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  #46 (permalink)  
Old 08-15-2004, 12:39 PM
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That's why I made my comment about the necesity of wilderness areas. There's plenty of space between cities, towns, and any place of note you can think of. Please put that "empty" space to use. And like has been said, faerun is huge, use it. And about the "more classes" comment. There will only be as many classes as there are in 3.5 dnd which ir probably the system used unless wizards, in all their infinite wisdom, decides to change the rules AGAIN.
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  #47 (permalink)  
Old 08-15-2004, 01:30 PM
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I'd love to see ownership and membership, Clerics are almost never on their their own they belong to organisations, churches etc, Paladins by the code MUST be part of a paladins order or a church of their god, and they must respect the orders rules, and donate part ( most ) of their gold to the guild, in return they are given equipment, quarters, service, quests etc.

Druids are allowed by their code to chalange within groves for membership/ownership, rogues can join guilds, bards can preform in bars, inns, taverns, for nobility etc.

BG2 Spoilers below.

I dont understand what they where thinking with Saemon and his betrails that pissed me off so much, and i hated playing through the game only to have to listen to that idiot play games with you and then betray you, both in SOA AND in TOB, i hated that so much, i meen give me a brake here since when was an avatar of good or an evil slaughterer forced to go down to the level of a retarded rogue to find a way of some island or get into a monestary.

Sure it would be good to have an option too go that way, but i definatly see at least 6 other ways to do the same thing, theres other ships in the port, why cant he just ask for passage on one of those or if the character is evil, why not just start a slaughter and take the ship over, or why cant a monk join Balthazars oder in TOB or why cant a mage who can summon comets and stop time teleport over the monestary gates?

Those are just some simple options to substitute for a stupid betrail, i really really hated not having another option in those cases.
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  #48 (permalink)  
Old 08-15-2004, 05:06 PM
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Saying that "Faerun is huge" is a little bit of an understatement. I just looked at a map of Faerun, and I would use a word like "gi-normous" or maybe "freakin huge!!!" Anyways, I looked at a map of just the Sword Coast after that and realized that the entire BG series takes place in about 1/5 to 1/4 of the area of the Sword Coast. I think it would be amazing if they could make a game that covers the entire Sword Coast from Calimsham to Icewind Dale. I realize that that may be a bit too vast for games being created now, but maybe someday....
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  #49 (permalink)  
Old 08-16-2004, 02:38 AM
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Thing is, the games called Baldur's Gate, so its gotta have atleast something to do with that, or the Bhaal plot, hopefully the later doesn't come too much into play, but that means Baldurs gate is essential to the plot. So I'm not sure if they could drag in the WHOLE sword coast, along with that being a humungous area, bg1 had enough area, I spent so many hours scouring the wilderness (I have something about the visual fog, I can't leave any on the screen, heh.) So it would take me months to scour it, which I guess would be good, but I think a bit too much. It would be nice to explore beyond sword coast, for example the arabic land (I forgot the name) its supposed to be quite abundate in magical wepeons though, so I'm not quite sure how that would go..
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  #50 (permalink)  
Old 08-16-2004, 02:52 AM
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It doesn't necessarily have to involve Baldur's Gate, as Baldur's Gate 2 didn't. I do believe, however, that the city of Baldur's Gate will likely be included.

Also, I comletely hear ya about the visual fog. I would spend hours getting rid of it too, and then i would get mad when I couldn't get rid of it all because of a hill or something .

The fact that it would take months to scour works against me. I don't have a lot of free time during the school year, so I typically only play long games like this during the summer or Christmas break. There's nothing worse than only being able to play for about an hour or less a day. It's barely enough time to get started.
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  #51 (permalink)  
Old 08-16-2004, 03:34 AM
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NPCs is always the sore point - in my opinnion - in cRPGs.
NPCs needs to be alive - thus I would really love to see a game where they move around and interact with each other and the game world. Also - I'd like to see various factions amongst the NPCs, so that if you help faction X alot, faction Y would be reluctant to have anything to do with you.
NPCs *need* to be alive otherwise the world can very quickly get a static feel where the PC is the only one "alive".

The storyline is the hot item in a possible BG3 - there are many pitfalls if they are to be somewhat relevant to the BG-series in more then name.
But a deep and epic story would be nice, however - what it should be about is difficult matter.

