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  #76 (permalink)  
Old 08-22-2004, 07:59 PM
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More ways to complete quests... not only the "Good Choice or Evil Choice".
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  #77 (permalink)  
Old 08-22-2004, 10:52 PM
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Quote:
Originally Posted by Romco
<snip>
8) 'Isometric' (or similar) top down perspective - NOT some over-the-shoulder camera or first person perspectives - Top down view is essential to the BG experience and sets it apart from most other RPGs
<snip>
Well - many cRPGs runs with this view, so I wouldn't call it the "setting apart" feature of BG.
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  #78 (permalink)  
Old 08-23-2004, 06:35 PM
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I do have a good idea for the story of the game.

A war is about to start in the realm as a King(of whatever country) become mad, manipulated by his council which is made of traitors and scammers.All kingdoms have to protect themselves to survive such a fight.This would involve war and skirmishes everywhere.The main character should be a simple peasant who can become a great ord who fight along with elves or whatever to defeat the puppet king.I now need to go deeper in the plot, who are the mans in the council and which locations would it be needed to visit.Anyway, the player would choose which side he want to follow.

What about that?
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  #79 (permalink)  
Old 08-23-2004, 08:04 PM
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Quote:
Originally Posted by Xandax
Well - many cRPGs runs with this view, so I wouldn't call it the "setting apart" feature of BG.
Yes, many do, but I believe it is essential to the feel to Baldur's Gate, as opposed to other games that do not. I am very dismayed by the fact that they want to change the perspective to 'cinematic over the shoulder camera'. It simply will not feel like Baldur's Gate anymore if they do that.
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  #80 (permalink)  
Old 08-24-2004, 11:02 AM
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Quote:
Originally Posted by The Jester
I do have a good idea for the story of the game.

A war is about to start in the realm as a King(of whatever country) become mad, manipulated by his council which is made of traitors and scammers.All kingdoms have to protect themselves to survive such a fight.This would involve war and skirmishes everywhere.The main character should be a simple peasant who can become a great ord who fight along with elves or whatever to defeat the puppet king.I now need to go deeper in the plot, who are the mans in the council and which locations would it be needed to visit.Anyway, the player would choose which side he want to follow.

What about that?
It's a pretty good plot I'll admit.
But not as good as mine. Anyway I can't say anymore about it because I am hard at work on it as we speak, heh.

I'll fill you guys in later.
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  #81 (permalink)  
Old 08-24-2004, 11:49 AM
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Quote:
Originally Posted by Romco
Yes, many do, but I believe it is essential to the feel to Baldur's Gate, as opposed to other games that do not. I am very dismayed by the fact that they want to change the perspective to 'cinematic over the shoulder camera'. It simply will not feel like Baldur's Gate anymore if they do that.
Well - firstly - Fallout is a cRPG where the fans are fighting hard for Isometric view and most fans feel it is important for the game - so BG is not special in that regards, and ....
With all due respect - how do you know they are going to change it and to what?

I wouldn't personally mind it if the camerar was free like in NwN:HotU (or NwN with the camerar HAK) - a sort of Birds eye view, where you can rotate and zoom in and out and tilt the view.
I would however personally seriously dislike first person view (that view dosen't have any place in cRPGs imo) and "over-the-shoulder" (ala SW:KotOR).
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  #82 (permalink)  
Old 08-25-2004, 01:53 AM
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Quote:
Originally Posted by Xandax
Well - firstly - Fallout is a cRPG where the fans are fighting hard for Isometric view and most fans feel it is important for the game - so BG is not special in that regards, and ....
More power to the Fallout fans (among whom I count myself, though not to the same degree that I am a fan of Baldur's Gate [especially BG-II]) in that quest too!

Quote:
With all due respect - how do you know they are going to change it and to what?
Because they stated it in the PC Gamer article... I do not have an actual copy of the magazine, but it was repeated several times on different boards (perhaps including this board - I no longer remember precisely) by people who do. If these people are wrong or have misinterpreted it I would be glad, since I really do not want to see a 'cinematic, over-the-shoulder perspective' for Baldur's Gate 3.

Quote:
I wouldn't personally mind it if the camerar was free like in NwN:HotU (or NwN with the camerar HAK) - a sort of Birds eye view, where you can rotate and zoom in and out and tilt the view.
I would not mind that either - I am using the term isometric to try to say view from the above (can be truly isometric, or can be rotatable...) - I know it is an inaccurate usage of the word, but I know of no better word to capture what I mean to say.

Quote:
I would however personally seriously dislike first person view (that view dosen't have any place in cRPGs imo) and "over-the-shoulder" (ala SW:KotOR).
I also do not particularly like these types of views - I am not totally opposed to them, but I would really, really prefer not to see them in a Baldur's Gate title.
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  #83 (permalink)  
Old 08-25-2004, 04:17 AM
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Quote:
Originally Posted by Romco
<snip>
Because they stated it in the PC Gamer article... I do not have an actual copy of the magazine, but it was repeated several times on different boards (perhaps including this board - I no longer remember precisely) by people who do. If these people are wrong or have misinterpreted it I would be glad, since I really do not want to see a 'cinematic, over-the-shoulder perspective' for Baldur's Gate 3.
<snip>
Well - all I thought was known the move to 3D and nothing about viewpoint?
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  #84 (permalink)  
Old 08-25-2004, 12:49 PM
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Quote:
Originally Posted by CrownHead
It's a pretty good plot I'll admit.
But not as good as mine. Anyway I can't say anymore about it because I am hard at work on it as we speak, heh.

