Register Lost Password?  Cookie?
  The time now is 10:52 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > RPGs > Dragon Age: Origins

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #46 (permalink)  
Old 07-27-2004, 11:21 AM
Luis Antonio's Avatar
Banned
 
Join Date: Oct 2003
Location: In the home of the demoted.
Posts: 9,103
Send a message via ICQ to Luis Antonio Send a message via MSN to Luis Antonio
There is a preference thing, I think - in BG I prefer single class characters to dual or multi, and in SoA I like them, not to mention in ToB they rule the game. And I've never dualed Immy, but thats for te bg forum (I like her as a thief)
Reply With Quote
  #47 (permalink)  
Old 08-12-2004, 06:21 AM
Stilgar's Avatar
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands - Sietch Tabr
Posts: 4,090
Send a message via MSN to Stilgar
Our very own gamebanshee has released a 2 page Dragon Age preview!
See the first post for a link.
__________________
I do not have the touch, nor do I have the power.

Last edited by Stilgar; 01-25-2005 at 10:31 AM.
Reply With Quote
  #48 (permalink)  
Old 08-12-2004, 09:38 AM
Luis Antonio's Avatar
Banned
 
Join Date: Oct 2003
Location: In the home of the demoted.
Posts: 9,103
Send a message via ICQ to Luis Antonio Send a message via MSN to Luis Antonio
I'm very excited bout this many kind of startings... like, I would be pleased to se a game that may start in a Kobold village or in a faerie town and this will allow me to choose what will I do and who will I fight or conquer as objective... and it seems that this game promisses that.

Any word about the races and classes avaiable? Like, stats and new concept art?
Reply With Quote
  #49 (permalink)  
Old 08-12-2004, 04:33 PM
Stilgar's Avatar
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands - Sietch Tabr
Posts: 4,090
Send a message via MSN to Stilgar
Lightbulb

When i find something new, i'll update my first post.
I do search the bioware forums for relevant dragonage posts now and then.
But its hard to get the facts from the wishlists.
__________________
I do not have the touch, nor do I have the power.
Reply With Quote
  #50 (permalink)  
Old 08-15-2004, 01:13 AM
Exalted Member
 
Join Date: Mar 2004
Posts: 752
Quote:
Originally Posted by Stilgar
When i find something new, i'll update my first post.
I do search the bioware forums for relevant dragonage posts now and then.
But its hard to get the facts from the wishlists.
Try searching up developer posts.
__________________
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
Reply With Quote
  #51 (permalink)  
Old 08-15-2004, 01:48 AM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,150
Blog Entries: 12
Quote:
Originally Posted by Stilgar
<snip>Dragon Age™ is a blockbuster fantasy role-playing game <snip>
Just noticed this and just have to say .... LOL

How can a game that isn't released be a blockbuster? It can't.
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
  #52 (permalink)  
Old 08-15-2004, 04:24 AM
Stilgar's Avatar
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands - Sietch Tabr
Posts: 4,090
Send a message via MSN to Stilgar
Quote:
Originally Posted by Xandax
Just noticed this and just have to say .... LOL
How can a game that isn't released be a blockbuster? It can't.
Dont look at me, i just quoted Bioware.
Maybe you have to bust blocks while rollplaying!?
__________________
I do not have the touch, nor do I have the power.
Reply With Quote
  #53 (permalink)  
Old 08-15-2004, 07:19 AM
Xandax's Avatar
Super Moderator
 
Join Date: Nov 2000
Location: Denmark
Posts: 13,150
Blog Entries: 12
Quote:
Originally Posted by Stilgar
Dont look at me, i just quoted Bioware.
Maybe you have to bust blocks while rollplaying!?
Yeah - I know. It wasn't meant as a jab towards you (sorry if it came off like that ).
I just found it fun that the game was descriped as a blockbuster withouth being released
__________________
"Software is too complicated, and too big, and too costly and too difficult to let users have anything to do with it!"
Svelmoe - Blogging about SQL, Technology and many other things
Reply With Quote
  #54 (permalink)  
Old 09-22-2004, 12:28 AM
Stilgar's Avatar
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands - Sietch Tabr
Posts: 4,090
Send a message via MSN to Stilgar
Unhappy