What I would really like to see - is some depth and scope again. Since BG2 most games "boats" of a 40-50 hour campaign. That is simply not enough if the game is to be focused on single player. I don't know why this standard has become de facto, but it annoys me tremendously. Take ressources from graphics if extra is needed, but please provide an epic game in both depth and scope.

I agree with EVERY SINGLE WORD of yours!
I'd love to see more fun with NPCs, and a story that is similar (in quality) to the Bhaalspawn story, aaaand a huge area that takes months to explore, with hidden treasures, of course. Ah, how nice it would be to play a game that mathces BG II's quality again...
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  #52 (permalink)  
Old 08-16-2004, 03:37 AM
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Originally Posted by fable
For the love of god make good items hard to get, again unlike in BG2 where you can buy all the good items from your first citty or find them in the second chapter ( celestial fury, carsomyr, bonus cd merchants, ribalds shop, 2 dragons to fight for items and dragon armors, plus a LOAD of magical items to sell for money or use to complement the ones you have, need i go on? ) , again this was a huge disapointment for in BG2.
Er... Was it that easy for you to find all parts of the Gesen Bow, and Crom Faeyr? Well, I was astonished when I saw it in a walktrhough that I can get weapons like those if I look carefully... But maybe that's because I was a beginner by that time
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  #53 (permalink)  
Old 08-16-2004, 04:53 AM
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Quote:
Originally Posted by Brynn
Er... Was it that easy for you to find all parts of the Gesen Bow, and Crom Faeyr? Well, I was astonished when I saw it in a walktrhough that I can get weapons like those if I look carefully... But maybe that's because I was a beginner by that time
A few of the good weapons takes some time to find, but you can get a +4 staff just after you exit Irenicus start dungeon for instance.
The overpowered weapons are far to easy to come by.
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  #54 (permalink)  
Old 08-16-2004, 05:44 AM
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And what about the Pantaloons enigma? I read about it, but don't know what's the reward if I complete that quest (do you know?). I guess that's really hard, especially that it starts back in BG I. I don't think many players found that out for the first time! Just think about the beginners: for those who play BG for the first time it's quite a challenge even to complete the main quests, they have no experience to look for hidden treasures and stuff. Maybe it would be the best to hide some easy to gain, bit more powerful items and hide much better weapons that are harder to find, so that both beginners and experienced players would find treasure hunting challenging

BTW, are there really powerful stuff hidden in IWD II?
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  #55 (permalink)  
Old 08-16-2004, 06:05 AM
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Originally Posted by Brynn
And what about the Pantaloons enigma? I read about it, but don't know what's the reward if I complete that quest (do you know?). <snip>
Eventhough it is slightly off topic: The Pantaloons Enigma
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  #56 (permalink)  
Old 08-16-2004, 06:35 AM
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Um.. that's right... Sorry
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  #57 (permalink)  
Old 08-16-2004, 02:27 PM
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@Brynn, the holy avenger is slightly hidden.

As for bg3, i want to visit some islands, rent a room on a ship if i want to. Maybe have a longer quest on the ocean.
Love the sea of swords(thanks to salvatore).
That's my biggest wish
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  #58 (permalink)  
Old 08-16-2004, 02:33 PM
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I don't recall what game it was, but I do vaguely remember something of a new game coming out with a story written by R.A. Salvatore. Why not enlist one of the forgotten realms writers out there to come up with a story? I'm sure they'd love to do it, hell if I were a fantasy writer I'd love to see one of my stories actually fleshed out.
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  #59 (permalink)  
Old 08-16-2004, 09:47 PM
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I'd like to see more awesome characters on your party. Like Sarevok. That was so awesome when he asked to join you in ToB!

But who are we kidding, you guys probably know right now that they're either gonna just do some of the things we ask for, or try to do all of them. But by having so many things, they are all poorly done. Or they're going to try and expand on our ideas and just make them suck.

That's it, I'm gonna try to do it myself. I've already got a bad-a$$ plot all written out. See you at the end of the year!
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  #60 (permalink)  
Old 08-16-2004, 09:55 PM
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Why don't you go check out the thread entitled "PC gamer has some information on BGIII." From what I understand BGIII will take place generations before the bhaalspawn saga, so no more talk of recurring NPC's.
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