Register Lost Password?  Cookie?
  The time now is 06:02 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Action RPGs > Diablo I & II

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 01-06-2005, 04:27 AM
Deadalready's Avatar
Exalted Member
 
Join Date: Nov 2004
Posts: 893
Synergy vs Actual Skills

I've playing seriously in the 1:10 patch and there's been a few changes, some of them nice, some of them bad and some of them that I've just got no real opinion on.

What I really like are the synergies available to characters so those early points that I might've wasted are somewhat useful later on. Now the character in particular that I'm wondering about is the Amazon.

~

I've been putting some points into Freezing Arrow (level 30) and the damage isn't too bad but the freeze length doesn't increase while the mana usage does.

So I've been wondering would it really be better to simply pump my points into Freezing Arrow directly and increase it's damage that way or improve it by increasing the cold arrow skills below it for their synergy bonus?

Also I'm wondering if trying to increase the cold length through synergies is any use?
__________________
Warning: logic and sense is replaced by typos and errors after 11pm, it has yet to return
Reply With Quote
  #2 (permalink)  
Old 01-06-2005, 08:13 AM
Macleod1701's Avatar
Exalted Member
 
Join Date: Nov 2004
Location: England, High Wycombe
Posts: 938
Send a message via Yahoo to Macleod1701
Talking

Have a look on the arreat summit, it's a link through blizzard, they have a lot of info on the new synergies and show how they affect later skills. Might be helpful for you mate
__________________
Donkeys are aliens!

Argos contains the 'Laminated book of dreams', to catch the 'Tears of joy'.
So many beautiful things...I cannot posses them all....wait stock check beep boop beep beep
Reply With Quote
  #3 (permalink)  
Old 01-07-2005, 12:15 AM
Member
 
Join Date: Jan 2005
Posts: 7
IMO, it's always better to max out the main killing skill before any of the synergies (that goes for any character).

Remember with your Amazon that in NM and Hell the cold duration will be cut also. You can increase the duration by carrying charms with a cold mods on them (the damage doesn't matter).
Reply With Quote
  #4 (permalink)  
Old 01-19-2005, 03:26 PM
Joe Synner's Avatar
Member
 
Join Date: Jan 2005
Posts: 8
In some cases thats true... max main skill first but if you consider that plus skill gear doesn't affect the synergy bonus I.E. lvl1 ice bolt (syn for orb) lvl1 frozen orb with +5 to all skills from gear you would have a lvl6 icebolt and a lvl6 orb with only a lvl1 ice bolt syn? hope that makes sense Anyhow some skills actually benifit more from there synergy bonus than there actual lvl increase bonus.

For the frosty zon though i would consider that the Freeze duration can be upped with outside cold sources such as charms and the like... i think its +1 sec per source? hope that helps
__________________
WWW.HELLREAPERS.COM
Reply With Quote
  #5 (permalink)  
Old 01-20-2005, 11:11 AM
Deadalready's Avatar
Exalted Member
 
Join Date: Nov 2004
Posts: 893
Hrm I'm in nightmare and my wonderful freeze duration is less than a second. My charm's of cold damage do not even slow down most monsters due to the fact that all freeze durations are reduced by half in nightmare and 3/4 in hell

It quite irks me when trying to destroy monsters like Skeletons irrevocably when my freezing doesn't have any effect...

~

Still I'm going to just max the normal skill and then go for synergies afterwards.
__________________
Warning: logic and sense is replaced by typos and errors after 11pm, it has yet to return
Reply With Quote
  #6 (permalink)  
Old 01-20-2005, 07:45 PM
C Elegans's Avatar
Moderator and Board Bimbo
 
Join Date: Mar 2001
Location: The space within
Posts: 9,787
@Deadalready: As far as I know (I'm not a Frostmaiden expert), the cold lenght you get from synergies is worthless in Hell. I think the most you can get is 4 seconds, which would be 1 second in hell. You need to increase the freeze lenght with items.

A very good unique ring for any Bowazon is Ravenfrost (+dex, +AR, cannot be frozen, cold length increased by 4 secs). You could use two of these, I always use it on my Bowazons (if I find it, that is, but it's not very difficult to find, the difficult thing is to find one with perfect stats - however, the cold lenght is always the same).

The unique ammo Eye of the Etlich has a hidden cold lenght bonus of 2-10 seconds (random), you have to try though how long it is since it does not show in any way that I know of.

There are other items that add to freeze duration, for instance the helmet Vampiregaze and the Buriza if you want to use that.

Like Joe Synner says, each cold modifier on a charm adds 1 second to your freeze duration, so several small charms are good. If you can find small charms with 2 cold mods, both prefix and suffix, they will add 2 seconds.

Good luck!
__________________
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
Moderator of Planescape: Torment, Action RPG discussion, Diablo II, Dungeon Siege and Space Siege
Reply With Quote
  #7 (permalink)  
Old 01-20-2005, 11:55 PM
Exalted Member
 
Join Date: Mar 2004
Posts: 756
Like C Elegans I am not exactly a Frost Maiden connoisseur, however I believe what he says is mainly correct. Cold length I've found is useless in Hell not only because of poor duration, but also the fact that a holy freeze merc or a doom weapon provides superior, permanent freeze.

When regarding skill vs. synergy regarding skills in general it varies greatly according to skill. For example, when making a V/T to maximise Foh damage at about level 12/13 each, pumping Holy Shock provides more damage then pumping Foh. Another example of where synergy > skill is bone armour. Not only does wall/prison give more to the armour (resulting in only a single point placed in general), but they are synergys of bone spirit/spear.
__________________
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com