It's been quite around dragonage in the couple of weeks.
Anyone else found out something new about this game?
I've been cruising the Bioware-forums, but most of the posts there are just wishes/speculations.
__________________
I do not have the touch, nor do I have the power.
Reply With Quote
  #55 (permalink)  
Old 10-13-2004, 11:22 AM
Marneus's Avatar
Member
 
Join Date: Aug 2004
Location: Norway
Posts: 5
I just hope they have lots of cool races and classes
Just think of the possibilities if you combined BG2 classes with the races in IWD2
Deep Gnome Kensai
Thiefling Bounty Hunter
Wild Elf Archer
and so on...
Reply With Quote
  #56 (permalink)  
Old 12-01-2004, 04:52 PM
Exalted Member
 
Join Date: Mar 2004
Posts: 752
Noober's selected Dragon Age Bioware Quotes
EDIT: Reorganised for ease of use

Georg Zoeller - Designer -
DA will probably not be balanced for PvP and certainly not written for PvP. We may allow PvP for the additional thrill if the server operator wants it, but even that has not yet been decided.

DA is not a PW toolkit and whether or not you would be able to make it run a PW will emerge during development, we will not make any promises regarding that. What is certain is that DA will not officially support PWs.

Brenon Holmes - Programmer -

Combat will be rules based, so no... you won't be seeing any twitch based gameplay that is fairly common in some arcade style fighting games.

If you make your attack roll, you hit. Simple as that. How fast you click the mouse or performing an arcane sequence of mouse gestures will not figure into things at all.

David Gaider - Design, Bioware corp. -

We've got the complex motivations and morales and hard choices and such wrapped up. It's in there, and lots of it.

There's also a healthy dose of "just plain fantasy". Why? Well, not because we must or because we can't think of anything better, but because sometimes it's funner that way and because we want to and it's our world and we can.

David Gaider - Design, Bioware corp. -

Sorry, no gnomes, stereotypical or otherwise.

David Gaider - Design, Bioware corp. -

And make no mistake, some luxuries are going to be implemented. But what's going to make it in is going to relate directly to what our goal for the story is.

If the story is about long, arduous journeys and about surviving the elements and hunger (or at least contains these elements) then certainly adding the need for food could possibly add something to the game.

Stanley Woo - Quality Assurance -

Dragon Age is not D&D.

Tue 23 Nov 2004

David Gaider - Design, Bioware corp. -

Well, the problem is that there's not much that we can really say that would be enlightening to you. Most anything to do with actual gameplay will be "partly" ironed out and will remain that way probably until just before the game ships. We'll think we have it all working great and then someone will come along and, say, that the spell system needs to be re-done. Whoosh! Call QA!

But, since you insist:

Combat system - PARTLY
Class system - PARTLY
Religious system - YES
Economic system - YES
Full history - MOSTLY... depends on meaning of "full"
Basic Story Line - YES

Darcy Pajak - Assistant Producer -

Yup, the plan is to have between 4~6 members in a party. The player will have full control over any member in the party. Combat will be very similer to BG. (but better)

David Gaider - Design, Bioware corp. -

Heh... true. Unlike in KotOR, though, where we had a selection of "alien-speak" lines, the lines in DA are translated into their respective languages and then recorded individually. So you will not be hearing the same bits over and over again. It seems likely, however, like the process will be similar to directing Australians to speak Finnish with a Chinese accent. (and, no, the reptilian race does not hiss... no forked tongue, so no going 'sssssss' all the time or anything like that.)

Darcy Pajak - Assistant Producer -

Morale failing and running away is realistic, but not much fun for the average player.

As someone above mentioned, losing control of the player is frustrating, and a key gameplay goal is to limit frustration as much as possible. (there can be difficult puzzles, encounters, etc,) but adding a feature which actually introduces frustration is not what we want to do. I prefer to give the player the choice because they have the capacity to realize they are in trouble and they can always flee if they want. We should not force them.

David Gaider - Design, Bioware corp. -

Not having seen Rob's sub-races in WW, I really couldn't say. And beyond that I'm not sure what the question is. We don't have anything like sub-races in DA, period.

David Gaider - Design, Bioware corp. -

The party members, in the DA single-player campaign at least, are all pre-generated NPC's that you encounter during the game. You do not create your own party, just your own PC.

Dan Whiteside - Designer

I would like to clarify Ed's arcane reply. Yes... you will see more mature storylines in our intellectual properties.

David Gaider - Design, Bioware corp. -

"(4) I CLEARLY remember reading somewhere that a dev said he wrote a conversation between a tree and a dog, so talking trees are in, too! Woot!! "

No no no.

I'm the one that wrote the dialogue for the tree.

Ed's the one that wrote the dialogue for the dog.

They don't talk to each other.

But the tree rhymes.

Which hurt my head. A lot. You try writing a coherent 4,000-word dialogue consisting entirely of rhyming couplets. Sigh.

Stanley Woo - Quality Assurance -

You will likely see DD stuff for Dragon Age, since we're looking at the system as a long-term venture. What exactly that "stuff" might be is still unknown, but we'll try to keep y'all informed over the next couple of years.
__________________
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"

Last edited by Noober; 12-02-2004 at 03:52 PM.
Reply With Quote
  #57 (permalink)  
Old 12-01-2004, 06:36 PM
Stilgar's Avatar
Exalted Member
 
Join Date: Jun 2001
Location: The Netherlands - Sietch Tabr
Posts: 4,090
Send a message via MSN to Stilgar
Quote:
Originally Posted by Noober
Noober's selected Dragon Age Bioware Quotes
Nice, finally some facts about the game.
Where have you found these? Browsing the Bioware forum?
If you find more, please let us know.
__________________
I do not have the touch, nor do I have the power.
Reply With Quote
  #58 (permalink)  
Old 12-02-2004, 03:48 PM
Exalted Member
 
Join Date: Mar 2004
Posts: 752
NWvault has records and archives daily the quotes of Bioware officials (for NWN/2 as well).

Here's the page: http://cgi.nwvault.ign.com/dragonage/
__________________
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
Reply With Quote
  #59 (permalink)  
Old 01-19-2005, 04:13 AM
Spikey_Creature's Avatar
Exalted Member
 
Join Date: Jan 2005
Location: Melbourne, Australia
Posts: 215
A lot of things intrigue me about this game, but some things may fall through and u gotta expect that somethings wont be all they say they'll be. for example theres talk in the gamebanshee preview that u can choose ur own path and backround and either rule ur empire, or have everyone cower with fear, because of ur awesomeness. this reminds me a lot of temple of elemental evil where ur alignment chose ur start and what the plot was like, but once u reached homlett it was all the same to me

I'd also like to see a lot classes, thats what i liked about bg2 and its kits, there were lots of choices and u could play ur character anyway u wanted, and they didnt seem to become clones of each other, also the more races the better
dwarves, elves, dark elves, gnomes, half orcs, half ogres, faeries, monkeys, ants, halflings, humans, half elves, freaky slime alien thingy, anything that might give it some variety

also i want to see a lot of interaction, like in bg2 jan jansen would tell u his life stories, and he'd complain about other fellow party members, and thats always good
__________________
-If Superman can wear his underwear outside his pants why cant I?
-If bugs bunny can run around naked or in womans clothing why cant I?

!!!!SOCIETY!!! taking away your freedom since 438.AD


Unlim1ted Forums. There is no Lim1t to anything.
Reply With Quote
  #60 (permalink)  
Old 01-28-2005, 02:16 AM
Member
 
Join Date: Jan 2005
Posts: 1
Cool system requirements

just in case, what would be the system requirements ?
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



 
      Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC7
© 2000-2008 GameBanshee.com