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  #1 (permalink)  
Old 11-13-2004, 03:41 AM
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Set Items

When ever I get a set item after killing a monster i think great , but at the moment i am using a Paladin and so far i have had 6 set items that are the same, i thnk you should only be able to get one of each, unless it's like sander's folly or tal rashas and you can sell it for a lot of gold
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Old 11-13-2004, 12:43 PM
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Set items are like normal items in the sense that the less good will drop more often, and the really good ones will drop very rarely. How often you get a certain set item also depends on the items drop class. Drop class is quite complicated, but for instance you will get Isenheart's case (set breast plate) and Sigon's helmet, gloves and armour very, very often while you may never get Tal's armour, IK helmet or Natalya's claw.
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Old 12-21-2004, 08:14 AM
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It's taken me nearly 2 &1/2 years but I now have the full cool sets for each character! and yes they all kick arse!
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Old 12-22-2004, 04:36 AM
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I remember when me and my three friends used to play we'd all get together and have pack mules that would be our banks for any cool uniques the three of us found or any set items.

Unfortunately we've all formatted since then and lost some nice little items...

~

Still it was pretty funny since we easily collected Sigons Complete Steel and made a paladin named Sigon and had him equip it. I believe he only needed to be level 6-9 before he was able to wear the entire set!

Never did complete any of the larger sets especially since all three of us liked our Paladins and had Sorceresses as our secondaries so any related items were snapped up like hunger dogs at dinner.
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Old 12-22-2004, 07:19 AM
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yep been in games like that! But it is worth it getting the big sets! Oooo shiny!
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Old 01-03-2005, 08:01 PM
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Quote:
Originally Posted by C Elegans
Set items are like normal items in the sense that the less good will drop more often, and the really good ones will drop very rarely. How often you get a certain set item also depends on the items drop class. Drop class is quite complicated, but for instance you will get Isenheart's case (set breast plate) and Sigon's helmet, gloves and armour very, very often while you may never get Tal's armour, IK helmet or Natalya's claw.
Treasure Classes are fairly simple actually.

The game contains Treasure Classes (TC's) starting from TC3 all the way up to TC87 (they go up in 3's, i.e. TC3, TC6, TC9 etc.), there are also TC's for runes, rings, amulets etc.

Every time you kill a monster the game will make some decisions, firstly whether or not the monster will drop an item or not (the probability of a no drop can be manipulated by the number of players in a game),

Secondly if the game decides it will drop an item it'll pick a TC to do so. Every type of monster has a specific table of TC's that it can drop from, (superuniques and bosses have their own seperate drop tables), these tables also contain the probabilities of a monster dropping from that particular TC.

Thirdly the game will check the qualitly of the item dropped. That is the game will try for a unique, set, rare, magical ~ the odds of increasing the quality of an item can be increased by wearing more %magic find equipment.

To illustrate the point, Hell mephisto can drop up to TC78 (this TC includes items like scrouges, crusader bows, balrog skins etc) so you have a chance that meph will drop a stormlash, eaglehorn or arkine's valour. The problem is that meph's chance to drop from TC78 is very low.

Baal on the other hand can drop from TC87, (his chance of doing so is very low though) so Baal can drop sacred armours, hydra bows, colossus blades etc, so kill Baal enough times and you'll see a Tyrael's, Windy, and Grandfather drop.

There is a bit more to it than that (Qlvls, mlvls and area lvls) but in a nut shell that's TC's!
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