I'll fill you guys in later.
I would like you sending your story Crownhead.My plot seems to be really good to fit such a game.Do you mind sending a link or whatever about plz.

-Go bother someone else-Edwin
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  #85 (permalink)  
Old 08-26-2004, 12:37 PM
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Alright alright. All I can tell you is that it will roughly take place at the same time as the events in SoA and ToB and it will bring answers to some of the unanswered questions in the game, like:

What happened in Irenicus' dungeon after the Child of Bhaal excaped? Was there anyone else down there?

I can also tell you that it will not be an expansion or a mod, it will be a completely new adventure. It will also not be about the Child of Bhaal. (he/she will be there, just not a gigantic part of the story)

Jester - If you want to know more just post your e-mail address and I can give you the full story. But you gotta promise not to tell anyone, lest they steal it or something like that.
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  #86 (permalink)  
Old 08-27-2004, 01:12 AM
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Could you post the rest of your story to me? My email is "skatermarl@hotmail.com" Thanx
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  #87 (permalink)  
Old 08-27-2004, 04:32 AM
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you know, I've run pen and paper games for years, and I've always had a general rule about arms and armor, a +1 enchantment for each 5 levels. It helps balance the game and allows the gamer to role play instead of mere hack and slash.

I'd like to be able to be given a chance in BG3 to play a gnomish tinkerer/cleric of Gond. {or a priest of any mythos for that matter, with specific spell list based on diety's sphere of influence}

I'd like to see craft skills in use as well. (going on quests to find materials, then forging the weapon or suit of armor, and then having to find a mage to enchant said item.....you know spend an hour of real time hunting and building)

As far as a story goes, keeping in mind the theme of BG1 & 2, I think they should go back to the Time of Troubles, a prequel if you will.

But, I do like the large map of BG1, there was a lot of room to "just explore", lots of random encounters, and the graphics of BG2.

Anyway, those are just my 2 cents
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  #88 (permalink)  
Old 08-27-2004, 08:54 AM
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Quote:
Originally Posted by Romco
I am using the term isometric to try to say view from the above (can be truly isometric, or can be rotatable...)
The problem with rotatable views is that you have to rotate around something, and that something is usually the character. I would rather use the mouse to pick the center of rotation, thouth this starts to get a bit clunky (perhaps rotation should simply occur around the center of your current view). A game designed to let the player control multiple characters can't have a view plane that is by default centered on anything.
Quote:
Originally Posted by trippin_kali
I've always had a general rule about arms and armor, a +1 enchantment for each 5 levels
In a permanent world (PW) setting, this is immanently practical, but in a game with a beginning and an end, most folks like to get "cool stuff" by the finale, so I am not surprised to see "item inflation" by the end of a game that won't have a sequel. Note though: BG1 was able to avoid that to some extent; most overvalued items were either easter-eggs (*coughringofwizardrycough*) or appeared later in the game.

One issue with the insane replayability of BG2 is that overpowered items that are placed in clever places become trivial to get for game experts. If I had no access to the forums, almost all of the "twink" items in the game would have remained inaccessable for me. The only easily findable twink gear, Celestial Fury, wasn't really available to me first time thru until I had done most of the side quests, right before I headed to Spellhold. I was not familiar enough with BG tactical play when I first walked into the guarded camp early in Chapter 2, and I got squashed. That fight, though trivial to me now, was still fairly tough late in Chapter 3, but at least I was more comfortable with my abilities, and was used to handling large NPC opponant parties.

I have read a number of posts complaining about the availability of BG2/SoA items right away - but these posts are coming from people who need to increase standard monster firepower by 10x in order to feel challenged! BG3 will undoubtably be designed for the average player - who will run through 1, maybe 2 times, and might find an extra trinket or 2. Posts reading "Hey! I am upset that I can buy the Tire Iron of Whacking in the first autobody shop simply by doing the engine-repair quest and the hidden wedding shop makeover and generating 1 million dollars" are missing the point, IMO. Expect the game to get a bit threadbare by your 4th play through. Expect that access to online walkthroughs, cheats and hacks will trivialize huge portions of the unmodified game. How can they not? An RPG is partially based on hidden items, clever quests, and your reactions to scripted events. Multiple passes through the game turn it from an RPG into a tactical exercise, which is only 1 of the purposes of such a game.
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  #89 (permalink)  
Old 08-27-2004, 03:29 PM
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Quote:
Originally Posted by trippin_kali
you know, I've run pen and paper games for years, and I've always had a general rule about arms and armor, a +1 enchantment for each 5 levels. It helps balance the game and allows the gamer to role play instead of mere hack and slash.
good rule of thumb, and maybe it could be possible to link party level w/ rewards rather than location / rewards (as in bg1, 2) otoh there are still items like the holy avenger that should be tied to a location / quest.

another bit that i thought was pretty cool from nwn was that the weapon focus feat and other factors determined what magic weapons you would find. very cool. and far better than the one of everything approach.

the iwd games were neat in that they had some random treasure, again fairly cool.
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  #90 (permalink)  
Old 11-27-2004, 10:08 PM
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I think it have.......

3rd rule
more romantic with more NPCs
more free battle in game
Net Server type of NWN
more much important role in story
more quests in game

^^
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