 PM
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Posts: 8
(I thought you were supposed to invoke it, but I was not able to with a brand new character. It shows up on the skills list. Let me know how this one works...)

You have to have the shadow lord amulet in order to get the quest from Stroxia for shadow lord, i have looked through the various items hex lists and have not seen the hex code for the amulet, but i have a character that is a shadowlord, and when you complete the shadow lord quest, you have an item in the invoke tab called shadow lord. Since i have already completed the game multiple times, i was going to try and use the shadow lord skill on that damn water jumping puzzle, but since you can't get the amulet until you complete the shadow realm that would be pretty hard to accomplish. If anyone can find the hex code for those 2 items, it might be fun to try it out.....
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  #27 (permalink)  
Old 03-04-2006, 09:21 PM
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The updated item list, includes CE items, is at these forums. Did you ever wonder what that thread "updated and sorted hex list" means?
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  #28 (permalink)  
Old 03-04-2006, 09:41 PM
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Sorry, i thought i had the most recent list, i found yours. Have you tried to put both of those in and use the shadow lord early in the game?
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  #29 (permalink)  
Old 03-04-2006, 09:56 PM
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Posts: 416
George I have never noticed any correlation to my character’s "life" and the strength of creatures in the game. My "life" stat is 145 and I don't think any thing is harder to kill. D
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  #30 (permalink)  
Old 03-04-2006, 10:54 PM
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Quote:
Originally Posted by Roland33
Sorry, i thought i had the most recent list, i found yours. Have you tried to put both of those in and use the shadow lord early in the game?

Actually, starting character can be Shadow Lord, if you also have the SL skill by hexing it in and setting it to about 100, or using the 1.51 editor from these forums. If you use that, you also have to have net framework 1.1 installed because the editor was programed to work with those drivers.
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