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08-13-2004, 02:04 PM
|  | Exalted Member | | Join Date: Jan 2002 Location: Long Island
Posts: 1,070
| | | I don't think that was implimented until TOB and it definitely ruins a lot. It wreaks too much of diablo II. If you missed an item, sucks for you. I can see having some mechanism whereby you wouldn't miss quest items necessary to progress the plot(not sidequests) but the general "vision" we can do without. I agree. | 
08-13-2004, 02:40 PM
|  | Exalted Member | | Join Date: Jan 2002 Location: Long Island
Posts: 1,070
| | | I thought of something else. Actually two things that are sort of related. Give the character more than one weapon scheme like in TOEE. Where they can have a sword and shield, two weapons, and a ranged weapon equiped at the same time and switched back and forth with ease. Sure everyone wants it to be realistic but having to go to the inventory screen to switch from your bow to your sword and shield is just annoying. Well it was for me at least. Now to the other half of this is dualweilding. It should follow the most recent rules, which I believe make it a little more realstic so that even the most wee adventurer(namely halflings and gnomes) won't be running around with Crom Fayer in one hand and Flail of the Ages in the other. Also double weapons would be a nice add-on.
Another thing that may not be important to some, but really being able to customize the way your character looks on the screen. Sure in BGII your half-orc looked pretty badd@ss in the inventory screen but back in the game he was just a human. I'd like to see a plethora of options, more likely if the 3D thing happens which it probably will, like body type, hair style and color, skin color, tattoos, and clothing colors. All of these have been done in one game or another, they just have to be put together. Games I've played with some of the prefered character customizations are Lionheart, Champions of Norrath, and NWN(the options were there, I just wished they were a little more pleasing to the eye). To go along with this good portraits are a must, and I'm a huge fan of IWD style portraits. The ability to import your own portraits should be obvious, but it's necessary.
Wow, I just thought of something else. I'm on a roll today. Different sizes of armour. Anyone who's ever played arcanum knows how interesting this can make a game. If you're going to play an odd sized character you need to accomodate for his/her size buy wearing appropraitely sized clothes and armour. This could lead to the additions of tailors and smiths.
Sure the gameplay has to be superb, but for the package to be complete it has to be aestetically pleasing as well. | 
08-13-2004, 02:44 PM
|  | Exalted Member | | Join Date: Jan 2004 Location: Poland
Posts: 724
| | Quote: |
Originally Posted by Skuld 6. Explorable wilderness areas. I loved how in BG you could just wander around in the woods for days, which is exactly what I did my first run through because I neglected to read a certain plot required document. I kinda missed that aspect in BGII and IWD. | Oh yeah, I forgot about that one! That really gave me the feeling of being an adventurer! In BG2 every area was plot-related. Oh, man, I think I'm going to install BG now... Quote: |
10. The option to be able to go through a game sheerly using your powers of wit, charm, diplomacy, and stealth would be nice. Sure it would be tough to do, but make it doable. I know there are a lot of people out there who would like to play a thief or bard that would be perfectly content going through the game killing nothing, unless of course you're required as part of a quest to bring back someone's head.
| That's exactly what I meant when I said that there should be at least three possible ways to play through the plot. This could allow only-thief, -mage, -fighter parties. Would be great.
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08-13-2004, 05:13 PM
| | Exalted Member | | Join Date: Aug 2004
Posts: 73
| | I agree with multiple types of gameplay but it would be like you can barge in on the guy eating dinner and chop his head off or you can sneak in and poison his drink like an assasin or somthing not "assasinating" the target runing through his manor killing everything you see and then he is in the last room of the highest level in the highest tower you know.  | 
08-13-2004, 07:32 PM
|  | Exalted Member | | Join Date: Jan 2002 Location: Long Island
Posts: 1,070
| | | Well in that particular instance I see what you're trying to say, but in the event that it's a major foe that knows you're coming wouldn't you think that he'd be in the highest part of his tower hiding out with all his minions trying to stop you from making it to the top? I know what you mean though. | 
08-13-2004, 08:29 PM
| | Exalted Member | | Join Date: Jul 2003 Location: San Diego
Posts: 114
| | | I am going to defend the army thing. I don't think that just 10-15 year olds would want the army battles. I personally find them exciting (granted I'm not much older than 15), and think that they could happen. It might take a good computer & video card to run, but it would be worth it if it was well-done. Countries really have used soldiers-for-hire (Britain with the Hessians in the American Revolution), and I think it would lead to exciting battles, however, I do understand the arguments against the uber weapons. It's pretty messed up on TOB that average soldiers consistently have +3 equipment.
