RPG Search

 
 
 
 
 

 
  #46 (permalink)  
Old 11-06-2009, 10:01 AM
Kipi's Avatar
Exalted Member
 
Join Date: Mar 2004
Location: back from the dead, back from The End
Posts: 4,752
Blog Entries: 7
Quote:
Originally Posted by Crenshinibon View Post
I still wasn't able to take the contents of the chest, but this person said that she would be telling the one in charge of this, so I have to assume that I might be met with hostility later, or will lose out on some quests or dialog options.
That's possible, as the manual hints that some choices you make may affect even after long period of time. So you actually may never know if you lost or gained something by doing that.

Spoiler bellow
For example, I first thought it was only bad implementation that in Dwarf Commoner origin when you talk the servant lady who is washing clothes, and end the conversation with something intimating (sorry, can't remember what the reply was), she says she is going to tell the authorities about you, but nothing ever happened. Now I think it may affect something in later part of the game.
If that's true, then Bioware earns praises.
__________________
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Reply With Quote
 
  #47 (permalink)  
Old 11-06-2009, 10:15 AM
Crenshinibon's Avatar
Exalted Member
 
Join Date: Mar 2006
Posts: 2,061
From what I heard, your origin story eventually catches up with you, so I'm not sure. Spoiler: I know that you have to return to visit all origin areas eventually, so it's possible that when you visit yours, the effects of the choices you made will be seen.
__________________
"Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing."
Reply With Quote
 
  #48 (permalink)  
Old 11-06-2009, 10:44 AM
BlueSky's Avatar
Moderator
 
Join Date: May 2006
Location: middle of 10 acres of woods in Ky.
Posts: 1,077
So far, enjoying the game, dialogue choices are interesting....
having fun watching the differences in gameplay with mine(rogue human) vs the son-inlaws(elf mage)
got a little cocky...bragged to the boy about beating the first big boss in the tower with no problem, (he had problems..LOL), then next encounter I had, my party get taken out by some bandits...son-in-law thought that was karma..
__________________
I do not intend to tiptoe through life only to arrive safely at death"-anon
Reply With Quote
 
  #49 (permalink)  
Old 11-06-2009, 10:56 AM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 30,319
Quote:
Originally Posted by Crenshinibon View Post
From what I heard, your origin story eventually catches up with you, so I'm not sure.
I fully expect, from the entirely predictable mage origin story, that your PC will run again into your old friend/antagonist at some future point, where he'll be much, much more dangerous. We'll see.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
 
  #50 (permalink)  
Old 11-06-2009, 01:23 PM
Aqua-chan's Avatar
Moderator
 
Join Date: Apr 2002
Location: Right Off Elsewhere
Posts: 4,531
Blog Entries: 3
Send a message via MSN to Aqua-chan Send a message via Yahoo to Aqua-chan
Quote:
Originally Posted by Kipi View Post
Bought the game yesterday, but have only been able to play it couple of hours with my XBox (yes, my computer can't run the game)

Controls seems okay to me, though the scrolling of your party members does at times make your head to ache. Couple of times my party member died because he was grouped by several enemies at the same time, and I wasn't able to switch to him fast enough for healing.
I have discovered that if you hit Left Trigger and go to the Radial menu, you can toggle to a character while the game is paused. The bottom-most icon on the Menu is the Quick Heal, and this way you aren't stuck scrolling down the line when a character is about to eat it.
__________________
"The ability to quote is a serviceable substitute for wit."
Somerset Maugham
Reply With Quote
 
  #51 (permalink)  
Old 11-06-2009, 03:16 PM
Kipi's Avatar
Exalted Member
 
Join Date: Mar 2004
Location: back from the dead, back from The End
Posts: 4,752
Blog Entries: 7
Quote:
Originally Posted by Aqua-chan View Post
I have discovered that if you hit Left Trigger and go to the Radial menu, you can toggle to a character while the game is paused. The bottom-most icon on the Menu is the Quick Heal, and this way you aren't stuck scrolling down the line when a character is about to eat it.
Thanx, that will ease playing quite much.

Have played some more, and got totally hooked. No boring moments, always something to do, and still I find and learn things, options and possibilities (tactics, char development, etc.) that I didn't know to exists before.

It's going to be a nice weekend...
__________________
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Reply With Quote
 
  #52 (permalink)  
Old 11-06-2009, 03:48 PM
BlueSky's Avatar
Moderator
 
Join Date: May 2006
Location: middle of 10 acres of woods in Ky.
Posts: 1,077
Quote:
Originally Posted by Kipi View Post
It's going to be a nice weekend...
My daughter is already tired of me in one room playing my rogue and her husband in the other room playing an elven mage....both of us yelling down the hall at each other, " hey, guess what I just did, ...come look at this, etc..."
both of us off work this weekend.....guess she'll have to wear earplugs....
__________________
I do not intend to tiptoe through life only to arrive safely at death"-anon
Reply With Quote
 
  #53 (permalink)  
Old 11-13-2009, 01:59 PM
Exalted Member
 
Join Date: Jul 2006
Posts: 720
Late to the party.. but:

I"m playing the Mage origin story (..though haven't progressed far), and for those who are also playing this:

..doesn't this "feel" like *Avencast*?

Of course the scope, map variations, in-game characters, etc. are all far more grand, but..

The interface, movement, spell-tree system, tutorial-like markers - are all remarkably similar. In some respects however, NOT as well done.

For instance the WASD movement doesn't have an intuitive feel, and the movement of the character is more "abrupt" and overall quite a bit less maneuverable. In particular the mouse doesn't work in conjunction with the keyboard, it's more of a poorly implemented "either mouse OR keyboard" system. I can't imagine how this works for fighter-types, but I suspect it isn't good. (..presumably it's better for consoles in this respect, perhaps closer to Jade Empire, which was just "OK" IMO.)

The Spell-tree system is like Avencast, and the various disciplines exceedingly similar to Spellforce (..though not dependent on finding spells).

I'm also pretty sure the graphics engine was created along-side Jade Empire, and yet there are some aspects of Jade Empire that were a little better - in particular some of the ground textures are relatively poor 2d "tiles" cobbles, stone block, and even dirt pathways look cheap, though they are interspersed with better varying terrain (..though note that Jade Empire *also* had some similar problems with textures). Distance views are similarly excellent with both games.

On the "plus-side" here, IF your system can handle Jade Empire then I think it's likely that it can handle this game.

..and yes, I've noted other aspects like the lack of day/night, etc.. that makes the game a little less compelling as well.

As far as story-line, plot, and characters.. Some good and some bad.

The stunningly obvious interracial conflict rip from the Witcher:

I haven't found it to be either as oppressive or as compelling as the Witcher - it's more like an "add-on". If you are interested in it presumably your interactions will have some bearing, but it isn't central to the game. You can simply "avoid" certain dialog choices, rather than constant pressure of being "sucked into" a conflict.

On the other hand the Templar/Mage thing is "original enough" AND is central to the story. It's oppressive enough, and yet has justifications for that oppression. IMO it is fairly compelling.

The various "named" characters (and there are many), are often generic, BUT they all seem to have their own personality - with dialog representative of their personality and background. Kudos here!


..well anyway - just some cursory opinions.

Last edited by Scottg; 11-13-2009 at 07:24 PM.
Reply With Quote
 
  #54 (permalink)  
Old 11-13-2009, 02:40 PM
Exalted Member
 
Join Date: Jul 2002
Posts: 236
Welcome to the party.
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump