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Go Back   GameBanshee Forums > Forum Categories > RPGs > Dungeon Lords

View Poll Results: What do you think of Dungeon Lord's Game Editor V1.0 Beta
1-Worst (I would use that if you paid me) 2 2.27%
2 0 0%
3 2 2.27%
4 0 0%
5- 10 11.36%
6 3 3.41%
7 7 7.95%
8 18 20.45%
9 12 13.64%
10-Best (Best thing since sliced bread) 34 38.64%
Voters: 88. You may not vote on this poll

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  #211 (permalink)  
Old 08-31-2006, 06:46 AM
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Most authors of game editors assume a maximum of 255 in any field because some games won't allow anything higher. However, Dungeon Lords can be hex edited and each field can be set to whatever you want but what's the point? After 100 in the stats and 10 or 15 in the skills, the gain is quite minimal.

Vitality and Life are connected. You want to keep vitality low enough so that Life doesn't go over 100. A quirk in the game is that as Life approaches 100, enemies start to become more resistant. If you Life goes over 100, it takes several minutes before you can defeat anyone. You have to just beat on them forever it seems.
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  #212 (permalink)  
Old 09-01-2006, 12:16 PM
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Cool

Quote:
Originally Posted by George_K View Post
/snip/
Vitality and Life are connected. You want to keep vitality low enough so that Life doesn't go over 100. A quirk in the game is that as Life approaches 100, enemies start to become more resistant. If you Life goes over 100, it takes several minutes before you can defeat anyone. You have to just beat on them forever it seems.
This is just plain wrong. My vitality is 120, which gives me life 260. I don't have any problem whacking enemies. Usually they go down in one or two hits.

What I have noticed, however, during normal gameplay is that using armor or weapons with a penalty can GREATLY diminish your ability to strike and parry. Your enemies seem harder to kill and they hit you much more often. Penalties also affect spellcasting efficacy. A cataclysm spell can usually destroy dozens of hard enemies with one shot, but wearing armor with a penalty greatly reduces cataclysm to just a slap on the wrist.

Many skills interact with each other, especially diabolic skills, which can cause problems when fighting enemies. I tested some combinations of thief and diabolic skills, and found some combinations make enemies seem invulnerable. The game is designed to limit the available combinations of skills so that the player won't usually see this side effect. If you use a character editor to create an "uber player" with all skills maxed out, then you may encounter some surprisingly difficult battles (even with puny goblins).
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  #213 (permalink)  
Old 09-14-2006, 11:32 AM
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items in game edititor

Hey im new to all of this but i was wonderin how u get the items in the game i cant find a way to get it to work it aint really needed i dont think but i want a tight magic weapon
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  #214 (permalink)  
Old 09-16-2006, 02:05 PM
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My editor gets a message after saved: ''blahblah process already running'' so it doesn't work. Help?

In other words it doesn't work for my main character but works for everything else? This is frustrating

Last edited by swcarter; 09-17-2006 at 03:08 AM.
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  #215 (permalink)  
Old 09-17-2006, 12:46 PM
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aight mine too but i thought i wasnt doin it right thanx man
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  #216 (permalink)  
Old 09-18-2006, 05:05 PM
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Unhappy V1.56a beta bugs & quirks

  1. If you are more than about half-way through the game, then you will probably get an error message when opening your savegame. This is caused by an error in the Quest pull-down list item. Some of the lists are incorrectly initialized with too few items. This bug leaves the file open, and you cannot save your changes.
  2. Saving your changes may leave a process running. Quit the program and restart after each save may help.
  3. The items list display filters incorrectly.
  4. The items list display sometimes goes blank when adding too many items.
  5. Adding an item does not initialize the item. For example, adding an armor item sets the repair value to zero, requiring a full repair operation in-game. The item add operation should set appropriate initial values for the item.
  6. Adding a class does not set the corresponding quest(s). (Should be an option.)
  7. Removing a class does not unset the corresponding quest(s). (Should be an option.)
  8. Total experience is incorrectly limited to 0x00FFFFFF, which is 16777215. The limit should be 0x7FFFFFFF, which is 2,147,483,647.
  9. Current advancement points is incorrectly limited the same as total experience. The limit should be 0x7FFFFFFF, which is 2,147,483,647.
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  #217 (permalink)  
Old 09-18-2006, 07:05 PM
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Exclamation

In cases like those, I'm fortunate to have learned all about hex editing the save whereby anything in the game can be set to watever value one desires.
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  #218 (permalink)  
Old 09-18-2006, 11:45 PM
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I tried and it doesn't work even though when I try to save it does say about a process already running. Thanks anyway.
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  #219 (permalink)  
Old 09-22-2006, 12:13 PM
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Links to previous versions of the editor

FYI, the previous versions are accessible via the following links:

DL Game Editor V1.0
DL Game Editor V1.50
DL Game Editor V1.51
DL Game Editor V1.52
DL Game Editor V1.53
DL Game Editor V1.54
DL Game Editor V1.55a
DL Game Editor V1.55b
V1.56 is the main link on the first message.
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Thanks,
Steve

Dungeon Lord's Save Game Editor V1.5X Beta - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.

.NET framework is required or get it from Window Update

Threads:
Original Release of DL Game Editor V1.5X + Poll!
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  #220 (permalink)  
Old 09-22-2006, 12:15 PM
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Quote:
Originally Posted by spudscooking View Post
I tried and it doesn't work even though when I try to save it does say about a process already running. Thanks anyway.
Not sure, but it sounds like the game file that you are trying to modify is in use by the game. Try exiting the game and/or program before saving. Good luck.
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Thanks,
Steve

Dungeon Lord's Save Game Editor V1.5X Beta - compatible with collector's edition(V1.5) and V1.4!!! Now includes inventory manipulation.

.NET framework is required or get it from Window Update

Threads:
Original Release of DL Game Editor V1.5X + Poll!
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  #221 (permalink)  
Old 09-22-2006, 07:10 PM
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Quote:
Originally Posted by meuric View Post
Can the current version of the saved game editor work with DL 1.4 or is it only for CE?
During the last trial of the elders I was getting whomped on pretty good so I decided to up my vitality and strength a little, after making a few minor adjustments I saved but when I restarted the game and loaded the edited file both my ADV and EXP point were down to 310 and indicated that I was back at level 1 from level 9.???
I'm having level-resetting problem too when I use the editor.
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  #222 (permalink)  
Old 09-23-2006, 12:23 AM
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Quote:
Originally Posted by Steve2d View Post
Not sure, but it sounds like the game file that you are trying to modify is in use by the game. Try exiting the game and/or program before saving. Good luck.
Nope, I have just loaded up the computer for it, I have quit DL and tried it. I have played another character in-game and then come out and I could successfully mod them. Strange.
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  #223 (permalink)  
Old 09-24-2006, 08:45 PM
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It seems that your editor dont load the saves from the European CE version of the game, so I cant test it for now or ever, exept if you take a look at this save

Btw ill be coming back soon to see if its something you can do.

Dunno if it is should help but I'm playing a French version of DL atm.

Last edited by Seden; 09-24-2006 at 08:59 PM.
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  #224 (permalink)  
Old 09-25-2006, 12:05 AM
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BTW I playing a Canadian version of CE. Does this differ?
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  #225 (permalink)  
Old 10-07-2006, 04:38 PM
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Steve2d
Hey just checking back to see if you ever had a chance to look at Multiplayer?

Since DL multiplayer breaks quests, at least up to 1.4, this could easily resolve and be amazing help to creating a Dungen Lords Online community.

Thanks
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