I also think the idea of talking your way through a lot more stuff is cool and agree that there should be a lot of wilderness areas to explore.
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Anywhere you can find a raving lunatic rambling on about his past and how he received the enlightenment from the toads who hail from the heavens, I'll be there.
And no, I'm not on drugs.
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08-13-2004, 11:52 PM
| | Exalted Member | | Join Date: Jul 2004
Posts: 572
| | Everything I wish has been told before, except one thing :
I would like a new "Enigma Quest" like the Pantaloons one!  | 
08-14-2004, 04:37 AM
|  | Exalted Member | | Join Date: Aug 2004 Location: In the Sixth Door of the Chamber of Doors.
Posts: 258
| | I'm reliving my Planescape: Torment days (as in, the days when I had no life except for PS:T). As such, when I looked at PS:T and then at BGII, then at BGIII, I had an idea. No, not BGIII in the City of Doors, but why NOT have BGIII's "big bad enemies" be extraplanar creatures? The Rakshasa/Djinni theme could be explored a bit here, we had some of it in BGII (Trademeet) and in NWN:HotU (Djinn bottle). I'd like to see that fleshed out a bit more. And of course, there's the whole thing about Psionics, which was, I believe (could be wrong), not available at the time of development of BGII and was neglected by NWN. It adds an entire new direction that we could go in, and I really think it should be developed, too!
Although NWN was ok, I would prefer (and I can hear the howling already) to have BGIII be in the same isometric, top-down view of BGI and II. Besides keeping the tradition of the first two, I really don't think there's anything wrong with such a view, and we all know the saying about what ain't broken. It also gives the developers more time to do other things, like coming up with a truly enthralling storyline (I will worship them forever if it's anywhere close to PS:T's storyline), and perhaps make better casting animations and cooler (and more!) character portraits.
Other things that I wouldn't mind:
1: I know that it's relatively easy to make additional portraits to your current listing of PC portraits, but if they made that even easier, I'd be even happier. Such a simple, easy-to-do thing like an Import Portrait button on the character creation screen could do wonders. If the imported portrait is then copied and pasted into the portraits folder, so that the next time you make a new character, the imported portrait is automatically available to you, even better (and that wouldn't be hard to do either). It saves the player valuable time, though, and makes them happy (well, at least it would make ME happy  ).
2: I'm torn about the wilderness thing. While it's interesting that you could wander the wilderness (and if you ask me, if you're the type who likes alot of open, wilderness space where you could wander and occassionally stumble across interesting stuff and yet could get somewhere quickly if you had to, Arcanum is the game to look to for such a system: it's map is HUGE but the World map is extremely well done) I think that BGII's "sectioned" method makes travel faster and easier and far more convenient. You still get random encounters along the way to spice things up, but I don't see the point of wasting memory on alot of empty space. Still, easter eggs hidden deep in the open fields is an interesting and not altogether bad idea.
3: Getting rid of "instaTravel". While NWN's Stone/Ring/Gem/Chocholate Bar of Recall is interesting and convenient, I really feel that it's not ENTIRELY neccessary, and I liked BGII's transportation methods (namely, walking). Since this IS BGIII we should stick to what BGI and II had for transportation options. Perhaps, taking a nod to Morrowind, we could have fast routes between important hubs, but all in all, I really don't like the idea of the instaTravel because, while convenient, I find myself constantly looting everything and then instaTraveling back to sell it all, and then I don't get a chance to take in the storyline much.
4: As opposed to the "reputation" thing, I prefer more solid "rewards" for your actions. If you save a town, you should get more than just a reputation point, the town itself should like you more, and this should be readily apparent in the way the townsfolk talk to you and treat you.
5: Assassination should be possible. I know that this may really break some things in the way BG games are made, but it really seems to me that Hide/Backstab really doesn't seem to kill anything, just hurt the enemy a bit more than if you stabbed him/her upfront. If that is the case I'd rather just be a figher and pound them, because once you're out of the shadows, fine you damaged him but now you're dead meat. I think that they could remake backstab so that, at least at higher levels, if you attack from out of the shadows at somebody's back you ought to have a chance to kill the guy instantly. This will make sneaking alot more interesting, and perhaps to ensure balance, perhaps the chance for instant kill via backstab might be proportional to rogue/assassin/bard level, or something of that sort, and restrict it to only coming out of HIDING, not invisibility (so someone can't just get a few levels of wizard, just high enough to get the spell invisibility, then use that in conjunction with a dualed over rogue's levels to constantly pull off assassinations).
6: Persuade has been done very well over the course of RPG's in general. It's well covered; any decent RPG will have "pursuasion", but BGIII should also include intimidation (perhaps, at the beginning, you can use intimidation to prevent fights by scaring your opponents, or intimidating somebody to give you info), taunting (a la Morrowind, perhaps the "killing somebody without provocation is murder", also a la Morrowind, should be implemented too), and bluffing (lying, deceit, for instance somebody wants you to kill some other dude, but you find out that the other dude's a cool guy and you don't want to kill him, so you don't and let him go, your bluff skill will determine whether you can successfully lie to the quest giver that you DID kill him). | 
08-14-2004, 06:07 PM
| | Exalted Member | | Join Date: Jul 2003 Location: San Diego
Posts: 114
| | | Something I would really like to see is more cities. I don't like the fact that the only city in BG 2 is Athkatla. Imnesville is just a couple of houses and an inn. Trademeet could count as a second town I guess. But I think there should be 2 or 3 cities with several towns. I think there should be at least one new city, maybe calimsham, although I would really like to see Waterdeep, and reuse of some of the older cities such as Baldur's Gate and Athkatla. I also don't wanna see +4 and +5 weapons on the display racks in shops. The only way you should be able to get the uber weapons is by doing really difficult tasks. Fighting incredibly powerful parties, doing extremely long major quests, etc. No level 9 paladin would ever be able to weild the Holy Avenger, I mean, c'mon now. That's kinda ridiculous in BG2.
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Anywhere you can find a raving lunatic rambling on about his past and how he received the enlightenment from the toads who hail from the heavens, I'll be there.
And no, I'm not on drugs.
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08-14-2004, 06:18 PM
| | Exalted Member | | Join Date: Jul 2003 Location: San Diego
Posts: 114
| | | I just thought of a couple of more things. They need to do something to eliminate some of the cheese tactics. Theif traps, for example, are ridiculous. You can freakin kill DEMOGORGON with theif traps. They should either make them far less powerful or give tougher opponents some kind of resistance. Another thing would be to have different opponents behave based on their attributes. For example, creatures with low intelligence would let you lure them out to fight one at a time while creatures with a higher intelligence would realize that someone is shooting at them from the bushes and would all go out to kill him. You should be able to outsmart the dumber characters with tactics while the more intelligent characters would recognize your attack style and respond in turn.
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Anywhere you can find a raving lunatic rambling on about his past and how he received the enlightenment from the toads who hail from the heavens, I'll be there.
And no, I'm not on drugs.
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08-14-2004, 07:47 PM
| | Exalted Member | | Join Date: Jul 2004
Posts: 251
| | | Inteligence of the monsters affecting the AI is great, you see dumb orcs like Gromnir beat the snot out of you use potions and all the tachtics they can find, not realistic.
