Logic or Lack Thereof
Maybe because I’ve been spoiled by the decades of exposure to classic literature but to me, a decent story is one of the most important features in RPG. Along with the meaningful C&C, multiple ways of completing quests and interesting NPC, of course. And when I say ‘a decent story’ I don’t mean a bunch of cobbled together quests. Regrettably, it looks like the storylines are built the same way your kids stack LEGO bricks – by mixing and matching. The Awful Storytelling syndrome is my personal pet peeve.
When was the last time you played a game that had an original, cohesive story that did not make you yawn, roll your eyes or reach for your Flaming Sword, +20 against Developers? Ten years ago?
Should a story set in a fantasy world appear credible at all times? Should the simple logic be routinely sacrificed for the sake of a dramatic effect?
Let’s examine one of the latest and greatest games – Mass Effect – an epic space opera with a complex and rather entertaining story that would have been great if it had not been plagued by Hollywood clichés and logical inconsistencies. I am going to set the clichés aside for awhile.
First, a few examples of ME logic malfunction:
Example #1 Normandy is headed towards a peaceful human colony called Eden Prime where some researchers unearthed an ancient doohickey. The objective is to retrieve the device. The crew feels uneasy because there is a Spectre on-board. Spectres are super-awesome badasses operating above the law, just like Steven Segal; trouble is their middle name. We learn that this particular Spectre, Nihlus, is supposed to observe and evaluate Commander Shepard to make sure he/she is sufficiently awesome to become the first ever human Spectre. Now, what exactly Nihlus is going to evaluate? Shepard’s ability to wear a cheap spacesuit and carry four low-level guns on his/her back? Shepard’s communication skills? I thought it was just a simple pick-up operation?
Fortunately, the mission quickly becomes ‘a little more complicated’, thanks to the inventive BioWare writers, and you blow a sigh of relief. Nihlus is apparently going to jump at the opportunity to observe and evaluate Shepard’s awesomeness in real action. That would be logical, right? Wrong. This is a BioWare game. Instead of sticking around with a pen and a clipboard, Nihlus rushes alone in the harm’s way and gets himself killed. Practically like that greenhorn Jenkins. Isn’t an elite super-agent supposed to be smarter than that? So much for super-awesomeness and badassness.
Example #2 The Council governing the Galaxy consists of three (tres; trios; die Drie) members. ‘nuff said.
Example #3 We meet Wrex, a gruff (in a clichéd way), armed to the teeth (obligatory 4 guns) mercenary hired by the Shadow Broker to assassinate some bad guy, loitering in the… C-sec. What the hell is Wrex doing in C-sec, of all places? Why, he is openly discussing his plans to commit a murder with the law enforcement officers. But if you think he is going to be arrested (which would’ve been logical), think again. It’s a BioWare game we are playing.
Example #4 Commander Shepard is on the urgent mission of finding Saren the Rogue Spectre (before Saren finds the Conduit) and saving the Galaxy. But ‘urgent’ does not really mean ‘urgent’ in this game. Every ten minutes Shepard is distracted by Admiral Bishop who asks him/her to complete various insignificant missions unrelated to the main quest. Also, Commander Shepard is welcome to explore the uncharted worlds in all their unimaginative glory and make a few bucks in the process. No rush. Anyway, this is just a filler to prolong this short game for a few tedious hours so never mind.
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Example #25 Whoever will come up with a plausible explanation as to why after Virmire Normandy has to return to the Citadel instead of going straight to Ilos to prevent Saren from using the Conduit (didn't they say it was kind of urgent and vital?), why Udina acts the way he does, and why the Council once again chooses to disregard Shepard’s testimony will get a candy.
Little things like that rub me the wrong way. The sheer amount of silliness can easily break the immersion because suspension of disbelief only works to a point.
