Oblivion: Trying to Salvage the Wreckage
Better late than never as they say... 
I only recently picked up the GOTY version of Oblivion because it was fairly inexpensive, and I always swore I would not buy the game until it was on the sale racks (well that and actually having the machine to run it...
).
Having read so many opinions here at Game Banshee from people I respect I had a fairly sound sense of what I would encounter, but I'm not sure I was prepared for the extremes.
First of all, I did not realise the dumbing down of game-play would be *that* bad. I was disgusted by the continual pop-ups instructing me to perform the obvious while engaged with a quest, or the pop-ups that inanely announced I had "successfully harvested" a herb. Presumably these pop-ups were there just in case players have no common sense at all, or they are under the impression players are deaf and can't hear the sound confirming that they've picked a flower..
And it's not just that, Bethsoft seems to think players are directionally challenged and thus a compass and map markers always guide the way... completely destroying any sense of immersion and taking the magic out of exploration.
Even better, Bethsoft allows players to fast travel to completely unknown cities as soon as they arrive in the game proper.
And all of this says nothing of the oversimplification present in weapon categorization (please...axes are *not* blunt and small swords/daggers have vastly different requirements to long swords/two-handed swords) or the excessive streamlining where skills are concerned.
Returning to the more obvious dumbing down though.. granted, Morrowind could sometimes be frustrating in terms of finding things, but I found this level of handholding well over the top.
One word... "mods" Really, thank God for player made plug-ins that remove all of the above irritations.
Once I had installed mods that eliminated most of the excessive handholding, the game underneath began to shine through... and I realised that somewhere...somewhere there was actually a game worth playing.
As I stepped out into the world without actually knowing where to head I admired the admittedly pretty scenery, and upon finding civilisation I began to complete quests. The first thing that struck me was that most quests, despite the more limited dialogue options of NPCs, had much more depth than those in Morrowind. For example, one quest requires the player to enter an NPC's dream, and complete a series of puzzles; I found that to be highly original and interesting. Thus, my initial reaction to the game began to change a bit.
Encouraged, I began to explore further, and that was when my reaction took a turn downwards again. Unlike in Morrowind, I discovered a terrain that was depressingly similar from one end of the continent to the other. Certainly, there were minor variations here and there, but overall it was grass, grass and yet more grass. *sigh* I also began to find that the bland sameness of the land was reflected in the people inhabiting it. No matter the race, they all possessed the same round features and buggy eyes... They seriously looked like a bunch of mentally challenged, inbred chipmunks, no really!
Yet again, I found hope in mods, and by the time I was finished I was actually able to tell the races apart. There is also a series of mods in development that distinguish the landscapes from one another. I've heard they can be somewhat buggy, though, so for now I have not installed any.
Once the NPCs had been dealt with, I undertook more quests, this time with the guilds. Again, a mixed experience awaited me. For the most part (the Mage's Guild excepted) I found the guild quests to be far more interesting and in depth than those in Morrowind. This is especially true of the Thieve's Guild and Dark Brotherhood. Both are extremely well written, and both have a nicely done background narrative. I was impressed. Moreover, the miscellaneous quests in Oblivion are very well done and much more diverse than their Morrowind counterparts.
But... there are far fewer joinable factions in Oblivion than there are in Morrowind. OK, obviously you can't have Great Houses or the Temple in Cyrodiil, I understand that, but where are the Imperial Cult and the Imperial Legion for crying out loud! Unless I'm somehow mistaken, are we not in the Imperial province?
Speaking of quests.. The main quest in Oblivion pales in comparison to that in Morrowind, in my view... Honestly, "bland" doesn't even come close to describing the monotony of Oblivion's MQ. *sigh*
I was, therefore, more than ready for the diversity presented by the Shivering Isles. I have not yet completed the isles, but all I can say is that I truly wish Bethsoft had made the entire game as interesting.
Alright, I'm done pontificating for the moment

I only recently picked up the GOTY version of Oblivion because it was fairly inexpensive, and I always swore I would not buy the game until it was on the sale racks (well that and actually having the machine to run it...
).Having read so many opinions here at Game Banshee from people I respect I had a fairly sound sense of what I would encounter, but I'm not sure I was prepared for the extremes.
First of all, I did not realise the dumbing down of game-play would be *that* bad. I was disgusted by the continual pop-ups instructing me to perform the obvious while engaged with a quest, or the pop-ups that inanely announced I had "successfully harvested" a herb. Presumably these pop-ups were there just in case players have no common sense at all, or they are under the impression players are deaf and can't hear the sound confirming that they've picked a flower..
And it's not just that, Bethsoft seems to think players are directionally challenged and thus a compass and map markers always guide the way... completely destroying any sense of immersion and taking the magic out of exploration.
Even better, Bethsoft allows players to fast travel to completely unknown cities as soon as they arrive in the game proper.
And all of this says nothing of the oversimplification present in weapon categorization (please...axes are *not* blunt and small swords/daggers have vastly different requirements to long swords/two-handed swords) or the excessive streamlining where skills are concerned.
Returning to the more obvious dumbing down though.. granted, Morrowind could sometimes be frustrating in terms of finding things, but I found this level of handholding well over the top.
One word... "mods" Really, thank God for player made plug-ins that remove all of the above irritations.
Once I had installed mods that eliminated most of the excessive handholding, the game underneath began to shine through... and I realised that somewhere...somewhere there was actually a game worth playing.
As I stepped out into the world without actually knowing where to head I admired the admittedly pretty scenery, and upon finding civilisation I began to complete quests. The first thing that struck me was that most quests, despite the more limited dialogue options of NPCs, had much more depth than those in Morrowind. For example, one quest requires the player to enter an NPC's dream, and complete a series of puzzles; I found that to be highly original and interesting. Thus, my initial reaction to the game began to change a bit.
Encouraged, I began to explore further, and that was when my reaction took a turn downwards again. Unlike in Morrowind, I discovered a terrain that was depressingly similar from one end of the continent to the other. Certainly, there were minor variations here and there, but overall it was grass, grass and yet more grass. *sigh* I also began to find that the bland sameness of the land was reflected in the people inhabiting it. No matter the race, they all possessed the same round features and buggy eyes... They seriously looked like a bunch of mentally challenged, inbred chipmunks, no really!