Reuse citties and a lot more of them, BG1 had a lot of citties and i loved that.
Ability to travel betwen lasts such as Amn and Calishman and so on, they should be on the map for those willing to travel to them to do quests and so on. | 
08-14-2004, 11:26 PM
| | Member | | Join Date: Aug 2004
Posts: 37
| | | I'd like to see
like skuld said more areas that have nothing to do with the storyline in ToB there was only 1 of these Watchers keep
More Npcs in BG1 there was around 30, BG2 maybe 15, Nwn 7 or 8, NwN SoU only 3 !!!!! what an outrage!!! There should atleast be a Npc for every class. In BG2 it was impossible to have say a monk and a kensai fighter in your party at the same time.
New storyline, Bhaal series is over
ooohhhh and by the way im 14 and i dont need uberweapons and spells and easygame to keep me happy i'd like a game with challenging battles where you have to reload many times and even small things like your partys position can decide the outcome of the battle.
id also like more miniquests
start the game at lvl 1 and finish at around level 25.
new classes maybe (not a big priority)
New spells i guess and dimension door it was in BG1 but not BG2 i liked that spell (anyone know why they removed it???) | 
08-14-2004, 11:33 PM
|  | Exalted Member | | Join Date: Mar 2001 Location: Canada
Posts: 2,576
| | Quote: |
Originally Posted by Zlarm New spells i guess and dimension door it was in BG1 but not BG2 i liked that spell (anyone know why they removed it???) | Because it can very easily break the game, through errors and scripting.
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08-15-2004, 12:40 AM
| | Member | | Join Date: Aug 2004
Posts: 2
| | I've been stopping myself from reinstalling BG2:SoA for a few days now, I had thought that BG3 was definately never going to be made until I saw an announcement mentioning this as well as NWN2.. here are my wants.
1) Top-Down Isometric view: This is what, for me, clearly distinguised BG2 from some of the more recent RPGs like Morrowind or NWN. The graphics in the game can be considered 'artwork', while as pretty as some of the more recent games are, they dont prevoke the same emotion.
2) No inescapable betrayals: As anyone who has played Bg2 or NWN knows, there are parts of the story that you cannot avoid, parts that involve being betrayed by those you call allies. For me this totally ruins any replayability.. Why should I help out Shandar the wise old monk when I know that 2 chapters from now he will reveal himself as Bobbob, Archlich of Hell.. betrayal is obviously a powerful tool in storytelling, but incorporating it as a linear twist in a plot just doesn't work for me.
3) Ownership: One of the features I most enjoyed in BG2 was playing as a Druid and gaining ownership of the grove. I don't want to get all 'Sims' here, but being able to permanently affect a piece of the games geography is a really thrilling idea to me, especially when ownership of that area can affect you as well by invasions, sickness, past-owners claiming ownership.. etc..
4) NPC dialogue: Have a look at the NWN expansions and the NPC dialogue that was put in. This is something that BG2 had, it was not put into NWN and that was a mistake. CPRGs are not PnP RPGs, but having your NPCs chant amongst themselves gives a little of the social back into a game, plus.. they're funny..
5) Vastness: Faerun is huge.. use it..
That's all for now...
Gee I hope they make this game approach what we all wish...
PlatinumWeaver | 
08-15-2004, 12:56 AM
| | Exalted Member | | Join Date: Jul 2003 Location: San Diego
Posts: 114
| | | How about a couple of areas you can go to to get in random battles? They didn't have a lot of those on BG 2. Although, in TOB they had the mercenary guys you could keep fighting in Amkethran and the little dwarve guys or whatever they were in Sendai's enclave that you could keep killing.
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Anywhere you can find a raving lunatic rambling on about his past and how he received the enlightenment from the toads who hail from the heavens, I'll be there.
And no, I'm not on drugs.
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