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09-02-2008, 08:40 PM
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 | Exalted Member | | Join Date: Aug 2008
Posts: 259
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Don't give up on the mage. My first two times through the game were with a mage. Because of the prevalence of powerful charms midway through the game to the end, vitality and mana can be easily taken care of. But at first, focus on vitality and strength though. Ignore agility, hit and run tactics are best. Only daggers, bows, and a few other weapons will have high agility reqs., and you're not really going to be using it anyway, right. So the mods on the weapon, (such as charm slots, + to skills, etc.) not the damage or recuperation time, are most important. The elemental mage skills are your best friend. Meteorstrike, freeze, lightning. Develop these as much as possible.
You'll be running out of mana with all the spellcasting for a while at first. If you're having problems keeping your magic reserves high enough, look for chicken to eat. Also, develop alchemy asap. Level one lets you combine small potions, a small health+mana= small restoration potion, which ALWAYS restores a large percentage of your life and mana, no matter how huge your mana supply may be. These little potions are much more valuable to you than the individual mana potions alone. Level two alchemy lets you make potions from mushrooms, plants, etc. Again, very valuable.
As a mage, by level 15 or so you can probably give up on strength. Every few levels it may be useful to pump it. If you're too weak for most armor and weapon drops or you're always encumbered, that's a sign to add some to strength.
A warrior may easier at first, but even with charms he won't get the high mana levels of a mage (because of the differences between stat points for the classes).
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