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09-24-2004, 09:22 PM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,153
| | Some Cleric Domain ideas I had (rough ideas, will complete over time) I had some ideas to somewhat de-bland Clerics in some ways via Domains. As the title suggests, this will be a long-term creative project. Gaps will be filled, and other things will be fixed. Still, tell me what you think from the start and as time goes on.
Agility Domain
Deities: Ellistrae, Ilmater, Mask, Vhaerun
Domain Power: Once per day, you may enact a feat of agility, increasing your Dexterity by 2 points for every 2 Cleric levels.
Domain Spells -
Level 1: Expedious Retreat
Level 2: Cat's Grace
Level 3: Haste
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Murder Domain
Deities: Cyric, Hruggek, Shargrass, Urdlen, Vhaerun
Domain Power: You can make a sneak attack like a Rogue once per day every 4 Cleric levels.
Domain Spells -
Level 1: Inflict Light Wounds
Level 2:
Level 3:
Level 4: Poison
Level 5: Slay Living
Level 6:
Level 7:
Level 8:
Level 9: Finger of Death
Plague Domain
Deities: Talona, Yurtrus
Domain Power: You gain +5 to saving throws against poison and disease affects.
Domain Spells -
Level 1: Inflict Light Wounds
Level 2: Ghoul Touch
Level 3: Contagion
Level 4: Poison
Level 5: Blight
Level 6:
Level 7:
Level 8:
Level 9: Finger of Death
Rage Domain
Deities: Tempus, Garagos, Selvetarm
Domain Ability: You gain the Rage ability of a Barbarian once per day. You gain +4 to Strength, +2 to Constitution, +2 to Will saves, -2 to AC, and become fatigued at the end.
Spells -
Level 1:
Level 2: Shatter
Level 3: Rage
Level 4: Divine Power
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
Vigilance Domain
Deities: Corellon Larethian, Garl Glittergold, Gorm Gulthyn, Helm, Mieliiki, Torm
Domain Power: You gain Listen, Search, and Spot as class skills.
Domain Spells -
Level 1: Detect Undead
Level 2: Find Traps
Level 3: Clairaudience/Clairvoyance
Level 4: Scrying
Level 5: True Seeing
Level 6: Guards and Wards
Level 7: Scrying, Greater
Level 8: Discern Location
Level 9: Foresight
Last edited by Galuf the Dwarf; 02-04-2005 at 03:05 PM.
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09-25-2004, 09:23 AM
|  | Moderator | | Join Date: Aug 2001 Location: In the Batcave with catwoman. *prrrr*
Posts: 4,856
| | Cool idea.
I would advice as a player to not take the Agility Domain as a cleric.What gopd does a high dex do when you wear big heavy armor?
The Vigilance Domain seems to have a underpowered power compared to other domains.
__________________ Guinness is good for you. Gives you strength. | 
09-25-2004, 09:53 AM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,153
| | Quote: |
Originally Posted by Rob-hin Cool idea.
I would advice as a player to not take the Agility Domain as a cleric.What gopd does a high dex do when you wear big heavy armor?
The Vigilance Domain seems to have a underpowered power compared to other domains. | Well, I was thinking that Agility would be good to couple with a domain like Trickery, so that you could use a more effective Hide skill that a cleric of Mask or Vhaerun with the Trickery Domain might have. Also, Ellistrae's clerics, according to 'Faiths & Pantheons', are prone to not wear a lot of heavy armor, more than likely leather armor or low-AC penalty chain mail, or even no armor at all, so I thought it might work.
I did realize that Vigilance had somewhat of a shakey domain power. Still, after playing 'The Temple of Elemental Evil', I found it good to have points in Listen and Spot especially, namely to possibly avoid getting your Cleric's pockets picked. Search almost seemed like a decent idea, since a high-Intelligence Cleric had points to place in a lot of skills, and may make detecting traps when a rogue (or equivalent character) is not available.
Like I posted before, some things are subject to change. | 
09-25-2004, 11:21 AM
|  | Moderator | | Join Date: Aug 2001 Location: In the Batcave with catwoman. *prrrr*
Posts: 4,856
| | Quote: |
Originally Posted by Galuf the Dwarf Well, I was thinking that Agility would be good to couple with a domain like Trickery, so that you could use a more effective Hide skill that a cleric of Mask or Vhaerun with the Trickery Domain might have. Also, Ellistrae's clerics, according to 'Faiths & Pantheons', are prone to not wear a lot of heavy armor, more than likely leather armor or low-AC penalty chain mail, or even no armor at all, so I thought it might work.
) is not available. |
Good point.
I don't mean to criticise, just help in the process. 
__________________ Guinness is good for you. Gives you strength. | 
09-25-2004, 12:46 PM
|  | Exalted Member | | Join Date: Aug 2004 Location: Kingdom of the worm
Posts: 3,935
| | | Interesting idea. I would realy like too see more.
-The cleric already have slay living | 
09-25-2004, 10:15 PM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,153
| | Quote: |
Originally Posted by Fiberfar Interesting idea. I would realy like too see more.
-The cleric already have slay living | Yeah, but then Clerics with the War domain can get spells like 'Flame Strike,' as both a domain spell and a regular Cleric spell at about level 9, so it isn't too much of a redundancy.
