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Old 04-05-2006, 12:51 PM
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CE: Big Bad Mog question and mystic vision question

I finally got to Skulldoon and started fighting with the renegade zaurs, thralls and urgoths and had picked up the Maloke Brane quest to get the graemare codex or whatever it is. I was heading toward worglaw when a group spawned and I thought is was just a renegade group and there were about 10-15 of them. So I summoned the celestial angel (thats not the real name but hopefully you know what I am talking about) and started to fight. My first strike against the group, I got the hit points with Big Bad Mog as the name and realized it was the three bosses associated with the quest. So I immediately started toward worglaw so that the thralls would help. (as per the walkthrough) When I got to worglaw and got the totem of the tree, I started back to find them.
I found Kravenor very close the worglaw's camp. I defeated him, and then went to look for the other two, with no luck. I used my crystal of vision for that area south of skulldoon and it only showed spawning creatures.
Is it possible, that the angel that I summoned killed the other two? Seems unlikely because of the hit points of the two bosses are very high. If the angel did, I will start the quest from my last save point before running into them because I won't find the codex.
Did anyone find the big bad mog group other than in that area between south skulldoon and the worglaw camp? Any other suggestions?

#2 - got a ruby ring from the level 10 locked cabinet in the davenmoor castle. It has on charge of mystic vision, how would I find out what that does? also I have never used the charges of the jewelery, do they recharge? or is just a one time thing?
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Old 04-05-2006, 02:29 PM
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#2 The ruby ring works just the same as a crystal of vision. It recharges, too.

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Old 04-05-2006, 07:33 PM
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Evidently, the angel did kill the other two

I brought up my quest list and it is no longer there. I don't know if I got credit for the exp points or not. In any case does anyone know the hex code for Mog's key to his hideout. I did this with the demon key before so I guess I will just substitute one of the other keys for Mog's. I have the equipment list and the hex codes/values but have never used it and not sure if it is updated for CE. I got the stuff from Kravenor, which was the nether impaler and the wizards/warlocks hat. I think maybe I will change a fangtip for the totemic runemace.
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Old 04-05-2006, 07:48 PM
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I can use the game save editor now I am on CE

Mogs key is one of the things you can add
and is now part of my inventory.
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Old 04-06-2006, 12:45 AM
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I have always found the three of them far away from worglaws camp closer to the celestial shrine in the pass on that side. (look at your maps) So anyways without the help of worglaw I've had to rely on my own spells and skills every time to save my own hide. If you can make the nether spell hate I suggest you do so it comes in handy when you cast it on all of them and sit back to watch them fight it out then all you have to do is kill the winner. Oh but make sure you get one hit on everyone else to recieve the exp points.

Last edited by Iceman1963; 04-06-2006 at 01:26 AM.
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