Yet again, I found hope in mods, and by the time I was finished I was actually able to tell the races apart. There is also a series of mods in development that distinguish the landscapes from one another. I've heard they can be somewhat buggy, though, so for now I have not installed any.
Once the NPCs had been dealt with, I undertook more quests, this time with the guilds. Again, a mixed experience awaited me. For the most part (the Mage's Guild excepted) I found the guild quests to be far more interesting and in depth than those in Morrowind. This is especially true of the Thieve's Guild and Dark Brotherhood. Both are extremely well written, and both have a nicely done background narrative. I was impressed. Moreover, the miscellaneous quests in Oblivion are very well done and much more diverse than their Morrowind counterparts.
But... there are far fewer joinable factions in Oblivion than there are in Morrowind. OK, obviously you can't have Great Houses or the Temple in Cyrodiil, I understand that, but where are the Imperial Cult and the Imperial Legion for crying out loud! Unless I'm somehow mistaken, are we not in the Imperial province?
Speaking of quests.. The main quest in Oblivion pales in comparison to that in Morrowind, in my view... Honestly, "bland" doesn't even come close to describing the monotony of Oblivion's MQ. *sigh*
I was, therefore, more than ready for the diversity presented by the Shivering Isles. I have not yet completed the isles, but all I can say is that I truly wish Bethsoft had made the entire game as interesting.
Alright, I'm done pontificating for the moment

Total Comments 3
Comments
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Whole heartedly agree.
There are a few instances, and I do emphasize few, where Oblivion really shines. But 80% of the game is downright retarded.
If you ever get the chance, you should download a mod called "The Lost Spires." Not a mentally challenging mod, but a fun one nonetheless. Plus (despite voice acting) it features a full fledge quest line from start to finish with it's guild.Posted 10-24-2008 at 12:45 PM by Siberys
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I'm lucky I borrowed the game instead of buying it. Otherwise, I'd end up wasting my money on a game I find boring and bland.
I did it out of mere curiosity, though, given the number of reviews which praised Oblivion to high heavens. First time I played it, I was disappointed in it's performance as soon as I stepped out of the sewers and quit.
A month later, I gave it a second try. Managed to play it for at least a week. While I find the scenery rather good, the rest of the game is just bland. Game performance is rather unsatisfactory, even after installing some visual enhancement packs, sub-par combat, non-existent story, running around gets tiresome and not to mention the sub-par voice acting, especially in the case of Patrick Stewart and Sean Bean (I wonder if these guys negotiated a lousy contract with Bethseda to even perform that badly
).
Meh. I quit cold turkey and moved on to Company of Heroes. Enjoyed it waay better than Oblivion.
Posted 10-26-2008 at 10:05 AM by DesR85
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I tried playing the game several times. The first time I played my Dark Elf Character that I also played in Morrowind. In the sewers I kept thinking 'man, I look cool with this armor'. But after beginning to play the main quest I started to realise 'What's the big fuss about?'. There were alot of things I started wandering about, that just were plain dumb or that were so utterly boring to do, things that should be fun to do, like dialogue. My god, Morrowinds dialogue was alot better in my opinion, it atleast gave you the option to imagine things.
I finished the game and in the many months that followed I tried to play the game again, with different characters. The thief guild storyline was okay, and Dark Brotherhood was great. However, it always started to bore me, because I couldn't roleplay the character, and if you can't do that you just have a plain action game with RPG elements in it.
But now I started again with many mods. One of the reasons I couldn't roleplay was because of the fast travel. It made the game go way to fast, but with the travel mod it makes all things go smooth and dialogue that made no sense at all now does (ex. 'The big city is the place to be, if you can afford it'). The game was a fun adventure game! But I can't play it right now because of a stupid area where it crashed to desktop and because of a patch I can't even start my game. If it wasn't for the mods and all I probably wouldn't have cared.Posted 10-28-2008 at 12:26 PM by SupaCat