It’s time to return to the cliché. Oh my Gawd. The only thing that’s missing is amnesia (actually, there is a bit of that too – remember how Shepard woke up after that beacon accident?). Everything else is in there:
a Chosen One – check,
the Ancients – check,
a Mysterious-Evil-beyond-your-comprehension planning to take over the world – check,
a brainwashed sidekick secretly cloning an army – check,
assorted look-alike Star Wars aliens – check,
an evil corporation – check,
hordes of zombies – check,
a corrupt politician – check,
the last second escape(s) – check,
a brooding, nerdy love interest – check,
a beautiful elven… sorry, alien sorceress (aka scientist with awesome powers) – check,
the cheesy action-movie language – check,
the good/neutral/evil dialogue options – check… check… check…
I said that before and I am going to say that again: AAA game development companies need to hire better writers.
Drew Karpyshin wrote a book called Revelation, a prequel to Mass Effect. Here is an example (a conversation between Admiral Grissom and then-Lieutenant Anderson) to elucidate my point concerning the poor quality of writing:
"Every military engagement has only three options, Lieutenant: engage, retreat, or surrender."
"We can't just turn our backs on Shanxi! We have to engage!" Anderson exclaimed. "With all due respect, sir," he added a second later, remembering who he was talking to.
"It's not that simple," Grissom explained. "This is completely unprecedented; we've never faced an enemy like this before. We know nothing about them.
"If we escalate this into a war against an alien species, we have no way to predict how it will end. They could have a fleet a thousand times the size of ours."
"We could be on the verge of starting a war that will culminate in the total annihilation of the human race." Grissom paused for emphasis, letting his words sink in. "Do you honestly think we should take that risk, Lieutenant Anderson?"
"You're asking me, sir?"
"Alliance Command wants my advice before they make their decision. But I'm not going to be on the front lines fighting the war, Lieutenant. You were a squad leader during your N7 training. I want to know what you think. Do you believe our troops are ready for this?"
Anderson frowned, thinking long and hard before he offered his answer.
"Sir, I don't think we have any other choice," he said, choosing his words carefully. "Retreat isn't an option. Now that the aliens know about us they aren't just going to sit at Shanxi and do nothing. Eventually we'll have to either engage or surrender."
"And you don't think surrender is an option?"
"I don't think humanity could survive being subjugated under alien rule," Anderson replied. "Freedom is worth fighting for."
"Even if we lose?" Grissom pressed. "This isn't just about what you're willing to sacrifice, soldier. We provoke them and this war could make its way to Earth. Think about your wife. Are you willing to risk her life for the sake of freedom?"
"I don't know, sir" was Anderson's solemn reply. "Are you willing to condemn your daughter to the life of a slave?"
"That's the answer I was looking for," Grissom said with a sharp nod. "With enough soldiers like you, Anderson, humanity just might be ready for this after all."
Ouch!
When was the last time you played a game that had an original, cohesive story that did not make you yawn, roll your eyes or reach for your Flaming Sword, +20 against Developers? Ten years ago?
Should a story set in a fantasy world appear credible at all times? Should the simple logic be routinely sacrificed for the sake of a dramatic effect?
Let’s examine one of the latest and greatest games – Mass Effect – an epic space opera with a complex and rather entertaining story that would have been great if it had not been plagued by Hollywood clichés and logical inconsistencies. I am going to set the clichés aside for awhile.
First, a few examples of ME logic malfunction:
Example #1 Normandy is headed towards a peaceful human colony called Eden Prime where some researchers unearthed an ancient doohickey. The objective is to retrieve the device. The crew feels uneasy because there is a Spectre on-board. Spectres are super-awesome badasses operating above the law, just like Steven Segal; trouble is their middle name. We learn that this particular Spectre, Nihlus, is supposed to observe and evaluate Commander Shepard to make sure he/she is sufficiently awesome to become the first ever human Spectre. Now, what exactly Nihlus is going to evaluate? Shepard’s ability to wear a cheap spacesuit and carry four low-level guns on his/her back? Shepard’s communication skills? I thought it was just a simple pick-up operation?
Fortunately, the mission quickly becomes ‘a little more complicated’, thanks to the inventive BioWare writers, and you blow a sigh of relief. Nihlus is apparently going to jump at the opportunity to observe and evaluate Shepard’s awesomeness in real action. That would be logical, right? Wrong. This is a BioWare game. Instead of sticking around with a pen and a clipboard, Nihlus rushes alone in the harm’s way and gets himself killed. Practically like that greenhorn Jenkins. Isn’t an elite super-agent supposed to be smarter than that? So much for super-awesomeness and badassness.
