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Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Divine Divinity & Beyond Divinity

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  #16 (permalink)  
Old 10-25-2002, 02:32 PM
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I see. Sort of like the first dungeon in BG2. When you get to Athkathla, that's where the game gets interesting.
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  #17 (permalink)  
Old 10-25-2002, 02:47 PM
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Yes -- excellent comparison.
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  #18 (permalink)  
Old 10-25-2002, 03:30 PM
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Agreed. The demo is very unrepresentative of the wide open nature of the game. It's rather Ultima VII-like in this respect.
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  #19 (permalink)  
Old 11-08-2002, 10:55 AM
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Hey guys i played and enjoyed it !
The only complain is about difficulty ... a bit too easy imo ...
DD 2 with some improvements would be a really good piece of crpg
It's been a good way to wait 4 iwdII
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  #20 (permalink)  
Old 11-08-2002, 01:17 PM
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Glad you liked it. Think is, you can change the difficulty level at game start, and you can select less friendly skills along the way to make the experience a good deal nastier. If you don't learn Freeze, for example, you'll find a lot of the early and midgame assaults on large numbers of troops pretty agonizing.
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  #21 (permalink)  
Old 11-13-2002, 04:00 PM
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I got my copy today and have been playing it this evening, my first impression is the game seems more Diablo structured than I would prefer, but it is quite good so far...I think I would have been happier as a warrior though.
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  #22 (permalink)  
Old 11-13-2002, 05:06 PM
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It only gives that impression in the first town, and especially in that multi-level dungeon. Once you go beyond there, it becomes much more non-linear and filled with optional quests.
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  #23 (permalink)  
Old 11-14-2002, 03:00 AM
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Quote:
Originally posted by fable
It only gives that impression in the first town, and especially in that multi-level dungeon. Once you go beyond there, it becomes much more non-linear and filled with optional quests.
I had figured that would be the case since both you and cjdevito are playing it, one question, do I have to figure out the murder while still in the first village or does that storyline carry on to the next village?
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  #24 (permalink)  
Old 11-14-2002, 07:12 AM
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Quote:
Originally posted by Mr Sleep
I had figured that would be the case since both you and cjdevito are playing it, one question, do I have to figure out the murder while still in the first village or does that storyline carry on to the next village?
It's a longterm quest. You won't be finding out its solution for quite some time. I just wish the longer quests of that sort invovled genuine deduction, rather than simply finding something or someone almost by random that instantly made the solution clear.
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  #25 (permalink)  
Old 11-14-2002, 07:19 AM
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I figured as much since I was about to start on the quest to get the escort, it just struck me that I might be missing a clue in his building. Somethings are difficult to spot sometimes.

So you wan't to be a Herclue Poirot?
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  #26 (permalink)  
Old 11-22-2002, 03:41 AM
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I just got the game and it's really fun. What's not fun is that becaues of the long saving times I don't save much. Then I die and waste half an hour of work
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  #27 (permalink)  
Old 11-22-2002, 04:03 AM
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Quote:
Originally posted by Oblivion
I just got the game and it's really fun. What's not fun is that becaues of the long saving times I don't save much. Then I die and waste half an hour of work
Kind of got the same issue myself, mine saves fairly quickly I just keep forgetting about it, the game could have done with a timed autosave.
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  #28 (permalink)  
Old 11-22-2002, 04:12 AM
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Another problem I have is that the game runs really slow sometimes. In dungeons and at the end of a town it runs smoothly but in the middle of things it runs slow. I don't think the demo went that slow but i don't remember. I think it should run much faster, I got a Duron 700Mhz with 256 MB RAM and a Geforce 3 ti200 with 64 mb. Shouldn't that be enough?
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  #29 (permalink)  
Old 11-22-2002, 05:51 AM
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Actually I have a 1200 Tbird and I find in certain areas it slows down greatly, verdistis is a perfect example. I think it is related to the number of sprites on screen and I don't think there is a great deal you can do about it. Saying that though I did find my new 7200rpm hard disk helped those processes immesurably, in a test it is nearly twice as fast as my old standard hard disk...cool.
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Last edited by Mr Sleep; 11-22-2002 at 05:54 AM.
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  #30 (permalink)  
Old 11-22-2002, 08:33 AM
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I've never had any problems with slow-running areas, but DD does regularly crash on me once I've run and closed it once or twice. The crashes always took the form of an endless attempt at hard drive access. So I could be accessing the teleport stones to move between maps, for instance, when this would occur.

As a result, I always do a warm boot after playing DD. Clearly there are some memory leaks in there, processes that aren't closed out when the game is. And I know Larian is working on a bug fix. Hopefully, these difficulties will be taken care of, as well.
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