Rob-hin: No worries.
Here's another domain for your viewing pleasure.
Song Domain
Deities: Ellistrae, Finder Wyvernspur, Milil, Sharindalar
Domain Power: You gain Perform (Singing or Instrumental; your choice) as a class skill. You also gain the ability to sing a Countersong Bard song once per day, and start with a musical instrument.
Domain Spells -
Level 1: Tasha's Hideous Laughter
Level 2: Suggestion
Level 3: Haunting Tune (MoF)
Level 4: Shout
Level 5:
Level 6: Dirge (MoF)
Level 7:
Level 8: Otto's Irresistible Dance
Level 9: Wail of the Banshee
'
I definitely think I'm gonna get the 'Player's Handbook' and 'Magic of Faerun.' 
Last edited by Galuf the Dwarf; 02-04-2005 at 03:12 PM.
Reason: Added spells. (Thanks, PHB!)
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09-29-2004, 04:42 AM
|  | Exalted Member | | Join Date: May 2001 Location: Here
Posts: 10,553
| | | How about adding some character feats or skills for the specific cleric? That could also help.
__________________
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
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09-29-2004, 08:50 AM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,153
| | Quote: |
Originally Posted by CM How about adding some character feats or skills for the specific cleric? That could also help. | Errr... would you mind rephraising that?  | 
09-29-2004, 01:26 PM
|  | Exalted Member | | Join Date: May 2001 Location: Here
Posts: 10,553
| | | Righto. Like a rogue gains the ability to double his sneak damage at say a given level why not allow a cleric the bonus feats instead or adding to some cleric spells.
Take agility for instance. At say level 3 a cleric with the agility domain could get a feat bonus of dodge for free.
__________________
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
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09-29-2004, 02:05 PM
|  | Exalted Member | | Join Date: Aug 2004 Location: Kingdom of the worm
Posts: 3,935
| | | A good idea I think. What about a "Spell domain" that gives you spells from all the other spellcasters?
For example
1. Expeditious retreat ( wiz/sorc)
2.Cloud of bewilderment (bard)
3.healing sting (druid)
4.
5.owl's insight (druid)
6.
7.
8.
9.
mabye some more/ fewer spells on the list.
Last edited by Fiberfar; 09-29-2004 at 02:13 PM.
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09-29-2004, 03:35 PM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,153
| | Quote: |
Originally Posted by Fiberfar A good idea I think. What about a "Spell domain" that gives you spells from all the other spellcasters?
For example
1. Expeditious retreat ( wiz/sorc)
2.Cloud of bewilderment (bard)
3.healing sting (druid)
4.
5.owl's insight (druid)
6.
7.
8.
9.
mabye some more/ fewer spells on the list. | Actually, there is a Spell Domain given in both the "Forgotten Realms Campaign Setting" and "Player's Guide to Faerun". Unfortunately, it is hardly like that at all.
CM: Well, that's not how Domains work. I could give a feat as the Domain Power, but not as a substitute for a Domain Spell. | 
09-30-2004, 08:38 AM
|  | Exalted Member | | Join Date: May 2001 Location: Here
Posts: 10,553
| | Again i wasnt clear enough  I did not mean subsititue it for a spell but rather just add some feats as well 
__________________
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
| 
09-30-2004, 09:07 AM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,153
| | | Some feats for Clerics, huh? I'll have to think about that...
So you were thinking something like this?
Godservant
Description You can access your deity's powers more powerfully than most of their servants.
Prerequisite: Knowledge (Religion) 8 Ranks, able to cast "Spiritual Weapon" as a divine spell.
Benefit: You can cast spells that call upon your deity's power at +1 caster level. For instance, spells such as "Spiritual Weapon" and others that conjure a deity's power give more damage, and are a hint harder to dispel.
This was just an idea to see if that's what you were looking for. | 
10-01-2004, 02:49 AM
|  | Exalted Member | | Join Date: May 2001 Location: Here
Posts: 10,553
| | | Exactly. Something along those lines. Feats which affect the spell casting capabilities of the cleric would come in handy or opening up special feats for that domain.
__________________
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
| 
10-01-2004, 06:31 PM
|  | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,153
| | How about this?
Goblin Domain
Deities: Hruggek, Mablugek
Domain Power: You gain the Ambush feat, regardless of whether you meet the requirements or not.
Domain Spells:
Level 1: Cause Fear
Level 2: Cat's Grace
Level 3: Invisibility Sphere
Level 4: Confusion
Level 5: Feeblemind
Level 6: Harm
Level 7: Invisibility, Mass
Level 8: Moment of Prescience
Level 9: Wierd
Ambush (Combat Feat)
Description: You and your group are capable of ganging up on your enemies.
Prerequisite: Improve Initiative, Hide 4 Ranks
Benefit: Once per day, when your party begins combat, your entire group is treated as having the highest initiate checks. That way, all of your party's characters make their first actions before all of your enemies.
This ought to make menaces out of those little runts. Although Bugbears may become nightmares to low-level parties with this domain!
Duergar and Giant domains coming soon! 
Last edited by Galuf the Dwarf; 02-04-2005 at 03:24 PM.
Reason: Added spells (Thanks PHB!)
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