Example #2 The Council governing the Galaxy consists of three (tres; trios; die Drie) members. ‘nuff said.
Example #3 We meet Wrex, a gruff (in a clichéd way), armed to the teeth (obligatory 4 guns) mercenary hired by the Shadow Broker to assassinate some bad guy, loitering in the… C-sec. What the hell is Wrex doing in C-sec, of all places? Why, he is openly discussing his plans to commit a murder with the law enforcement officers. But if you think he is going to be arrested (which would’ve been logical), think again. It’s a BioWare game we are playing.
Example #4 Commander Shepard is on the urgent mission of finding Saren the Rogue Spectre (before Saren finds the Conduit) and saving the Galaxy. But ‘urgent’ does not really mean ‘urgent’ in this game. Every ten minutes Shepard is distracted by Admiral Bishop who asks him/her to complete various insignificant missions unrelated to the main quest. Also, Commander Shepard is welcome to explore the uncharted worlds in all their unimaginative glory and make a few bucks in the process. No rush. Anyway, this is just a filler to prolong this short game for a few tedious hours so never mind.
…
…
…
Example #25 Whoever will come up with a plausible explanation as to why after Virmire Normandy has to return to the Citadel instead of going straight to Ilos to prevent Saren from using the Conduit (didn't they say it was kind of urgent and vital?), why Udina acts the way he does, and why the Council once again chooses to disregard Shepard’s testimony will get a candy.
Little things like that rub me the wrong way. The sheer amount of silliness can easily break the immersion because suspension of disbelief only works to a point.
It’s time to return to the cliché. Oh my Gawd. The only thing that’s missing is amnesia (actually, there is a bit of that too – remember how Shepard woke up after that beacon accident?). Everything else is in there:
a Chosen One – check,
the Ancients – check,
a Mysterious-Evil-beyond-your-comprehension planning to take over the world – check,
a brainwashed sidekick secretly cloning an army – check,
assorted look-alike Star Wars aliens – check,
an evil corporation – check,
hordes of zombies – check,
a corrupt politician – check,
the last second escape(s) – check,
a brooding, nerdy love interest – check,
a beautiful elven… sorry, alien sorceress (aka scientist with awesome powers) – check,
the cheesy action-movie language – check,
the good/neutral/evil dialogue options – check… check… check…
I said that before and I am going to say that again: AAA game development companies need to hire better writers.
Drew Karpyshin wrote a book called Revelation, a prequel to Mass Effect. Here is an example (a conversation between Admiral Grissom and then-Lieutenant Anderson) to elucidate my point concerning the poor quality of writing:
"Every military engagement has only three options, Lieutenant: engage, retreat, or surrender."
"We can't just turn our backs on Shanxi! We have to engage!" Anderson exclaimed. "With all due respect, sir," he added a second later, remembering who he was talking to.
"It's not that simple," Grissom explained. "This is completely unprecedented; we've never faced an enemy like this before. We know nothing about them.
"If we escalate this into a war against an alien species, we have no way to predict how it will end. They could have a fleet a thousand times the size of ours."
"We could be on the verge of starting a war that will culminate in the total annihilation of the human race." Grissom paused for emphasis, letting his words sink in. "Do you honestly think we should take that risk, Lieutenant Anderson?"
"You're asking me, sir?"
"Alliance Command wants my advice before they make their decision. But I'm not going to be on the front lines fighting the war, Lieutenant. You were a squad leader during your N7 training. I want to know what you think. Do you believe our troops are ready for this?"
Anderson frowned, thinking long and hard before he offered his answer.
"Sir, I don't think we have any other choice," he said, choosing his words carefully. "Retreat isn't an option. Now that the aliens know about us they aren't just going to sit at Shanxi and do nothing. Eventually we'll have to either engage or surrender."
"And you don't think surrender is an option?"
"I don't think humanity could survive being subjugated under alien rule," Anderson replied. "Freedom is worth fighting for."
"Even if we lose?" Grissom pressed. "This isn't just about what you're willing to sacrifice, soldier. We provoke them and this war could make its way to Earth. Think about your wife. Are you willing to risk her life for the sake of freedom?"
"I don't know, sir" was Anderson's solemn reply. "Are you willing to condemn your daughter to the life of a slave?"
"That's the answer I was looking for," Grissom said with a sharp nod. "With enough soldiers like you, Anderson, humanity just might be ready for this after all."
Ouch!
Total Comments 2
Comments
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Is this question restricted to RPGs only, or are games with RPGish things included allowed? If it's only RPGs, then I would say Bioshock, and before that The Witcher. Yes, Bioshock's plot may be confusing if you don't actually read/listen those tapes you can find, which explains a lot what happened to the Rapture and why it is what it is. The Witcher, well, didn't finish it yet, but to quote DW, it's perhaps the best RPG since Planescape: Torment.Quote:When was the last time you played a game that had an original, cohesive story that did not make you yawn, roll your eyes or reach for your Flaming Sword, +20 against Developers? Ten years ago?
The reason is the very same as why they didn't believe SHepard at the first place, and which is hinted by numerous other NPCs as well: The didn't trust humans, especially since the target was Turian. After all, the only "evidence" about the Conduit was the vision of Shepard, and the fact that Shepard claimed that Saren had siad that it existed. Seriously, if I was in situation where I was forced to choose wether call the Normandy back to the Citadel to aid in defense (as the attack against Citadel was bery obvious, and at that point Shepard had already profed that Saren was traitor and was planning something big) or going after some vague rumor about Conduit and ancient, powerfull race which could destroy the whole universe but which hadn't left any trace of evidence of ever existed, I would choose the more probable option, to call Normandy back. It's actually quite logical choice, as there was no real evidence about Conduit nor the alien race). That's also the reason why they most probably didn't want to take seriously Shepard's testimony about the Conduit, as there was no proof, and in that point of view it could be very probable that Saren was only using the searching of it as bait to lead Shepard, Normandy and perhaps even entire fleet away from Citadel, making it more vulnerable to attack.Quote:Example #25 Whoever will come up with a plausible explanation as to why after Virmire Normandy has to return to the Citadel instead of going straight to Ilos to prevent Saren from using the Conduit (didn't they say it was kind of urgent and vital?), why Udina acts the way he does, and why the Council once again chooses to disregard Shepard’s testimony will get a candy.
Can I have the candy now?
For the example number 3, the reasons why Wrex was in C-sec was explained when you got his location: Wrex was taken there for questioning about the plannings of assault. Also the reason why he discussed about it so openly was explained in information section of Krogans. Why it happened in so open place (not in office or jail) and why didn't he was arrested is still unanswered. Perhaps in Citadel planning a crime is not yet crime (I have heard such thing is used in several countries in real world, in some extend here where I live as well).
But besides those two points, I mostly agree with you. The writting of games has gone way too much backwards, mostly because companies are more interested in developing graphics and such.Posted 12-20-2008 at 02:13 AM by Kipi
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Well, I would not call Bioshock RPG. As for TW, we can't called its storyline original because it is based on the novels. The world, lore, the main character, many NPCs, some quests etc are straight from the books. The actual storyline is not all that great but I suppose this is a matter of personal taste. I don't want to spoil it for you since you haven't finished the game. But yes, The Witcher is certainly one of the better games.Quote:If it's only RPGs, then I would say Bioshock, and before that The Witcher.
I said a plausible reason. The reason given in the game is absurd, IMO. First, they disregarded the evidence presented by an eyewitness (that guy who saw the murder), then they believed some tapes (which could be forged), then they did not believe what their Spectre was telling them in spite of the fact he/she proved to be trustworthy many times over. Letting them die in the end felt good.Quote:The reason...
Yes, a candy for the effort!Quote:Can I have the candy now?
Sure. But why bother if they were not going to do anything to prevent the assault? He did not deny his intention to kill Fist, he threatened the officers etc. And they just left him over there, free to recruit a few accomplices.Quote:Wrex was taken there for questioning about the plannings of assault.
And what is the reason? Their lack of good manners?Quote:Also the reason why he discussed about it so openly was explained in information section of Krogans.
Posted 12-20-2008 at 07:25 PM by Lady Dragonfly







